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Physics for Game Developers

Physics for Game Developers. Jim Van Verth Christer Ericson Squirrel Eiserloh Gino van den Bergen Erin Catto Marq Singer. Why This Tutorial?. For people who use physics packages people who want to write basic physics people who want to write own engine Basics – one day crash course

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Physics for Game Developers

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  1. Physics for Game Developers Jim Van Verth Christer Ericson Squirrel Eiserloh Gino van den Bergen Erin Catto Marq Singer

  2. Why This Tutorial? • For • people who use physics packages • people who want to write basic physics • people who want to write own engine • Basics – one day crash course • Samples and references fill in the rest

  3. Schedule • 10:10 - 11:00 Rigid Body Dynamics (Jim) • 11:10 - 11:15 Break • 11:15 - 12:15 Numerical Robustness (Christer) • 12:15 - 12:30 Motion and Collision (Squirrel) • 12:30 - 14:00 Lunch • 14:00 - 14:45 Motion and Collision, cont’d • 14:45 - 16:00 Continuous Coll. Detection (Gino) • 16:00 - 16:15 Break • 16:15 - 17:15 Collision Response (Erin) • 17:15 - 18:15(!) Cloth and Destruction (Marq)

  4. Background Expected • Discrete math • Vectors • Matrices • Basic calculus • Derivatives • Newtonian physics • Forces, acceleration, velocity • Background material available on website

  5. Updates • Links to updated notes, source code and web pages can be found at http://www.essentialmath.com • Also at author’s websites

  6. Shameless Self-Promotion • Buy our books! • Essential Mathematics for Games and Interactive Applications • Collision Detection in Interactive 3D Environments • Real-Time Collision Detection • Game Programming Gems 4, 5, 6

  7. Other References • Eberly, David H. Game Physics, Morgan Kaufmann, San Francisco, 2003. • Witken, Andrew, David Baraff, Michael Kass, SIGGRAPH Course Notes, Physically Based Modelling, SIGGRAPH 2004. • Burden, Richard L. and J. Douglas Faires, Numerical Analysis, PWS Publishing Company, Boston, MA, 1993.

  8. Other References • Halliday, David, Robert Resnik, Jearl Walker. Fundamentals of Physics, Wiley, 2001. • Eric Weisstein’s Mathworld, http://mathworld.wolfram.com/ • Eric Weisstein’s World of Science, http://scienceworld.wolfram.com/

  9. Finally… • Please turn off cell phones and pagers • Please turn in your comment forms!

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