1 / 12

User Experience: “Our” Role in Massive Organizational Failure

User Experience: “Our” Role in Massive Organizational Failure. Peter Jones, Ph.D. Principal Consultant, Redesign Research. Jumping to Conclusion:. As UX/IA we play several roles: User Advocate based on > Understanding Design Lead > Competency Project Advisor > Interconnectedness

lynley
Download Presentation

User Experience: “Our” Role in Massive Organizational Failure

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. User Experience: “Our” Role in Massive Organizational Failure Peter Jones, Ph.D. Principal Consultant, Redesign Research

  2. Jumping to Conclusion: • As UX/IA we play several roles: • User Advocate based on > Understanding • Design Lead > Competency • Project Advisor > Interconnectedness • At various stages in project lifecycle, our roles, properly played, can prevent tragedy You could save the company, the product, or … BTW: The answer is: Influential, recursive, dialogic

  3. What are Organizational Failures? • Depends who’s defining “failure!” • Organizations will rarely recognize as such. “When significant initiatives critical to organizational strategy fail to meet most or all of their stated goals.” Such as >>> Flagship product fails in market Merger failures Disastrous business mistakes

  4. Type of Organizational Failures Products, Poor market understanding, features, or just bad timing: New Coke, Newton, Boo.com Projects: Failures of coordination & decision making Processes: Adopting wrong practice for need, or poor execution of known process People: Someone has to take the blame, right? Organizations need resilience, should not be dependent on individuals to succeed

  5. A Case Study There’s a large automotive company … • Spent years developing best practices • Planned a next generation system for managing the dealerships • Product evolved over tech changes, from NT client-server, to Web-based rich client • Development team sequestered from the rest of the company to “innovate” undisturbed • Kept the project secret from much of the company until ready to release

  6. Case Study – Automotive Systems Organization / Management / Employees People Strategic / Exec Management Marketing Ongoing – people change roles Product Management Process Software Development UX / UI IA Project Project A: New Dealer Management 5-6 years Project B: Auto Parts Pipeline 1-2 years Project C: Dealer Intranet 1 year Product Product A Released Product B Released Product C Released Timeline 8-12 months 2-4 months 4-8 months

  7. Product or Organization? Bottom line was – the product failed. • 2 years after release, did not acquire share • Dealerships kept their old systems • The implied “best practices” in the UI were not adopted or desired by most dealers • New executive shut the product down. • Auto company wrote-off > $50M, stock soared • New user-centered design was initiated

  8. What’s the UX Role? Remember the diagram? • UX located “under” Development • Current best-processes were employed: • Dedicated UI designer • UI architecture reviews • Usability testing was performed: Project/product managers restricted scope of tests Testing restricted to UI interaction only Evaluated usability of each transaction: - Isolated, no assessment to current work context - “Not a problem” idea was to change work practices Impossible to interpret a failure from UX POV

  9. UX is Influential Organizations are complex, intertwined • Failure in one process will affect others • Organizations need resilience, should not be dependent on individuals to succeed • Not all decisions or dependencies are equal(Some have real leverage …)(Sometimes redundancy propagates the errors!) Product design <or> Design right product? • How does UX play early warning role? • Which UX methods sensitive to detection?

  10. UX is a recursive process You get more than one chance to fail. • Practices are repeated & improved, structures. • But: Orgs are competitive, avoid learning • Learning: Single-loop (Fixing things) vs. Double-loop (systematic reflection) What’s our recourse? • How should UX recurse? • Where do we challenge points of failure? • How does UX / user knowledge help learning?

  11. UX should be dialogic In the sense of: • Surrounding product, org, or methods issues with perspectives • Inspiring exchanges & inquiry into root causes & prescriptive change • Motivating progressive learning What’s our dialogue? • What are key points of dialogue in processes? • Do WE listen? How does our listening impact?

  12. Summary questions Product design <or> Design right product? • How does UX play early warning role? • Which UX methods sensitive to detection? What’s our recourse? • How should UX provide feedback in the org? • Where do we challenge points of failure? • How does UX / user knowledge help learning? What’s our dialogue? • What are key points of dialogue in processes? • Do WE listen? How does our listening impact?

More Related