Making Games games authoring software for educational and creative use. The problem Players want to create their own games Existing tools not suitable for children Media literacy needs to be extended to games. The software Building conditionality into a simulation package
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Making Gamesgames authoring software for educational and creative use
Building conditionality into a simulation package
Based on object manipulation
Creating rule-based and interactive RPGs and action adventure games
Describing a model of game literacy based on game authoring – will cover production, representation, language and audience
Developing the pedagogies that can promote game literacy
Developing an approach to participatory design with children’s technology
11-14 year olds in school, after-school and out of school setting
Children with print literacy problems
Six-week course in media studies class
Game analysis – developing a language for describing and interpreting games
Group-based game design using loose template
How to enable extensive, successive re-drafting? How to play with the software?
At what level of granularity should authoring take place?
How should authoring process be sequenced?
How to provide a framework for game design without unduly restricting authors’ ideas?
How to use genre?
How to design balanced games? How to encourage consideration of player motivation?