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The Past, Present & Future of Computer Game Development

The Past, Present & Future of Computer Game Development. Nick Burton. RARE. In the beginning. 1958 - Tennis for Two. 1961 - Spacewar. 1971 – Computer Space. 1972 – Magnavox Odyssey. Late 1972 – Pong. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming.

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The Past, Present & Future of Computer Game Development

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  1. The Past, Present & Future of Computer Game Development Nick Burton RARE

  2. In the beginning.

  3. 1958 - Tennis for Two

  4. 1961 - Spacewar

  5. 1971 – Computer Space

  6. 1972 – Magnavox Odyssey

  7. Late 1972 – Pong

  8. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming.

  9. Today, right now, this minute?

  10. 30+ Years of growth! $3.2 million from $500, 1973 $4.7 billion in 1997 $20+ billion in 2005 19% year on year growth. Shift from arcade gaming. Halo = Big, GTA = Bigger! The big boys.

  11. The Industry Model. Investment & Banks. Trends & Consolidation. Games ≠ TV, Music or Film

  12. The Industry is cyclical.

  13. Getting a game to market.

  14. Misconceptions.

  15. The Future?

  16. Questions? nburton@microsoft.com www.rareware.com

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