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FREE KICKS

END. GOAL. 10. 20. 30. 40. 50. 40. 30. 20. 10. GOAL. END. THE KICKING GAME. B. FREE KICKS. B B. RESTRAINING LINES OFFENSE / DEFENSE NCAA / UIL TEAM “A” PLAYERS INBOUNDS BEHIND BALL (EXC) EACH SIDE OF KICKER BETWEEN 9-YD MARKS RETURN INBOUNDS

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FREE KICKS

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  1. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME B FREE KICKS B B • RESTRAINING LINES • OFFENSE / DEFENSE • NCAA / UIL • TEAM “A” PLAYERS • INBOUNDS • BEHIND BALL (EXC) • EACH SIDE OF KICKER • BETWEEN 9-YD MARKS • RETURN INBOUNDS • BLOCKING OPPONENT • TEAM “B” PLAYERS • INBOUNDS • RESTRAINING LINE B B B B B B B B UIL o H AAAAAA A K A A NCAA Charles Stephenson - Workshop

  2. FREE KICK • TEAM “A” PLAYER MAY TOUCH BALL AFTER IT • TOUCHES A TEAM “B” PLAYER • BREAKS THE PLANE AND REMAINS BEYOND TEAM B’S RESTRAINING LINE • TOUCHES GROUND, PLAYER, OFFICIAL BEYOND RESTRAINING LINE • ILLEGAL TOUCHING IS A VIOLATION • DISREGARD TOUCHING IF “FORCED” (BLOCK / BAT) • FREE KICK CAUGHT / RECOVERED • BY RECEIVERS, PLAY CONTINUES • BY KICKING TEAM, PLAY BECOMES DEAD • KICK IS DEAD WHEN IT TOUCHES THE GROUND ON OR BEHIND THE GOAL LINE (UNTOUCHED BY “B”) Charles Stephenson - Kicking Game

  3. THE KICKING GAME FREE KICK OUT OF BOUNDS • A FREE KICK OUT OF BOUNDS BETWEEN THE GOAL LINES UNTOUCHED BY TEAM B IS A FOUL • TEAM B CAN REFUSE PENALTY AND TAKE BALL AT THE INBOUNDS SPOT • FIVE YARDS FROM PREVIOUS SPOT & REKICK • TEAM B’s BALL, 30 YARDS BEYOND TEAM A RESTRAINING LINE AT INBOUNDS SPOT • FREE KICK OUT OF BOUNDS BETWEEN THE GOAL LINES BELONGS TO TEAM B AT INBOUNDS SPOT • FREE KICK OUT OF BOUNDS BEYOND THE GOAL LINE, BELONGS TO TEAM DEFENDING THAT GOAL Charles Stephenson - Workshop

  4. E G 10 20 30 40 50 40 30 20 10 G E 1 3 penalty, re-kick 2 Charles Stephenson - Workshop

  5. E G 10 20 30 40 50 40 30 20 10 G E touched by “A” O Charles Stephenson - Workshop

  6. E G 10 20 30 40 50 40 30 20 10 G E O block by “A” recovered by “B” Charles Stephenson - Workshop

  7. E G 10 20 30 40 50 40 30 20 10 G E Touched by “A” Foul by “A” O End of run Charles Stephenson - Workshop

  8. E G 10 20 30 40 50 40 30 20 10 G E O touched by “B” Charles Stephenson - Workshop

  9. E G 10 20 30 40 50 40 30 20 10 G E muffed in end-zone O Charles Stephenson - Workshop

  10. E G 10 20 30 40 50 40 30 20 10 G E O Possessed in air by “B”, returns to ground OB Charles Stephenson - Workshop

  11. E G 10 20 30 40 50 40 30 20 10 G E touch- back Charles Stephenson - Workshop

  12. E G 10 20 30 40 50 40 30 20 10 G E Hits Team B player on shoulder pad Team A / Team B players attempt to recover Charles Stephenson - Workshop

  13. END GOAL LJ R 10 20 30 40 HL 50 U BJ 40 30 20 10 GOAL END THE KICKING GAME REF: FREE KICK OFF THE SIDELINE AT APPROXIMATELY THE GOAL-10 YARD LINE COUNT RECEIVING TEAM PLAYERS HAVE CLEAR SIDELINE; OBSERVE BJ TO SIDELINE SOUND WHISTLE; GIVE READY FOR PLAY SIGNAL PRESSBOX Charles Stephenson - Workshop

  14. END GOAL LJ R 10 20 30 40 HL 50 U BJ 40 30 20 10 GOAL END THE KICKING GAME REF: FREE KICK OBSERVE DEEP KICK AT SIDELINE, GOAL LINE, END LINE BE ALERT FOR FAIR CATCH SIGNAL AND INTERFERENCE TAKE BALL IF IN SIDE ZONE AND GET FORWARD PROGRESS IF NOT RESPONSIBLE FOR BALL, OBSERVE ACTION IN FRONT OF RUNNER PRESSBOX Charles Stephenson - Workshop

  15. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME UMP: FREE KICK LJ R KICKING TEAM RESTRAINING LINE OPPOSITE PRESS BOX ACTION ON THE KICKER AFTER KICKOFF ANGLE IN BETWEEN TOP OF NUMBERS AND HASH MARKS PRESSBOX HL U BJ Charles Stephenson - Workshop

  16. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME LJ: FREE KICK LJ R OFF THE SIDELINE AT APPROXIMATELY THE GOAL-10 YARD LINE COUNT RECEIVING TEAM PLAYERS CLEAR THE SIDELINE GIVE READY SIGNAL TO REFEREE PRESSBOX HL BJ U Charles Stephenson - Workshop

  17. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME LJ: FREE KICK LJ R OBSERVE DEEP KICK AT SIDELINE, GOAL LINE, END LINE BE ALERT FOR FAIR CATCH SIGNAL AND INTERFERENCE TAKE BALL IN MIDDLE AND IN SIDE ZONE GET FORWARD PROGRESS IF NOT RESPONSIBLE FOR BALL, OBSERVE ACTION IN FRONT OF RUNNER PRESSBOX HL BJ U Charles Stephenson - Workshop

  18. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME HL: FREE KICK LJ R HL HAS RECEIVING TEAM RESTRAINING LINE; OPPOSITE THE PRESSBOX CLEAR THE SIDELINE AREA ASSIST IN COMMUNICATION OF 9-YARD MARKS GIVE READY SIGNAL TO REFEREE PRESSBOX HL U BJ Charles Stephenson - Workshop

  19. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME HL: FREE KICK LJ R OBSERVE RESTRAINING LINE INFRACTIONS ALERT FOR SHORT KICKS, LEGAL OR ILLEGAL TOUCHING, RECOVERIES OBSERVE PLAYERS GOING OUT OF BOUNDS ALERT FOR FAIR CATCH SIGNALS, INTERFERENCE, ETC HAVE SIDELINE TO GOAL LINE PRESSBOX HL U BJ Charles Stephenson - Workshop

  20. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME BJ: FREE KICK LJ R BJ TAKES BALL TO PROPER YARD LINE FOR KICKOFF INSTRUCT KICKER TO WATCH R FOR SIGNAL MOVE TO KICKING TEAM RESTRAINING LINE GIVE READY SIGNAL TO REFEREE PRESSBOX HL U BJ Charles Stephenson - Workshop

  21. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME BJ: FREE KICK LJ R BJ HAS KICKING TEAM’S RESTRAINING LINE; PRESSBOX SIDE COUNT KICKING TEAM PLAYERS CLEAR THE SIDELINE AREA ASSIST IN COMMUNICATION OF 9-YARD MARKS PRESSBOX HL U BJ Charles Stephenson - Workshop

  22. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME BJ: FREE KICK LJ R OBSERVE RESTRAINING LINE INFRACTIONS ALERT FOR SHORT KICKS, LEGAL OR ILLEGAL TOUCHING, RECOVERIES OBSERVE PLAYERS GOING OUT OF BOUNDS ALERT FOR FAIR CATCH SIGNALS, INTERFERENCE HAVE SIDELINE TO GOAL LINE PRESSBOX HL U BJ Charles Stephenson - Workshop

  23. THE KICKING GAME FREE KICK, POTENTIAL PENALTIES • BLOCKING BELOW THE WAIST • CLIPPING, ILLEGAL BLOCK IN THE BACK • OFFSIDE • FREE KICK OUT OF BOUNDS, UNTOUCHED • ILLEGALLY HANDING THE BALL FORWARD • INTERFERENCE WITH THE OPPORTUNITY • ILLEGAL TOUCHING (VIOLATION, NO FOUL) Charles Stephenson - Workshop

  24. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME ON-SIDE KICKS R • REFEREE • Tend toward middle of field • Alert for “pooch” kick • On deep kick, drift to sideline B B B B B B • LINE JUDGE • Move to “B” restraining • Deep kick, adjust downfield B B B B B HL LJ U o H BJ • BACK JUDGE • Clear sideline area • Insure “A” is on-side AAAAAA A K A A • UMPIRE • Insure “A” is on-side • HEAD LINESMAN • Move to “B” restraining line • All Official’s have bean bag in hand Charles Stephenson - Workshop

  25. THE KICKING GAME 2005 Rules Change • Rule 9-1-2-q No defense player, in an attempt to gain an advantage, may step, jump or stand on an opponent. No defensive player who runs forward from beyond the neutral zone and leaps from beyond the neutral zone in an obvious attempt to block a field goal or try may land on any player(s). It is not a foul if the leaping player was originally lined up within one yard of the line of scrimmage when the ball was snapped. Charles Stephenson - Workshop

  26. THE KICKING GAME • A SCRIMMAGE KICK PLAY OR FIELD GOAL PLAY IS THE INTERVAL BETWEEN THE SNAP AND WHEN A SCRIMMAGE KICK COMES INTO PLAYER POSSESSION OR THE BALL IS DECLARED DEAD BY RULE (RULE 2-30-3) • A SCRIMMAGE KICK FORMATION IS A FORMATION WITH AT LEAST ONE PLAYER SEVEN YARDS OR MORE BEHIND THE NEUTRAL ZONE, NO PLAYER IN POSITION TO RECEIVE A HAND-TO-HAND SNAP FROM THE SNAPPER’S LEGS, AND IT IS OBVIOUS THAT A KICK MAY BE ATTEMPTED (RULE 2-15-10) • A SCRIMMAGE KICK CAN BE MADE WITHOUT BEING IN A SCRIMMAGE KICK FORMATION Charles Stephenson - Workshop

  27. THE KICKING GAME • MADE BY TEAM A, IN OR BEHIND THE NEUTRAL ZONE, BEFORE TEAM POSSESSION CHANGES. • A KICK HAS CROSSED THE NEUTRAL ZONE WHEN IT TOUCHES THE GROUND, A PLAYER, AN OFFICIAL, OR ANYTHING BEYOND THE NEUTRAL ZONE. • KICKING THE BALL IS INTENTIONALLY STRIKING THE BALL WITH THE KNEE, LOWER LEG, OR FOOT. • A SCRIMMAGE KICK CAN BE A PUNT, DROP KICK, OR PLACE KICK. • A TEE MAY NOT ELEVATE THE BALL MORE THAN TWO INCHES ABOVE GROUND. (UIL exception) • CONTINUES TO BE A KICK UNTIL CAUGHT, RECOVERED, OR BECOMES DEAD. Charles Stephenson - Workshop

  28. THE KICKING GAME • A SCRIMMAGE KICK THAT FAILS TO CROSS THE NEUTRAL ZONE CONTINUES IN PLAY. ALL PLAYERS MAY CATCH OR RECOVER THE BALL AND ADVANCE • BLOCKING A KICK NO MORE THAN 3 YARDS BEYOND THE NEUTRAL ZONE IS CONSIDERED TO OCCUR WITHIN OR BEHIND THE ZONE • VIOLATION IF KICKING TEAM PLAYER TOUCHES THE BALL BEYOND THE NEUTRAL ZONE BEFORE IT TOUCHES AN OPPONENT. RECEIVING TEAM CAN TAKE THE BALL AT SPOT OF VIOLATION IF A LIVE-BALL PENALTY IS NOT ENFORCED ON THE PLAY • PLAY IS DEAD WHEN TEAM A PLAYER POSSESSES A SCRIMMAGE KICK THAT HAS CROSSED N.Z. Charles Stephenson - Workshop

  29. END GOAL 10 20 30 40 50 40 30 20 10 GOAL END THE KICKING GAME ILLEGAL TOUCHING / PENALTY ENFORCED R • WHEN E TOUCHES THE BALL, IT IS A VIOLATION • CLIP OR BLOCK IN BACK IS A PENALTY INCURRED BEFORE THE BALL BECOMES DEAD • RECEIVING TEAM HAS PRIVILEGE OF TAKING THE BALL AT THE SPOT OF THE VIOLATION • PRIVILEGE IS CANCELED IF A PENALTY IS ENFORCED E touch X clip / block in back E recovers fumble X X X X X X X X E T G C G T E B B B P Charles Stephenson - Workshop

  30. THE KICKING GAME FAIRCATCH SIGNALS • A VALID SIGNAL IS GIVEN BY TEAM B PLAYER WHO HAS OBVIOUSLY SIGNALLED HIS INTENTION BY EXTENDING ONE HAND ONLY CLEARLY ABOVE HIS HEAD AND WAVING THE HAND FROM SIDE TO SIDE OF THE BODY MORE THAN ONCE • ALL REFERENCES TO AN ILLEGAL SIGNAL HAVE BEEN REMOVED • AN INVALID SIGNAL IS ANY SIGNAL BY TEAM B PLAYER THAT DOES NOT MEET THE REQUIREMENTS OF A VALID SIGNAL • RECEIVER SHADING HIS EYES IS NOT A SIGNAL Charles Stephenson - Workshop

  31. THE KICKING GAME FAIR CATCH RULES • WHEN A TEAM B PLAYER MAKES A FAIR CATCH, THE BALL BECOMES DEAD WHERE CAUGHT AND BELONGS TO TEAM B AT THAT SPOT • EXCEPTION – WHEN A VALID FAIR CATCH SIGNAL IS MADE, THE UNIMPEDED OPPORTUNITY TO CATCH A FREE OR SCRIMMAGE KICK IS EXTENDED TO A PLAYER WHO MUFFS THE KICK AND STILL HAS AN OPPORTUNITY TO COMPLETE THE CATCH. THIS PROTECTION TERMINATES WHEN THE KICK TOUCHES THE GROUND. • IF THE PLAYER SUBSEQUENTLY CATCHES THE KICK, THE BALL IS PLACED WHERE IT WAS FIRST TOUCHED. • AN INTENTIONAL MUFF FORWARD PRIOR TO THE CATCH IS AN ILLEGAL BAT Charles Stephenson - Workshop

  32. THE KICKING GAME FAIR CATCH RULES • FAIR CATCH RULES APPLY ONLY ON FREE KICKS AND SCRIMMAGE KICKS THAT CROSS NEUTRAL ZONE • ANY SIGNAL WHILE THE BALL IS IN THE AIR DEPRIVES THE RECEIVING TEAM OF THE OPPORTUNITY TO ADVANCE THE BALL, AND THE BALL IS DECLARED DEAD AT THE SPOT OF THE CATCH OR RECOVERY, OR AT SPOT OF SIGNAL IF AFTER THE CATCH • NO TEAM B PLAYER CAN ADVANCE MORE THAN TWO STEPS AFTER ANY KIND OF FAIR CATCH SIGNAL BY ANY TEAM B PLAYER • TEAM B PLAYER WHO GIVES FAIR CATCH SIGNAL AND DOESN’T TOUCH BALL CANNOT BLOCK Charles Stephenson - Workshop

  33. THE KICKING GAME INTERFERENCE WITH OPPORTUNITY • A PLAYER OF THE RECEIVING TEAM ATTEMPTING TO CATCH A KICK AND SO LOCATED THAT HE COULD HAVE CAUGHT A FREE KICK OR A SCRIMMAGE KICK BEYOND THE NEUTRAL ZONE, MUST BE GIVEN AN UNIMPEDED OPPORTUNITY TO CATCH THE KICK • IT IS AN INTERFERENCE FOUL (15 YARDS) IF THE KICKING TEAM CONTACTS THE POTENTIAL RECEIVER BEFORE, OR SIMULTANEOUS TO, HIS FIRST TOUCHING THE BALL • IF INTERFERENCE IS THE RESULT OF A PLAYER BEING BLOCKED BY AN OPPONENT, NO FOUL. • INTERFERENCE IS POSSIBLE WHETHER OR NOT A FAIR CATCH SIGNAL IS GIVEN Charles Stephenson - Workshop

  34. REFEREE MECHANICS - SCRIMMAGE KICKS END COUNT OFFENSE; SEE BALL AT SNAP WIDE; CAN SEE BLOCKERS & KICKER SEE TRAJECTORY; DON’T FOCUS ON PUNTER RULE ON ROUGHING, RUNNING INTO, ETC POSITION FOR KICK OUT OF BOUNDS SLOWLY UP FIELD RETURN ALL THE WAY TO GOAL-LINE GOAL BJ 10 20 U 30 LJ L X XXOXX X B B 40 B R P 50 Charles Stephenson - Workshop

  35. UMPIRE MECHANICS - SCRIMMAGE KICKS END COUNT OFFENSE FAVOR LJ SIDE OF FIELD, 7 - 10 YARDS DEEP (FOR SAFETY) OBSERVE SNAP; ACTION ON SNAPPER KNOW ELIGIBLE RECEIVERS BLOCKS BY (AND ON) LINE, UP-BACKS ALERT FOR BLOCKED KICK; HELP WITH NZ AS PLAYERS CLEAR, TURN AND OBSERVE GOAL BJ 10 20 U 30 LJ L X XXOXX X B B 40 B R P 50 Charles Stephenson - Workshop

  36. BACK JUDGE MECHANICS - SCRIMMAGE KICKS END COUNT DEFENSE, SEE FLANK OFFICIALS FAVOR HL’s SIDE OF FIELD POSITION SLIGHTLY BEHIND DEEPEST RECEIVER TO SEE AWARE OF KICK INTO END-ZONE FAIR CATCH, INTER-FERENCE, ILL. TOUCH BEAN BAG AT END OF KICK LINE UP KICK OUT OF BOUNDS GOAL BJ 10 20 U 30 LJ L X XXOXX X B B 40 B R P 50 Charles Stephenson - Workshop

  37. HEAD LINESMAN MECH. - SCRIMMAGE KICKS END LOOK FOR LEGAL FORMATION OBSERVE INITIAL LINE ACTION STAY AT NZ UNTIL BALL HAS LEGALLY CROSSED SHORT KICK INTERFERENCE, ETC SECOND TIER OF BLOCKERS, ACTION SIDELINE, ALL THE WAY TO GOAL LINE GOAL BJ 10 20 U 30 LJ L X XXOXX X B B 40 B R P 50 Charles Stephenson - Workshop

  38. LINE JUDGE MECHANICS - SCRIMMAGE KICKS END SEE SNAP TRAJECTORY, READY TO HELP REFEREE OBSERVE INITIAL LINE ACTION DEEP KICK, ACTION IN FRONT OF DEEP RECEIVERS SHORT KICK INTERFERENCE, ETC LINE UP KICKS OUT-OF-BOUNDS SIDELINE, ALL THE WAY TO GOAL LINE GOAL BJ 10 20 U 30 LJ L X XXOXX X B B 40 B R P 50 Charles Stephenson - Workshop

  39. SCRIMMAGE KICK COVERAGE END LJ SEE SNAP TRAJECTORY, READY TO HELP REFEREE LJ MOVE DOWNFIELD AFTER GOOD SNAP HL STAY AT L.O.S., THEN MOVE SLOWLY BJ HAS DEEP AREA LJ HAS FIRST TIER OF PLAYERS HL WORKS SECOND TIER OF PLAYERS GOAL BJ 10 LJ 20 L U 30 X XXOXX X B B 40 B R P 50 Charles Stephenson - Workshop

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