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Uniprocessor Scheduling

Uniprocessor Scheduling. Chapter 9. Scheduling. One of the things OS need to do with processes is that OS need to schedule them to run. Scheduling is to allocate processor time for the process to execute. Aim of Scheduling. Be fair to all processes Prevent starvation.

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Uniprocessor Scheduling

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  1. Uniprocessor Scheduling Chapter 9

  2. Scheduling • One of the things OS need to do with processes is that OS need to schedule them to run. • Scheduling is to allocate processor time for the process to execute.

  3. Aim of Scheduling • Be fair to all processes • Prevent starvation. • Use the processor time efficiently • Perform the scheduling with low overhead. • Allow priority to be implemented.

  4. Categories of Scheduling • Scheduling on multiple processors • Scheduling process that have threads • Scheduling on real time systems.

  5. Types of Scheduling

  6. Levels of Scheduling State transition diagram reorganized to show the nesting/levels of scheduling functions

  7. Levels of Scheduling Long Term • Determines which programs are admitted to the system for processing • Controls the degree of multiprogramming • More processes, smaller percentage of time each process is executed Medium Term • Part of the swapping function • Based on the need to manage the degree of multiprogramming Short Term • Known as the dispatcher • Executes most frequently • Invoked when an event occurs • Clock interrupts, I/O interrupts, Os calls, Signals

  8. Short-Tem Scheduling Criteria • There are many different algorithms for short term scheduling. To choose which one to employ in an OS, we need to look at the criteria for comparison. • The criteria for short term scheduling are as follows : • User-oriented • Response Time • Elapsed time between the submission of a request until there is output. • System-oriented • Effective and efficient utilization of the processor • Performance-related • Quantitative • Measurable such as response time and throughput

  9. The criteria are actually interdependent. So, to decide on which algorithm, we need to compromise among all criteria.

  10. Scheduling is a matter of managing queues to minimize queuing delay and to optimize performance in a queuing environment Process related to these queues are stored In Disk

  11. Other criteria • Scheduling algorithm can also be based on • Priority • which can be defined externally • or internally. • Decision mode • Preemptible or nonpreemptible.

  12. Priority Scheduling • Scheduler will always choose a process of higher priority over one of lower priority • Have multiple ready queues to represent each level of priority • Lower-priority may suffer starvation • Allow a process to change its priority based on its age or execution history

  13. Decision Mode • Nonpreemptive • Once a process is in the running state, it will continue until it terminates or blocks itself for I/O • Preemptive • Currently running process may be interrupted and moved to the Ready state by the operating system • Allows for better service since any one process cannot monopolize the processor for very long

  14. Scheduling Policies • First-Come-First-Served (FCFS) • Round-Robin • Shortest Process Next (SPN) • Shortest Remaining Time (SRT) • Highest Response Ratio Next (HRRN) • Feedback

  15. First-Come-First-Served (FCFS) • Each process joins the Ready queue • When the current process ceases to execute, the oldest process in the Ready queue is selected

  16. First-Come-First-Served(FCFS) • A short process may have to wait a very long time before it can execute • Favors CPU-bound processes • I/O processes have to wait until CPU-bound process completes

  17. Round-Robin • Uses preemption based on a clock • An amount of time is determined that allows each process to use the processor for that length of time

  18. Round-Robin • Clock interrupt is generated at periodic intervals • When an interrupt occurs, the currently running process is placed in the read queue • Next ready job is selected • Known as time slicing

  19. Shortest Process Next • Nonpreemptive policy • Process with shortest expected processing time is selected next • Short process jumps ahead of longer processes

  20. Shortest Process Next • Predictability of longer processes is reduced • If estimated time for process not correct, the operating system may abort it • Possibility of starvation for longer processes

  21. Shortest Remaining Time • Preemptive version of shortest process next policy • Must estimate processing time

  22. Highest Response Ratio Next (HRRN) • Choose next process with the greatest ratio time spent waiting + expected service time expected service time

  23. Feedback • Penalize jobs that have been running longer • Don’t know remaining time process needs to execute

  24. Performance Comparison • How do OS designers select a particular algorithm for the scheduling function ? It is quite difficult, actually. • First, the designer needs to choose the criteria that they want to satisfy, such as : • CPU utilization • response time • throughput. • Then they have to • Measure, and • evaluate the algorithms.

  25. Evaluation Methods • The evaluation methods can be as follows : • Deterministic modelling • Queuing models • Simulation modelling • Implementation

  26. Fair-Share Scheduling • User’s application runs as a collection of processes (threads) • User is concerned about the performance of the application • Need to make scheduling decisions based on process sets

  27. Traditional UNIX Scheduling • Multilevel feedback using round robin within each of the priority queues • If a running process does not block or complete within 1 second, it is preempted • Priorities are recomputed once per second • Base priority divides all processes into fixed bands of priority levels

  28. Bands • Decreasing order of priority • Swapper • Block I/O device control • File manipulation • Character I/O device control • User processes

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