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Game Development Essentials An Introduction (2 nd Edition)

Game Development Essentials An Introduction (2 nd Edition). Chapter 6. Gameplay creating the experience. Key Chapter Questions. ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay?

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Game Development Essentials An Introduction (2 nd Edition)

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  1. Game Development Essentials An Introduction(2nd Edition)

  2. Chapter 6 Gameplay creating the experience

  3. Key Chapter Questions ■ How are a game’s challenges and strategies associatedwith gameplay? ■ What are interactivity modes and how do they relate to gameplay? ■ What is the relationship between gameplay and story? ■ What is the difference between static and dynamic balance? ■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?

  4. Rules Victory Conditions (Mortal Kombat: Armageddon) Loss Conditions (Karaoke Revolution Party)

  5. Interactivity Modes • Player-to-game • Player-to-developer • Player-to-platform • Player-to-player • One-on-one • Unilateral • Multilateral • Team

  6. Game Theory Non Zero Sum [NZS] (Neverwinter Nights: Hordes of the Underdark) Zero Sum (chess)

  7. Game TheoryPrisoner’s Dilemma

  8. Game TheoryTragedy of the Commons

  9. Types of Challenges • Implicit vs. explicit • Perfect vs. imperfect information • Intrinsic vs. extrinsic knowledge • Pattern recognition & matching • Spatial awareness • Micromanagement • Reaction time In Conan, players must engage in the explicit challenge of defeating monsters and other dangerous bosses.

  10. Challenges & Game Goals/Objectives • Organization • Escape • Break the rules (taboo) • Construction • Solution • Outwit • Advancement • Race • Puzzles • Exploration • Conflict (competition) • Capture • Chase

  11. BalanceFeatures • Consistent challenges • Perceivably fair playing experiences • Lack of stagnation • Lack of trivial decisions • Difficulty levels

  12. BalanceStatic • Obvious strategies • Trade-offs/economics • Combination (resources) • Feedback (positive vs. negative) • Symmetry (transitive vs. intransitive) In Age of Empires, players begin the game with the same resources.

  13. BalanceStatic (Symmetry) Transitive Relationship (hierarchical, linear)

  14. BalanceStatic (Symmetry) Intransitive Relationship (circular, non-linear)

  15. BalanceDynamic • Destroy • Maintain • Restore In Dead Rising, the player character focuses on restoring stability and balance to the game by exterminating zombies.

  16. Summary • Rules: victory vs. loss conditions • Interactivity modes • Game theory: Prisoner’s Dilemma & tragedy of the commons • Types of challenges • Challenges & game goals/objectives • Static vs. dynamic balance

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