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Understanding the effect of lighting in images

Understanding the effect of lighting in images. Ronen Basri. Light field. Rays travel from sources to objects T here they are either absorbed or reflected Energy decreases with distance and number of bounces Camera captures the set of rays that travel through the focal center.

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Understanding the effect of lighting in images

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  1. Understanding the effect of lighting in images Ronen Basri

  2. Light field • Rays travel from sources to objects • There they are either absorbed or reflected • Energy decreases with distance and number of bounces • Camera captures the set of rays that travel through the focal center

  3. Specular reflectance (mirror) • When a surface is smooth light reflects in the opposite direction of the surface normal

  4. Specular reflectance • When a surface is slightly rough the reflected light will fall off around the specular direction

  5. Diffuse reflectance • When the surface is very rough light may be reflected equally in all directions

  6. Diffuse reflectance • When the surface is very rough light may be reflected equally in all directions

  7. BRDF • Bidirectional Reflectance Distribution Function • Specifies for a unit of incominglight in a direction how much light will be reflectedin a direction

  8. Lambertian reflectance

  9. Lambert’s law

  10. Preliminaries • A surface is denoted • A point on is • The tangent plane is spanned by • The surface normal is given by

  11. Photometric stereo • Given several images of the a lambertianobject under varying lighting • Assuming single directional source

  12. Photometric stereo • We can solve for S if L is known (Woodham) • If L is unknown we can use SVD factorization (Hayakawa)

  13. Factorization • Use SVD to find a rank 3 approximation • Define • Factorization is not unique, since invertible To reduce ambiguity we impose integrability –up to generalized bas relief transformation (Belhumeur et al.)

  14. Integrability • Recall that • Given , we set • And solve for

  15. Shape from shading (SFS) • What if we only have one image? • Assuming that lighting is knownand uniform albedo • Every intensity determinesa circle of possible normals • There is only one unknown ()if uniform albedo is assume

  16. Shape from shading • We write • Therefore • We obtain • This is a first order, non-linear PDE (Horn)

  17. Shape from shading • Suppose , then • This is called an Eikonal equation

  18. Distance transform • The distance of each point to the boundary • Posed as an Eikonal equation

  19. Solution • Right hand side in SFSdetermines “speed” • Eikonal equation can be solved by a continuous analog of “shortest path” algorithm, called “fast marching” • The case is handled by change of variables (Kimmel & Sethian)

  20. Example

  21. Illumination cone • What is the set of images of an object under different lighting, with any number of sources? • Due to additivity, this set forms a convex cone in number of pixels (Belhumeur & Kriegman) = 0.5* +0.2* +0.3*

  22. Illumination cone • Cone characterization is generic, holds also with specularities, shadows and inter-reflections • Unfortunately, representing the cone is complicated (infinite degrees of freedom) • Cone is “thin” for Lambertian objects;indeed the illumination cone of many objects can be represented with few PCA vectors (Yuille et al.)

  23. Lambertian reflectance is smooth (Basri & Jacobs; Ramamoorthi & Hanrahan) lighting reflectance

  24. + + + Reflectance obtained with convolution

  25. + + + Reflectance obtained with convolution

  26. Positive values Negative values Spherical harmonics 1 Z X Y XY XZ YZ

  27. Harmonic approximation • Lighting, in terms of harmonics • Reflectance • Approximation accuracy, 99%(Basri & Jacobs; Ramamoorthi & Hanrahan)

  28. Harmonic transform of kernel

  29. Positive values Negative values ρ Albedo n Surface normal “Harmonic faces” r

  30. Image 1 Light 1 : : Image n Light n Photometric stereo (Basri, Jacobs &Kemelmacher) S L M SVD recovers LandS up to an ambiguity

  31. Photometric stereo

  32. Motion + lighting

  33. Motion + lighting (Basri & Frolova) • Given 2 images • Take ratio to eliminate albedo • If motion is small we can represent using a Taylor expansion around

  34. Small motion • We obtain a PDE that is quasi linear in • Wherewith • Can be solved with continuation (characteristics)

  35. Reconstruction

  36. More reconstructions

  37. Conclusion • Understanding the effect of lighting on images is challenging, but can lead to better interpretation of images • We surveyed several problems: • Photometric stereo • Shape from shading • Modeling multiple sources with spherical harmonics • Motion and lighting • We only looked at Lambertian objects…

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