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Multipurpose Strategic Planning In the Game of Go

Multipurpose Strategic Planning In the Game of Go. Paper presentation Authors: Shui Hu and Paul E. Lehner Presentation by: Adi Botea. Outline. Introduction Description of the Approach Example Conclusion. Introduction. Go = strategy + tactics Current Go programs:

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Multipurpose Strategic Planning In the Game of Go

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  1. Multipurpose Strategic Planning In the Game of Go Paper presentation Authors: Shui Hu and Paul E. Lehner Presentation by: Adi Botea

  2. Outline • Introduction • Description of the Approach • Example • Conclusion

  3. Introduction • Go = strategy + tactics • Current Go programs: • Valuable work in tactics BUT… • Lack of strategic focus • So, this paper proposes: • Strategic & tactical planning in Go • A new approach on multipurpose moves

  4. General Description of the Approach • Static analysis to determine possible goals • Dynamic look ahead to further estimate goal consequences • Evaluate goals and goal interactions • Select the best strategy (goal or set of goals) • Perform detailed look ahead to find the best way to implement the plan

  5. More Details on Approach • Object hierarchies: • Stones, strings, chains, and groups • Current Goal Structures (CGSs) • Hierarchies that characterize goals that may be pursued in a given position

  6. Current Goal Structures

  7. Static Goal Generation Example of strategic goal definition Example of tactical goal definition

  8. Look Ahead Algorithm • Similar to tactical search • Goal Stacks for both players • Given a hypothetical position:

  9. Goal Achievability & Composition

  10. Planning Procedure

  11. Example - ORSIM

  12. Example – ORSIM (cont.)

  13. Example – ORSIM (cont.)

  14. Conclusion & Results • Multipurpose planning in Go • Includes strategy formalization • Catches interactions between moves • Reasonable computational complexity • Planner “is very strong on […] selected problems”

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