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Attributes of Output Primitives

Attributes of Output Primitives. Definition Parameter that affects the way a primitive will be displayed. Line Attribute . Type . Width . Color . Pen & Brush. Line Attribute. Type . Solid . Dotted – very short dash with spacing equal to or greater than dash itself

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Attributes of Output Primitives

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  1. Attributes of Output Primitives DefinitionParameter that affects the way a primitive will be displayed Line Attribute . Type . Width . Color . Pen & Brush

  2. Line Attribute Type . Solid . Dotted – very short dash with spacing equal to or greater than dash itself . Dashed – displayed by generating an interdash spacing Pixel count for the span and interspan length is specified by the mask . Ex. 111100011110001111 Note : Fixed pixel with dashes can produce unequal length dashes. It depend on line orientation. So, need to adjust the number of plotted pixels for different slopes.

  3. Line Attribute Width . Specify in pixels and proportion of a standard line width. . Thicker line can be produced by. . Adding extra pixel vertically when |m| < 1 . Adding extra pixel horizontally when |m| > 1 . Issues: . Line have different thickness on the slope . Problem with . End of the line . Joining the two lines (polygon)

  4. Attributes of Output Primitives

  5. Attributes of Output Primitives

  6. Line Attribute Pen and Brush . The selected “pen” or “brush” determine the way a line will be drawn. . Pens and brushes have size, shape, color and pattern attribute. . Pixel mask is applied in both of them.

  7. Curve Attribute Similar to line : type + width Thicker curves can be produced by: 1. Plotting additional pixel 2. Filling the space between two concentric circles. 3. Using thicker pen or brush

  8. COLOR AND GRAY SCALE LEVEL Color • Colors are represented by colors codes which are positive integers. • Color information is stored in frame buffer or in separate table and use pixel values as index to the color table. • Two ways to store color information : 1. Direct 2. Indirect

  9. COLOR Direct

  10. COLOR Indirect

  11. COLOR Exercise: What is the size of frame buffer required for the following cases: Case 1 (Direct): Resolution of 1024 * 1024 with 24 bits per pixel Case 2 (Indirect): Same resolution with 8 bit per pixel that indexed out of 16 million available colors Conclusion CLUT is good for storage but cant give a very high resolution picture.

  12. GRAY SCALE LEVEL .Apply for monitor that have no color .Shades of grey (white->light grey->dark grey->black) .Color code mapped onto grayscale codes .2 bits can give 4 level of grayscale .8 bits per pixel will allow 256 combination .Dividing the actual code with 256 will give range of 0 and 1 Ex: Color code in color display is 118 To map to nearest grayscale then 118/256 = 0.45  light gray

  13. AREA FILLED ATTRIBUTE . Option for filling a defined region is whether solid , pattern and colors. Fill Styles . Three basic fill styles are: . hollow with color border.. interior color is same with background

  14. AREA FILLED ATTRIBUTE . filled with a solid color .. color up to and including the border pattern .. control by other table

  15. AREA FILLED ATTRIBUTE • . Color-Blended Fill Region • Soft-fill • Tint-fill • P = tF + (1-t)B where 0 < t < 1 • If t < 0.5 , background color contributes more to the interior color of the region than does the fill color.

  16. Filled-Area Primitives

  17. Filled-Area Primitives

  18. Filled-Area Primitives

  19. Filled-Area Primitives

  20. Filled-Area Primitives

  21. Filled-Area Primitives

  22. Filled-Area Primitives

  23. Filled-Area Primitives Refer tp page 198 (Hearn and Baker) Some special need handling on polygons intersection. -         Where vertex is the meeting point of two edges. -         If the two edges of vertex is on the same side – filling is no problem. -         If the two edges are on the opposite site – will cause some filling problem

  24. Filled-Area Primitives Some special need handling on polygons intersection. Solution -         Shorten the pixel so the two edges do not meet. -         If the value of y is decreasing then y coordinate of the upper endpoint of the edge following current edges. - If the value of y is increasing then, value of y of the upper endpoint for the current edges is decreased by 1.

  25. Filled-Area Primitives

  26. Filled-Area Primitives

  27. Filled-Area Primitives

  28. Filled-Area Primitives

  29. Filled-Area Primitives

  30. Filled-Area Primitives

  31. Filled-Area Primitives

  32. Filled-Area Primitives

  33. Filled-Area Primitives

  34. Filled-Area Primitives

  35. Filled-Area Primitives

  36. Filled-Area Primitives

  37. Filled-Area Primitives

  38. Filled-Area Primitives

  39. Filled-Area Primitives

  40. Pattern Fill Ex: Table with two dimensional array of color codes. Index 1: Cpa[1,1] = 4 Cpa[2,2] = 4 | 4 0 | Cpa[1,2] = 0 | 0 4 | Cpa[2,1] = 0 Index 2: Cpb[1,1] = 4 Cpb[2,2] = 4 | 4 6 4 | Cpb[3,3] = 4 | 6 4 6 | Cpb[1,2] = 6 | 4 6 4 | Cpb[2,1] = 6 Cpb[2,3] = 6 Cpb[1,3] = 4 Cpb[3,1] = 4 Cpb[3,3] = 4

  41. Pattern Fill So to set the pattern: ex command is SetPatternRepresentation (ws,pi,nx,ny,cp) Where ws is polygon edges pi is set the pattern index cp is a 2-dimensional array color code of nx and ny. .Filling an area with rectangular pattern is called tiling. .Some pattern been generated based on and, or, xor, replace logic which result based on the foreground and background color. .Soft Fill is a method where factor is given in order to control the transparency of background and foreground P = tF+(1-t)B

  42. Bundled Attributes When each function reference a single attribute that specify exactly how primitive to be displayed ; then its called individual (unbundled attribute). .Bundledattributes is where a set of attributes value can be chosen by specifying the appropriate index table. .The table for each primitive that defines group of attribute values is called bundled table. .Attribute that can be bundled are: . Bundled Line Attribute . Bundled Area-Fill Attribute . Bundled Text Attribute . Bundled Marker Attribute

  43. ANTIALIASING

  44. ANTIALIASING

  45. ANTIALIASING

  46. ANTIALIASING

  47. ANTIALIASING This distortion is due to low-frequency sampling and it is called aliasing. .To improve the appearance is called antialiasingmethod. .The straight line. circle and ellipse drawing algorithms have to decide which pixel are closest to line. .Scan conversion samples a line and choose which of the much smaller number of pixel on the screen to plot to represent a line.

  48. ANTIALIASING Increasing Screen Resolution

  49. ANTIALIASING Supersampling

  50. ANTIALIASING

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