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Perspective on Web Game Tech from the Instant Games team Chris Hawkins Partner Engineer, Facebook

Perspective on Web Game Tech from the Instant Games team Chris Hawkins Partner Engineer, Facebook. Quick Intro to Instant Games. Game. Facebook. Game logic Graphics Audio Input (Hosted on our CDN). JS BRIDGE. WEBVIEW. NATIVE. Authentication Ads IAP

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Perspective on Web Game Tech from the Instant Games team Chris Hawkins Partner Engineer, Facebook

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  1. Perspective on Web Game Tech from the Instant Games team Chris Hawkins Partner Engineer, Facebook

  2. Quick Intro to Instant Games Game Facebook • Game logic • Graphics • Audio • Input • (Hosted on our CDN) JS BRIDGE WEBVIEW NATIVE • Authentication • Ads • IAP • Platform UI (e.g. friend selector)

  3. Our Goals Problems we want to solve Problems we would like help with High game fidelity is harder to achieve on Instant Games (graphics, input) Battery life, crashing issues, performance Protecting assets in developer’s games • Instant Games need to be able to monetize effectively • Instant Games should be able to tap into a social network in order to be played together • Instant Games should be developed by trusted developers and be positive experiences for players

  4. Notable issues for Instant Game developers Caching and loading game assets intelligently WASM mobile support and tooling for debugging • Device capabilities are difficult to infer, which makes crashes more likely (e.g. out of memory) • Webviews aren’t at feature parity with browsers (web workers, getUserMedia) • IP protection for game developers (assets are more easily stolen from web games)

  5. Questions?chrishawkins@fb.com

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