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Making Games games authoring software for educational and creative use - PowerPoint PPT Presentation


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Making Games games authoring software for educational and creative use. The problem Players want to create their own games Existing tools not suitable for children Media literacy needs to be extended to games. The software Building conditionality into a simulation package

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Making Gamesgames authoring software for educational and creative use


  • The problem

  • Players want to create their own games

  • Existing tools not suitable for children

  • Media literacy needs to be extended to games


The software

Building conditionality into a simulation package

Based on object manipulation

Creating rule-based and interactive RPGs and action adventure games


The research

Describing a model of game literacy based on game authoring – will cover production, representation, language and audience

Developing the pedagogies that can promote game literacy

Developing an approach to participatory design with children’s technology


Design partners

11-14 year olds in school, after-school and out of school setting

Girls

Children with print literacy problems


  • Outcomes

  • A game-authoring tool within a 3D environment

  • A model of game literacy, developing the recent emphasis on digital and media literacies

  • A pedagogic model, identifying how such literacies are taught and learned, formally and informally

  • A model of technology design


Building on previous work
BUILDING ON PREVIOUS WORK

  • Sharing Spaces – all narrative, no game

  • Playground – all game, no narrative

  • Textuality in Videogames: narrative and game systems in RPGs; dramatic engagement


Progress to date

Six-week course in media studies class

Game analysis – developing a language for describing and interpreting games

Group-based game design using loose template


Issues to be grappled with

How to enable extensive, successive re-drafting? How to play with the software?

At what level of granularity should authoring take place?

How should authoring process be sequenced?


More issues

How to provide a framework for game design without unduly restricting authors’ ideas?

How to use genre?

How to design balanced games? How to encourage consideration of player motivation?


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