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Tunnel Issues Review

Tunnel Issues Review. Joe Touch, USC/ISI Mark Townsley, Cisco. Overview. Motivation Known issues State of 2003, 4301 tunnels Questions Ways forward NB: this is not about solutions; this not WG chartering; this is about whether these are INT issues. Motivation. Tunnel use common

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Tunnel Issues Review

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  1. Tunnel Issues Review Joe Touch, USC/ISI Mark Townsley, Cisco

  2. Overview • Motivation • Known issues • State of 2003, 4301 tunnels • Questions • Ways forward NB: this is not about solutions; this not WG chartering; thisis about whether these are INT issues

  3. Motivation • Tunnel use common • tunnel+MTU+ICMP in ~100 RFCs • IPsec, L2TP/PPTP • Mobile IP • L[1,2,2.5,3,3.5]VPNs • SEAL, LISP • Potential need for automation • 1300-byte MTU vs. can/should we do better • Potential need to revise/coordinate • Fragmentation handling, ICMP handling

  4. Observation • Tunnels are L2 • We create them • Still subject to link issues,e.g., MTU discovery, signalling • Advantages vs. other L2s • Arguably easier to change • When L2 protocol matches L3, it MAY be easier to align L2 and L3 MTU discovery, signalling, etc.

  5. Known Issues • MTU issues • MTU discovery • Fragmentation – outer or inner • Other signalling • ICMP • Performance issues • IP-ID exhaustion • Fragment size • Packing (ala GigE packet bursting)

  6. MTU Discovery • Mechanisms • ICMP-based (RFC 1191) • Probe-based (RFC 4821, SEAL) • Impact on E2E MTU discovery • Forwarding/recomputing/validating ICMPs • Encapsulator sending advisory too-bigs • Tunnel MTU discovery • Is internal mechanism required? • See RFC 4459…

  7. Fragmentation • Outer implies reassembly at decapsulator • Inner affects IPv4 DF, reassy at dst

  8. Signalling – ICMP, etc. • Pop control out of tunnel? • E.g., ICMP underliverables, MTU discovery • Send tunnel status to the original src? • Push control into tunnel (ever)? • (listed for completeness)

  9. State of 2003 Tunnels • MTU discovery • On ingress, enforce outer DF; drop/ICMP if too big • Internally, MUST support ICMP-pmtud • Fragmentation • Mostly inner-only, i.e., IPv4 • MAY fragment inner iff IPv4 and DF=0 • MUST NOT fragment outer if DF=1 is set

  10. 2003 Signalling • MAY relay ICMPs from inner to outer • SHOULD relay net/host unreach • MUST NOT relay port unreach • MUST relay too big • MUST NOT relay, SHOULD handle locally: route error, source quench • SHOULD keep soft state to assist relay

  11. State of 4301 Tunnels • MTU discovery • IPv4/DF=1, SHOULD discard and send ICMP • IPv4/DF=0, SHOULD fragment outer, and SHOULD NOT send ICMP • IPv6 SHOULD discard and send ICMP • DF may be copy, clear, set • Fragmentation • Fragments outer only • MAY have diff SAs for inner fragments

  12. 4301 Signalling • Relay and recompute too-big • Each type/code may be blocked, as per SA • Others are relayed after validation

  13. Fundamental Questions • Which tunnel model? • Opaque/emulation: at least as good as path • Visible: as if a new link • Which parties participate? • Only tunnel endpoints (encap/decap) • Architecturally simpler • Encap/decap/dest host • Distributes work by delaying it • Assumes work can be distributed when delayed

  14. Ways Forward • Document this overview? • Fix existing standards • RFCs 791, 2003, et al. • Develop new solutions: • MTU discovery issues/solutions • SEAL, DF/IPv6 rules for too-big • Fragmentation solutions • E.g., SEAL, LISP, etc. • Signalling issues • Esp. unreach, etc. • Optimization issues • Esp. IP-ID fix

  15. Extras -------------------------------------

  16. IP-ID Exhaustion • Tunnel aggregation: • Increases packet rate • Decreases source/dest IP addr variability • IPv4 problem: • Src/dst/proto/IP_ID uniqueness within 2MSL • Proto is constant (4), src/dst addrs are limited • Limits BW to 2.5Mbps (576B), 6.5Mbps (1500B), or 286Mbps (64KB)

  17. Fragment Size • Divide by N may reduce further frag., but increase packet size variation • Fill and leftover is reference code

  18. Packing • Increases MTU over tunnel, which may increase efficiency over high-speed aggregate paths • Are packets split across frames?

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