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Learning Theories

Learning Theories. Information Processing Theory, Constructivist Theory, And Behaviorist Theory By: Lauren Schiazza. Learning Theories. Information Processing Theory. By: George A. Miller Chunking Short term memory can only hold 5-9 chunks of information Test-Operate-Test-Exit

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Learning Theories

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  1. Learning Theories Information Processing Theory, Constructivist Theory, And Behaviorist Theory By: Lauren Schiazza

  2. Learning Theories

  3. Information Processing Theory • By: George A. Miller • Chunking • Short term memory can only hold 5-9 chunks of information • Test-Operate-Test-Exit • Operation is performed to achieve goal • Planning is important

  4. Constructivist Theory • By: J. Bruner • Instruction • All knowledge comes from experiences in the world • Must be structured • Must be designed to fill gaps • Learning occurs when students construct the building blocks for learning in meaningful situations

  5. Behaviorist Theory • By: B.F.Skinner • Changes in behavior are from individual responses to events that occur in the environment • Reinforcement • Positive reinforcement • Strengthens desired response • Good grades, verbal praise • Negative reinforcement • Results in increased frequency when withdrawn • Annoying light in car when seat belt is not on

  6. Technologies • Technologies can increase the learning theories by: • Constructivist Theory • problem oriented • visual formats/ mental models • rich, complex environments • real-world like situations • cooperative learning • exploration • teams/ groups • authentic assessment/ demonstrate knowledge in more realistic manner • Portfolios

  7. Technologies • Constructivist Technologies • computers to foster creativity • problem solving/ multi media software(how they think) • visual formats ( more meaningful learning) • multi media student created presentations (power point), cooperative • sound images and video • Behaviorism and Information Processing Theories • Directed instruction/ teacher centered • educational software/ identify weakness • drill and practice • develop prerequisite skills • supplement instruction for highly motivated/ watch videos/ tech projects • assess learners/ time saving/ assess mastery • multi media/ content/ video/ graphics

  8. What to use? • Great Technologies to use in the classroom • Computers • Power point • Inspiration software • Internet • Dreamweaver • Multi-media

  9. Hyperlinks and Resources • http://tip.psychology.org/miller.html • http://tip.psychology.org/bruner.html • http://tip.psychology.org/skinner.html

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