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Creative Learning & Teaching Web Platform Part II.

This web platform provides resources for STEAM learning and e-Project Based Service Learning in Math, Physics, Engineering, and Arts. It offers creative challenges, improves learning outcomes, facilitates student collaboration, and supports non-profit organizations.

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Creative Learning & Teaching Web Platform Part II.

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  1. Creative Learning & Teaching Web PlatformPart II. Dr. Michael Zelin 2017

  2. Outline • Background: STEAM Resources • e-Project Based Service Learning platform • Math, Physics, Engineering + Arts • How to • Creative Challenges • Conclusions

  3. e-PBSL • e-Project Based Service Learning- post online homework, special projects, etc.- help good-cause projects to spread the word & raise support

  4. Project Based Service Learning Learners' Needs Addressed 1. Improved learning outcomes & showcasing of student work- free e-portfolios 2. Student collaboration- interaction on individual and team level 3. Service learning - support of non-profit organizations - help to learn to other students 4. Novel reward mechanisms- advertisements, sponsor links, licensing fees http://www.sponsorschoose.org/colleges/asuphysics 4

  5. Instructors' Needs Addressed 1. Engage students in learning 2. Provide online learning resources 3. Raise support for your projects - sponsor links are added to student pages - 2...5 times lower cost for online advertising 5 http://www.sponsorschoose.org/colleges/asuphysics

  6. Instructors' Needs Addressed 1. Engage students in learning 2. Provide online learning resources 3. Raise support for your projects - sponsor links are added to student pages - 2...5 times lower cost for online advertising 6 http://www.sponsorschoose.org/colleges/asuphysics

  7. e-Project Based Learning • Students post work online & collaborate - Math students post home assignments - Art students add art - Music students add music http://www.sponsorschoose.org/colleges/asuphysics 7

  8. e-PBSL • e-Project Based Learning (Creative Learning & Teaching) • any subject, age, language http://www.sponsorschoose.org/education/pblt

  9. e-Service Learning • Links of non-profits or their sponsors are added - spread the word about good cause projects - raise support & help sponsors to save on online advertising 9

  10. e-PBSL • Service Learning • add links of non-profit organizations & their sponsors http://www.sponsorschoose.org/servicelearning

  11. e-PBSL • Educational gaming http://www.sponsorschoose.org/rpg

  12. E-PBSL: Learn Playing • Educational game - Level I – puzzle together existing pieces- Level II – incorporate own pieces - Level III - Reality Game • Game of Beads - after 'The Glass Bead Game' by Hermann Hesse, the Nobel Prize winner, 1946 12

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