1 / 10

Washington Department of Natural Resources

Washington Department of Natural Resources. User-Centered Design. Experience. What is the “user experience”?. Users: the people who actually use the tools & information systems we design, build, and maintain Experience: the interactions between user and the systems. Gulf of Evaluation.

jalia
Download Presentation

Washington Department of Natural Resources

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Washington Department of Natural Resources User-Centered Design

  2. Experience What is the “user experience”? • Users: the people who actually use the tools & information systems we design, build, and maintain • Experience: the interactions between user and the systems Gulf of Evaluation Mental models Labels & indicators Controls Actions & feedback Interaction User System Gulf of Execution

  3. What is User-Centered Design?

  4. What it’s not. Confused Frustrated Oppressed Trapped Angry System-Centered Design

  5. Accurate Friendly Reliable Responsive Timely What is User-Centered Design? • Designing the interactions between the user and the systems to satisfy user and organizational objectives. • Designing for users, for usefulness, for usability. • Users: Understand the user & and the organizational requirements • Usefulness: Structure the system to enable tasks & objectives • Usability: Test and iterate on the design to optimize the user experience

  6. How it’s done • User Research • Collect input from users • Discover & document workflow & user tasks • Information Architecture/Taxonomy • Analyze content & map knowledge domain to workflow & tasks • Generate navigational, search, and classification taxonomies • Interaction Design • Design UI components • Optimize sequence of user actions to support goals & tasks • Usability • Evaluate existing UIs with users • Test cognitive models & concepts • Validate prototypes with users

  7. What is produced • User Research • User Research reports • User personas & scenarios • Workflow diagrams • IA/Taxonomy • Site maps • Navigational & search taxonomies • Thesaurus/classification systems • Controlled vocabularies • Content strategies • Interaction Design • User flow diagrams • Wireframe diagrams • Usability • Usability evaluation reports • Heuristic scorecards • Paper & functional prototypes

  8. Why User-Centered Design is a Good Thing • Deepen knowledge • Of the users • Of your organization • Increase efficiency and effectiveness • Prioritize user and business objectives • Optimize user tasks & interactions • Support crucial work processes • Increase end user satisfaction • Product is pleasant to use • Increased acceptance & use of the site • Increased support for your organization

  9. Return On Investment of User-Centered Design • Increased user productivity • Decreased user errors and error recovery time • Decreased training and learning costs • Development savings by making design decisions early in the process • Decreased user support costs • Increase traffic and demand/appeal • Increased sales and conversion • Increased customer and user satisfaction • Increase customer/user trust • Increase in organization perception and brand value • Decrease cost of change (processes, practices, tasks) • Increase compliance (auditing, accessibility, etc.) • Prioritization of tasks/features (maximize investment) • Decreased growth/evolution costs

  10. Questions & Next Steps

More Related