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Objective

Research Programme. Objective The aim is to create a dynamic research, development and resource centre that gathers and contributes to development of the most recent knowledge within its research domains through participating in regional, national, and international collaborations.

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Objective

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  1. Research Programme Objective The aim is to create a dynamic research, development and resource centre that gathers and contributes to development of the most recent knowledge within its research domains through participating in regional, national, and international collaborations. • Research focus • ICT, Learning and collaboration • User Centered Design • User Driven Innovation • Interaction Design • Human Computer Interaction • Tools exploration and experiments • Methodologies • Design-based research / • developmental research • Dialogue design • Action research • Ethnographic inspired enquiry • User Driven Innovation Center for User Driven Innovation, Learning and Design • Theoretical issues • Technology, ecology, enactment and remediation • Learning, experiences, social construction and identity • Project based Learning, Networks, Communities of Practice • Mixed mode collaboration and communication spaces • Indirect design, user driven design, local design, learning design, pedagogical design • Domains • Education • Health Care • Digital Governance • However, the research is not limited to these domains. • Tools and Techniques • Pictures and videos to support storytelling • Models and diagrams to convey underlyingcategories and order • Miscellaneous materials for building prototypes and performances Participatory Design HCI CSCW TEL Networked Learning CSCL

  2. Development of PBL at Universidad Nacional (Costa Rica) through building Communities of Practice The Diversity - Current and future PhD Projects Surveillance and Ethics in a web 2.0 context – surveillance as play and peer monitoring Potentials for learning in 3D worlds and the role of avatar-mediation in CSdCL Supporting the mobility of diabetes patients with technology Design Identity Health HCI Technology Learning PBL Youth and the development of identity through their use of Social Networking Sites Education User Driven Innovation Communities of Practice Development of Communities of Practice and networks between SME’s IT-support for people with disabilities. Making a Computer Science School (Costa Rica) Accessible for Blind Students Multiplayer online gaming from a learning and identity perspective

  3. SUDESCA VISCA VOANET ELAC Asian University for Women ICT for Development Developing and building local capacity within the area of technology enhanced learning through joint course development (engineering and environment) • Developing technological infrastructure (open source) and capacity • Developing pedagogical practice e.g. more student centered learning, PBL Design Identity Negotiation Culture Open Source Technologies Learning PBL CSCL Education Socio-cultural learning theory Communities of Practice

  4. Installed and under test in 120 households FEEDBACK: feedback-motivated electricity consumption based on user-driven innovation with 8 families Ellen Christiansen: ech@hum.aau.dk Anne Marie Kanstrup: kanstrup@hum.aau.dk

  5. MINI: Mobile support for junior registrars in clinical training based on user-driven innovation with 20 physicians Anne Marie Kanstrup: kanstrup@hum.aau.dk Ellen Christiansen: ech@hum.aau.dk 2,6 kg.

  6. MAXI: IT-support for mastering diabetes in everyday life based on user-driven innovation with 16 families Anne Marie Kanstrup: kanstrup@hum.aau.dk

  7. Games Video + Photos Prototypes Mobile Design Lab: LUI: Laboratory for user-driven innovation Ellen Christiansen: ech@hum.aau.dk Anne Marie Kanstrup: kanstrup@hum.aau.dk

  8. Growing interest in learning through and at the work place Learner support via traditional/online means to encourage reflective practice Engagement, motivate and promote reflective and independent learning http://www.learnatwork.info/ Learn@Work Tools Technology Co-development Design Methods Workplace learning Education The project will, through the research and development of good practice, deliver a design system for online and distance support. The outcomes will be guides, case studies and toolkit to enable educators to effectively prepare adult learners for work based and work placed learning.  The CoED Design Card Generator

  9. But many other projects For more information contact The Senior researchers Professor and Director of eLL: Lone Dirckinck-Holmfeldlone@hum.aau.dk PhD, Associate Professor: Ann Bygholmann@hum.aau.dk PhD, Associate Professor: Ellen Christiansenech@hum.aau.dk Or visit: http://www.ell.aau.dk

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