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Welcome to ETopia

Welcome to ETopia. ET job experience theme park. 김씨탈출넘버 원 1346036 Choi Yejee 1346001 Kim Yujin 1346002 Kim EeeJeong 1346003 Kim Jisu 1346004 Kim Jieun. CONTENTS. ET job experience theme park. PART 1. PART 2. Intro Background of the project Final goal of the project

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Welcome to ETopia

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  1. Welcome to ETopia ET job experience theme park 김씨탈출넘버원 1346036 Choi Yejee 1346001 Kim Yujin 1346002 Kim EeeJeong 1346003 Kim Jisu 1346004 Kim Jieun

  2. CONTENTS ET job experience theme park PART 1 PART 2 • Intro • Background of the project • Final goal of the project • Overall physical environment • 1st floor - ET world hall • Hardware • Software • Humanware PART 3 PART 4 • 2nd floor – ET job hall • Hardware • Software • Humanware Conclusion

  3. Part 1. Intro • Background of the project • Finalgoal of the project • Overallphysical environment

  4. PART 1 Background of the project Adults Teenagers

  5. Teenagers • Important period to make object for the future course • →Life education is essential • But in Korea… • Emphasis only on spec • Few opportunities for specific experiencing • Lots of people don’t actually understand about their major and future careers Job center based on the major is needed!

  6. PART 1 Background of the project Adults Teenagers

  7. Adults • The average life expectancy is increasing nowadays & the necessity for the lifelong education also increases • →job center shouldn’t be limited to the teenagers & open to everyone • Adults have lots of experience spontaneity • →learning would be more effective

  8. PART 1 Background of the project Korea Job world • Intervieweda student who visited the job world • poor accessibility • poor accommodation • poor experiencing program Several problems! • One way communication • Limitation of experiencing age

  9. PART 1 Background of the project industry building? psychology building? JOB CENTER! • Open to everyone • Classified according to the majors • Certain major &job easily at the same time

  10. PART 1 Background of the project Educational Technology!

  11. PART 1 Background of the project Educational Technology! + utopia = ETopia

  12. PART 1 Background of the project • Supplement the limitations • of present job experience program • Give future-oriented& active • job experience opportunity

  13. Helps the people from beginning to end PART 1 Final goal of the project Give future-oriented and active job experience opportunity Mascot : 꿈잡(Job)이 = Dream + Job Supplement the limitations of present job experience program Sprout: make people’s dream grow

  14. PART 1 Final physical environment Name of building : ETopia Two-storybuilding

  15. PART 1 our mascot, 꿈잡이 Final physical environment Building look flowerpot : make one’s dream grow

  16. PART 1 Final physical environment Joyful Outgoing n j Join O i Innovative Novel

  17. Part 2. 1st floor ET world hall • Hardware • Software • Humanware

  18. General contents • Definition • History • Examples of ET in our real life PART 3 1st floor - Hardware ThroughScratch • One time is about 1 hour • Accommodate about 100people

  19. PART 3 1st floor - Hardware

  20. PART 3 1st floor – Hardware Hardware

  21. PART 3 1st floor – Hardware 1 Display glass Hardware

  22. PART 3 1st floor – Hardware 2 Smart glasses Hardware

  23. PART 3 1st floor – Hardware Hardware 3 Excess hub chair

  24. PART 3 1st floor – Software

  25. PART 2 Guide 1st floor - Humanware InformationDesk Humanware Engineer

  26. Part 3. 2nd floor ET job hall • Hardware • Software • Humanware

  27. People can experience certain jobs specifically PART 3 2nd floor - Hardware • 10 kinds of jobs about ET • Program designer of virtual school • Teaching designer of U-learning • E-learning system administrator • Courseware developer • HRD consultant • E-learning tutor • . • . • .

  28. PART 3 2nd floor - Hardware

  29. PART 3 2st floor – Hardware Hardware

  30. PART 3 2st floor – Hardware 1 Display glass Hardware

  31. PART 3 2st floor – Hardware 2 Smart table Hardware

  32. PART 3 2st floor – Hardware Hardware 3 Hollogram

  33. PART 3 2st floor – Hardware Hardware 4 Smart computer

  34. PART 3 2st floor – Hardware Hardware 4 Smart computer

  35. PART 3 2st floor – Software 1 2 3 4 5

  36. PART 3 2st floor – Software Virtual school program designer following specific 5 stages

  37. PART 3 2st floor – Software using example scenes 1 Suggesting specific ability & aptitude virtual school program designer

  38. PART 3 2st floor – Software ability of Personal relationship 1 Suggesting specific ability & aptitude virtual school program designer

  39. PART 2 2st floor – Software 2 Experiencing actual working environment of virtual school program designing

  40. PART 2 2st floor – Software sample program of virtual school 3 Searching informations and experiencing sample of virtual school program

  41. PART 2 2st floor – Software virtual school program for migrated female of multi-cultural family 3 Searching informations and experiencing sample of virtual school program

  42. PART 2 2st floor – Software virtual school program for migrated female of multi-cultural family • Educational program for migrated female of multi-cultural family • Goal: make them member of society, not falling behind to disadvantaged in society • Three steps according to the degree, managed for 40 weeks. 3 Searching informations and experiencing sample of virtual school program

  43. PART 2 2st floor – Software virtual school program for migrated female of multi-cultural family 1 First step : fundamental education • Korean languageeducation • Technology education including computer skills • One to one consultation education 3 Searching informations and experiencing sample of virtual school program

  44. PART 2 2st floor – Software virtual school program for migrated female of multi-cultural family 2 Second step : advanced education Learners offered specific education, fit in individual’s future job based on previous step 3 Searching informations and experiencing sample of virtual school program

  45. PART 2 2st floor – Software virtual school program for migrated female of multi-cultural family 3 Third step : employment education • Learners offered education for executive ability • Internet marketing education • Management education for running online shopping mall • Translation marketing in online 3 Searching informations and experiencing sample of virtual school program

  46. PART 2 Designers, both in Korea & abroad 2st floor – Software Tele-communicate offered automatically 4 Interviewing with virtual school program designers in 3D

  47. PART 2 2st floor – Software Design virtual school program together 5 team project, which is designing virtual school program

  48. PART 2 2st floor – Software • Users • Characteristics • Contexts of program 5 team project, which is designing virtual school program

  49. PART 2 2st floor – Software • Program’s goal • Curriculum • Managing method 5 team project, which is designing virtual school program

  50. PART 2 Guide 2nd floor - Humanware Team organizer Humanware Engineer

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