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Introduction to computer: executes instructions

Introduction to computer: executes instructions . Overview. Topics discussed in this webnote: Structure and operation of the CPU Program flow Types of instructions that a computer can execute . Overview. Topics discussed in this webnote: Structure and operation of the CPU

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Introduction to computer: executes instructions

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  1. Introduction to computer: executes instructions

  2. Overview • Topics discussed in this webnote: • Structure and operation of the CPU • Program flow • Types of instructions that a computer can execute

  3. Overview • Topics discussed in this webnote: • Structure and operation of the CPU • Program flow • Types of instructions that a computer can execute

  4. Structure of a CPU

  5. Components of a CPU • General purpose registers: • Arithmetic and Logic Unit (ALU): • Register is a synonym for memory in computer science • A general purpose register is a memory cell • Each general purpose register has a unique name • It is used to store (and recall)intermediate result of complex computations • Is a complex electrical circuit that can perform Mathematical (+, -, ×, /) and logical operations (<, ≤ >, ≥, and, or) • The output (result) of the computation (obtained by the ALU) is often stored in a general purpose register

  6. Structure of a CPU (cont.) • Contains the current instruction being executed by the CPU • The CPU will perform the operation indicated by the instruction code contained in the instruction register • Instruction register (IR): • Program counter (PC): • The program counter is a register (memory cell) ! • This register contains the address (location in memory) of the next instruction after the CPU finishes executing the current instruction in the instruction register • The value in the program counter will be increased after the CPU finishes executing one instruction

  7. Structure of a CPU (cont.) • This register contains the various information about the CPU • Among the information contained in the PSR is: • When the CPU compares 2 numbers a and b, the outcome of the comparison is stored in the PSR The outcome of a compare operation will allow the CPU to determine the following fact between a and b: • Processor status register (PSR): • The result of a comparison operation • equal • not equal • less than • less than or equal • greater than • greater than or equal

  8. Operation of a CPU • The CPU performs the following sequence of operations repeatedly: • After executing an instruction, the CPU obtains ("fetches") the (next) instruction at the address (location) given in the program counter • The fetched instruction is stored in the instruction register in the CPU and the program counter is increased to point to the next instruction in the memory • The fetched instruction (stored in the instruction register) is the executed (the CPU will do the operation indicated by the instruction code in the instruction register)

  9. Operation of a CPU (cont.) • Supposed the CPU has just finished executing the instruction (instruction code 0) in the instruction register: • (Instruction code 0 in the instruction register means "add" and it has just been executed) • Example:

  10. Operation of a CPU (cont.) • The following figures illustrates the CPU's execution cycle (that goes on indefinitely): The CPU will cause the memory to retrieve (recall) the value stored at memory address (location) 1 1. The CPU first sends a request to retrieve (recall) the data stored at memory location given by the program counter (PC) (in the figure, the value of the PC = 1):

  11. Operation of a CPU (cont.) • 2. In response, the RAM memory sends the value stored in memory location 1 (= the number 4) to the CPU which stores it in the instruction register (IR): • This number (4) will be interpreted as a code for a computer instruction. • The old instruction code (0) will be over-written by the new instruction code • In response, the RAM memory sends the value stored in memory location 1 (= the number 4) to the CPU which stores it in the instruction register (IR):

  12. Operation of a CPU (cont.) 3. The program counter is then increased: Notice that the CPU is now ready to fetch the next instruction when the current instruction (stored in the instruction register) is processed.

  13. Operation of a CPU (cont.) 4. The CPU will now execute the instruction in the program counter (instruction code = 4) When the CPU is finished, it will repeat these steps again (and again, until you turn the computer off)...

  14. Pointers: pointing to a location in memory • Pointer: • A pointer is "something" that points to somewhere Examples: 3 pointers to different directions

  15. Pointers: pointing to a location in memory (cont.) • In Computer Science, a pointer always points to a location in memory Examples: Pointer to memory location 1 Pointer to memory location 4

  16. Pointers: pointing to a location in memory (cont.) • The computer does not have "pointing finger" that point to some location in memory • The pointer is represented in the computer by the value of the address (location) of the memory where the pointer is pointing at

  17. Pointers: pointing to a location in memory (cont.) Pointer to memory location 1 Pointer to memory location 4 • Examples: • Storing the value 4 in some register/memory cell will remember the memory location 4 • The value 4 in the register/memory cell is effectivelypointing to the memory location 4 • Storing the value 1 in some register/memory cell will remember the memory location 1 • The value 1 in the register/memory cell is effectivelypointing to the memory location 1

  18. Example of a pointer: the program counter (PC) When the program counter (PC) contains the value 1: the program counter (PC) is in fact pointing to the memory location 1: • The program counter (PC) is in fact a pointer Example

  19. Overview • Logical (functional) view of a computer • Program flow • Types of instructions that a computer can execute

  20. Program flow • Definition: program flow • Default program flow: • Program flow = the sequence of instructions from the program executed by the CPU • After executing a non-branching (or non-jumping) instruction at memory location n, then next instruction that is executed is the instruction at memory location n+1

  21. Program flow (cont.) • All of the instructions in the figure are non-branching • Therefore, the sequence of instructions executed by the CPU starting at memory location 0 is: • 1. 0 ("add") • 2. 4 ("compare") • 3. 1 ("subtract") • 4. And so on (in sequence) • Example:

  22. Branching: changing the program flow • Branch instruction: • A branch instruction can alter (change) the default program flow • When the CPU executes a branch x instruction, the next instruction that will be executed by the CPU is the instruction at memory location x

  23. Branching: changing the program flow (cont.) • Example: • Notice there is a branch to location 4 instruction in the example. • Therefore, the sequence of instructions executed by the CPU starting at memory location 0 is: • 1. 0 ("add") • 2. 64 ("branch to location 4") • 3. 56 ("negate" --- this is the instruction at memory location 4) • 4. 0 ("add") • 5. And so on (in sequence again)

  24. Overview • Logical (functional) view of a computer • Program flow • Types of instructions that a computer can execute

  25. The types of instructions that a computer can execute • The computer is a computing (reckoning) machine • All existing computers (actually the CPU) execute the following 3 types of instructions: Arithmetic and logic operations The result of an arithmetic and logic operation is often stored in a general purpose register • + • − • × • / • AND • OR • NOT

  26. The types of instructions that a computer can execute (cont.) • Memory transfer operations • Transfer the contentfrom some specific memory locationto a specific register (memory cell) in the CPU. • and vice versa (transfer the contentfrom some specific register (memory cell) in the CPU to some specific memory location).

  27. The types of instructions that a computer can execute (cont.) • Branch operations • A branch instruction will cause the CPU to branch (jump) to the specified location in memory • After the jump has occurred, the CPU will continue to execute the instructions in sequence, until another branch/jump instruction is encountered • There are 2 kinds of branch operations: • A unconditional branch instruction will always cause the CPU to jump to the target location • A conditional branch instruction will only cause the CPU to jump to the target location when the specified condition is met

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