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Projectile Motion

This article explains projectile motion, the motion of objects under the influence of Earth's gravity in two dimensions. It explores the vertical and horizontal components of motion separately and provides examples and equations for solving projectile motion problems.

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Projectile Motion

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  1. Projectile Motion

  2. A projectile is an • object moving in 2 • dimensions under • the influence of • Earth's gravity; its • path is an upside • down parabola.

  3. Projectile Motion • Projectile Motion Motion of an object that is projected into the air at an angle. • Near the Earth’s surface, the acceleration a on the projectile is downward and equal to a =g = 9.8 m/s2 Goal:Describe projectile motion after it starts. • Galileo:Analyzed horizontal & vertical components of motion separately. • Today: Displacement D & velocity v are vectors  Components of motion can be treated separately

  4. Projectile Motion • Simplest example:A ball rolls across a table, to the edge & falls off the edge to the floor. It leaves the table at time t = 0. Analyze the ypart of motion & the x part of motion separately. • y part of the motion: Down is positive & the origin is at table top: y0 = 0. Initially, there is no y component of velocity: vy0 = 0  vy = gt, y = (½)g t2 • x part of motion:Origin is at the table top: x0 = 0. There is NO x component of acceleration!ax = 0. Initially the x component of velocity is vx0  vx = vx0, x = vx0t

  5. A Ball Rolls Across a Table & Falls Off • Projectiles can be understood • by analyzing horizontal • vertical motions separately. • At any point, vhas bothx& • ycomponents. Take down as • positive. Initial velocity has • an x component ONLY! That • is vy0 = 0.The kinematic • equations tell us that, at time t, • vx= vx0, vy = gt • x = vx0t • y = vy0t + (½)gt2 t = 0 here

  6. Summary • A ball rolling across the table & falling. • Vector velocityvhas 2 components: vx = vx0 , vy = gt • Vector displacementDhas 2 components: x = vx0t , y = (½)gt2

  7. The speed in the x direction is • constant; in they-direction the • object moves with constant • accelerationg. • The photo shows 2 balls that • start to fall at the same time. • The one on the right has an • initial speed in the xdirection. • It can be seen that the vertical • positions of the 2 balls are • identical at identical times, • while the horizontal position • of the yellow ball increases • linearly.

  8. Projectile Motion PHYSICS • Vertical (y) part of the motion: vy = gt , y = (½)g t2 The SAME as free fall motion!!  An object projected horizontally will reach the ground at the same time as an object dropped vertically from the same point! (x & y motions are independent)

  9. Projectile Motion A common example of a projectile is a baseball!

  10. A “Somewhat General” Case • An object is launched at initial angle θ0with the horizontal. • Analysis of the motion is similar to before, except the • initial velocity has a vertical component vy0 0. • Let up be positive now!

  11. A “Somewhat General” Case Let up be positive! Components of initial velocity v0: vx0 = v0cosθ0 vy0 = v0sinθ0 The Parabolic shape of the path is real. Acceleration = g down for the entire trip!

  12. General Case: Take y positive upward& origin at the point where it is shot: x0 = y0 = 0 vx0 = v0cosθ0, vy0 = v0sinθ0 • Horizontal Motion: No Acceleration in the x Direction! vx = vx0 , x = vx0 t • Vertical Motion: vy = vy0 - gt, y = vy0 t - (½)g t2 (vy) 2 = (vy0)2 - 2gy • If yis positive down, the - signs become + signs.

  13. Summary: Projectile Motion Projectile Motion Motion with constant acceleration in 2 dimensions, where the acceleration is g and is down.

  14. Solving Projectile Motion Problems • Read the problem carefully, & choose the object(s) you are going to analyze. • Sketch a diagram. • Choose an origin & a coordinate system. • Decide on the time interval; this is the same in both directions, & includes only the time the object is moving with constant acceleration g. • Solve for the x and y motions separately. • Listknown & unknown quantities. Remember that vx never changes, & vy= 0at highest point. • Plan how you will proceed. Use the appropriate equations; you may have to combine some of them.

  15. Projectile Motion Example 4.4: Rolling off a Cliff • A car rolls off a cliff of height h = 20 m. Its initial velocity is v0 = 10 m/s, along the horizontal. Calculate a. The time it takes to hit the ground at the base after it leaves the cliff. b. Its horizontal distance x from the base when it hits the ground. c. Its velocity when it hits the ground.

  16. A movie stunt driver on a motorcycle speeds horizontally off a 50 m high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90 m from the base of the cliff where the cameras are? Example: Driving off a cliff!! vx = vx0 = ? vy = -gt x = vx0t, y = - (½)gt2 y is positive upward, y0 = 0at top. Also vy0 = 0

  17. A movie stunt driver on a motorcycle speeds horizontally off a 50 m high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90 m from the base of the cliff where the cameras are? Example: Driving off a cliff!! vx = vx0 = ? vy = -gt x = vx0t, y = - (½)gt2 Time to bottom: t = √2y/(-g) = 3.19 s vx0 = (x/t) = 28.2 m/s y is positive upward, y0 = 0at top. Also vy0 = 0

  18. Example: Kicked Football • A football is kicked at an angle θ0 = 37.0°with a velocity of 20.0 m/s, as shown. Calculate:a.Max height. b. Time when hits ground. c. Total distance traveled in the x direction. d. Velocity at top. e. Acceleration at top. θ0 = 37º, v0 = 20 m/s  vx0= v0cos(θ0) = 16 m/s, vy0= v0sin(θ0) = 12 m/s lllllllll

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