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TIME UPRISING

TIME UPRISING. Chad Hickenbottom , Rodelle Ladia Jr., Angela Liu, James Murphree. Presentation agenda. Game Overview – Angela Narrative & Game World – James Game Purpose & Objectives – Chad Level Progression – Chad Tower Types – Rodelle Upgrades & Achievements – Rodelle

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TIME UPRISING

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  1. TIME UPRISING Chad Hickenbottom, Rodelle Ladia Jr.,Angela Liu, James Murphree

  2. Presentation agenda • Game Overview – Angela • Narrative & Game World – James • Game Purpose & Objectives – Chad • Level Progression – Chad • Tower Types – Rodelle • Upgrades & Achievements – Rodelle • Technical Considerations & Prototypes– James

  3. Game Overview:Single-Player, Tower Defense game that transcends time and space with capture-able towers and an engaging storyline!

  4. Narrative

  5. Game Purpose & objectives • Game Purpose:Complete the game to solve the mystery of the peoples’ unrest. • Winning Condition: • Level: Defeat all enemies for all waves • Game: Progress through all eras (levels) • Losing Condition: • Health of Rodelle of the level becomes zero

  6. Level Progression

  7. tower types • Capture-able Towers • Spawn • Ranged • Melee • Special Attacks • Ability • Heal • Multiplier (Wish-listed) • Bomb (Wish-listed)

  8. Upgrades & Achievements • Tower Levels: • During Levels • Control Panel & Experience • Soldier & Rodelle Boosts (Wish-listed): • Between Levels • Galactic Tower Store & Gold • (Badges)

  9. Technical considerations(Prototypes) • Tower spawning units to user selected locations • Rendering units so they overlap correctly in 2.5D (top units have lower y-values) • Units clumping/arching around enemies nicely • Save/Load games • Tower control transition from user to enemy

  10. #MATH(Questions)

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