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SOFTWARE VISUALIZATION

SOFTWARE VISUALIZATION. Lauren Wilkinson Shahar Maoz Picasso Bhowmik. What is Software Visualization?. Software visualization categorization* Algorithm visualization Static (flow chart) Animation Program visualization Static code / data viz (e.g. UML, ERD)

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SOFTWARE VISUALIZATION

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  1. SOFTWARE VISUALIZATION Lauren Wilkinson Shahar Maoz Picasso Bhowmik

  2. What is Software Visualization? • Software visualization categorization* • Algorithm visualization • Static (flow chart) • Animation • Program visualization • Static code / data viz (e.g. UML, ERD) • Code / data animation (execution) * Stasko et al, 1998

  3. What to visualize? • Source code and configuration: data and text, metadata, file and function size, access history, bug locations and fixes • Code and data structure: data structures, data flow, function calls • Execution: data and algorithms animation, message passing, control flow, memory and resource utilization • Code and human interaction: development process

  4. Things to think about • Key challenges* • Scale • Existing applications work well on toy programs • Transition between levels • Code, control flow, class diagram, package, application • Design time, run time • Automation • Layout * Stasko et al, 1998

  5. Algorithm Animations • Algorithms in Action – A program for learning basic algorithms, developed by Linda Stern, Lee Naish, and Harald Sondergaard, at The University of Melbourne.

  6. BUBBLE SORT • Simplest sorting method. • For a list of size n the algorithm passes through the list n-1 times. At each pass, every two adjacent elements that are not in correct order are swapped. http://www.csse.monash.edu.au/~dwa/MELB/BubbleSort.html

  7. Selection Sort • Sorts by repeatedly choosing the largest item among the unsorted items, and exchanging it with the item in its correct position. http://www.csse.monash.edu.au/~dwa/MELB/SelectionSort.html

  8. Quicksort • Recursively partitions an array around a partition element (Divide & Conquer) – • One partition contains elements less than or equal to the partition element, • Other partition contains elements greater than or equal to the partition element. http://www.cs.mu.oz.au/aia/QuickSort.html

  9. 2-3-4 Tree • In the 2-3-4 tree, nodes can contain one key (plus links to 2 children, so called 2-nodes), two keys (3-nodes), or three keys (4-nodes). • New items are always inserted into already existing leaf nodes, converting 2-nodes to 3-nodes, and 3-nodes to 4-nodes. http://www.cs.mu.oz.au/aia/Tree234.html

  10. Minimum Spanning Tree Algorithm • Work by choosing a minimum cost edge at each step. • In Prim's algorithm, we start with an arbitrarily chosen vertex as the root of a tree T, and at each step we add to T the edge e = VW of minimum cost, where V is already in T and W is not in T. http://www.csse.monash.edu.au/~dwa/MELB/Spanning.html

  11. Flow Diagrams • The two most important modeling techniques used in analyzing and building information systems are :– • Data Flow Diagrams (DFDs) • Entity-Relationship Diagrams (ERDs)

  12. Data Flow Diagrams (Dfds) • DFD Principles • Basic DFD Notations • ERD Principles • Basic ERD Notations

  13. What processing is done?  When? How? Where? By which component? What data is needed?  By which component? for what? When?

  14. Principles • System can be decomposed into subsystems. • Subsystem represents a process or activity in which data is processed. • Each 'process' in a DFD has the characteristics of a system. • Process must have input and output. • Data Input – Data Flows – Data Output

  15. Example

  16. Entity Relationship Diagrams A simple entity-relationship diagram

  17. Principles There are three basic elements in ER models: • Entities are the "things" about which we seek information. • Attributes are the data we collect about the entities. • Relationships provide the structure needed to draw information from multiple entities.

  18. The Unified Modeling Language (UML) • A modeling language for specifying, visualizing, constructing, and documenting systems • Based on the Object Oriented Paradigm • Accepted as industry standard (~1997) • Nine types of diagrams: class, object, use case, sequence, collaboration, statechart, activity, component, and deployment. • Examples from Ideogramic

  19. Issues with UML • Class Diagrams Aesthetics and Usability: empirical study* • Goal • Identify the most important aesthetics for the automatic layout of UML class diagrams from a human comprehension point of view • Procedure • CS students were given short UML class with examples, then read a textual spec and asked to identify correct / incorrect class diagrams • Diagrams shown in random order, each with specific aesthetic metric value set to very high or very low (bends, orthogonality, edge variation, node distribution, direction of flow) • Correctness and time-to-response measured • Conclusions • “Tempting to say that none of the aesthetics really matters” • Domain specific algorithms are required • Semantic grouping of related objects (e.g. position subclasses in an inheritance hierarchy close to each other) • “A nice layout is unlikely to be sufficient for intuitive use” * Purchase et al, 2001

  20. Visual Programming Languages • A purely visual language relies completely on visualization • No textual representation at all • The programmer manipulates icons or other graphical representations to create a program, which is then executed and debugged in the same visual environment • Examples: VIPR, Prograph, Cube Marat Boshernitsan and Michael Downes. Visual Programming Languages: A Survey. CS Division, UC Berkeley. http://www.cs.berkeley.edu/~maratb/cs263/paper/paper.html

  21. VIPR: Visualization of Program Execution • Citrin et al. 1994 • Citrin, W., Doherty, M., and Zorn, B. Design of a completely visual object-oriented programming language. In Burnett, M., Goldberg, A., and Lewis, T., editors, Visual Object-Oriented Programming. Prentice-Hall, New York, 1994.

  22. VIPR: Control Statements and while loops • Citrin et al. 1994 • Citrin, W., Doherty, M., and Zorn, B. Design of a completely visual object-oriented programming language. In Burnett, M., Goldberg, A., and Lewis, T., editors, Visual Object-Oriented Programming. Prentice-Hall, New York, 1994.

  23. VIPR: Function Calls • Citrin et al. 1994 • Citrin, W., Doherty, M., and Zorn, B. Design of a completely visual object-oriented programming language. In Burnett, M., Goldberg, A., and Lewis, T., editors, Visual Object-Oriented Programming. Prentice-Hall, New York, 1994.

  24. Prograph: A Completely Iconic Programming Language http://www.mactech.com/articles/mactech/Vol.10/10.11/PrographCPXTutorial/

  25. Loops in Prograph http://www.mactech.com/articles/mactech/Vol.10/10.11/PrographCPXTutorial/

  26. Cube: Function for the Factorial of a Number • Najork & Kaplan 1991 • Najork, M. and Kaplan, S. The cube language. In Proc. 1991 IEEE Workshop Visual Languages, pp. 218-224, Kobe, Japan, 1991.

  27. Graphical Development Tools • Related to visual programming, but the language itself is not visual • Textual languages with a graphical interface • Great for layout/GUI development • Examples: Foam, Visual Basic, Dreamweaver

  28. Foam: A Java Swing Developer http://www.computersinmotion.com

  29. SeeSoft: a look at the source code* • Visualizes text files by mapping each line into a thin row, colored according to a statistic of interest. Any text and any statistics about the text may be used. • Interesting case is source code with statistics such as the age, programmer, or functionality of each line. These statistics are derived from a variety of sources, such as version control systems, static analysis, and profiling. • Examples in 2D and a new application in 3D * Eick et al, 1995

  30. Building on the SeeSoft Metaphor: Source Viewer 3D (sv3D) • 3D representation for visualizing large software systems • Extends the SeeSoft metaphor • Applications include: • fault localization (debugging) • visualization of execution traces • source code browsing Marcus et al. 2003 Marcus, A., Feng, L., and Maletic, J. 3D Representations for Software Visualization. ACM Symposium on Software Visualization, San Diego.

  31. Customized Program Visualizations in sv3D • Users can define mappings between software elements and visualization components • Data can be mapped to visual elements of color, position, height and depth Marcus et al. 2003 Marcus, A., Feng, L., and Maletic, J. 3D Representations for Software Visualization. ACM Symposium on Software Visualization, San Diego.

  32. Viewing Complex Source Code with sv3D 2D Overview of Source Code 3D Overview of Source Code Color represents nesting level • Each cylinder is a line of source code • Color represents control structure type • Height represents nesting level Color represents control structure Marcus et al. 2003 Marcus, A., Feng, L., and Maletic, J. 3D Representations for Software Visualization. ACM Symposium on Software Visualization, San Diego.

  33. Overcoming Occlusion in sv3D Elevation Transparency Marcus et al. 2003 Marcus, A., Feng, L., and Maletic, J. 3D Representations for Software Visualization. ACM Symposium on Software Visualization, San Diego.

  34. Tarantula: Localizing Program Faults Food for Thought: Could sv3D improve this visualization? http://www.cc.gatech.edu/aristotle/Tools/tarantula/index.html

  35. Design Exercise • Design a better visualization for the UML diagram handed out and discussed by Shahar. • Remember: Maintain the same logic • Encouraged: Use 3D, Animation, Colors

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