1 / 21

The 2 nd International Conference on Chinese Language Pedagogy August 15, 2009 Sachiko Kamioka

The 2 nd International Conference on Chinese Language Pedagogy August 15, 2009 Sachiko Kamioka Center for Applied Second Language Studies (CASLS) University of Oregon. What is Second Life?. Free 3D virtual world. What is Second Life?. Avatar. Is Second Life a Game?. Yes and No.

maylin
Download Presentation

The 2 nd International Conference on Chinese Language Pedagogy August 15, 2009 Sachiko Kamioka

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The 2nd International Conference on Chinese Language Pedagogy August 15, 2009 Sachiko Kamioka Center for Applied Second Language Studies (CASLS) University of Oregon

  2. What is Second Life? Free 3D virtual world

  3. What is Second Life? Avatar

  4. Is Second Life a Game? Yes and No

  5. Is Second Life a Game? Yes ---- Interface

  6. Is Second Life a Game? No --- Creativity

  7. Is Second Life a Game? No --- Ownership

  8. Second Life for Language Learning Opportunity for exposure to and acquisition of authentic language and culture

  9. But is SL Safe? Teen Second Life for users between the ages of 13-17

  10. But is SL Safe? • Adult Second Life • Harassment • Mature content • Moral and ethical concerns • Requires caution, careful preparation, and principled interaction

  11. MyChina Village Project • Diffusion of Innovation grant by National Security Education Program (NSEP) • Partners: • Avant Assessment • Centric

  12. Background • Lack of students with sufficient Chinese skills for Oregon Chinese K-16 Flagship program • Study abroad is costly

  13. Traditional paradigm Oversea Experience Classroom Instructions

  14. A Third Paradigm Oversea Experience MyChina Village Pedagogically-equipped virtual world Authentic socio-cultural context Classroom Instructions

  15. Challenges and Adjustment • Limitation of Teen Second Life • Monthly events to a summer camp

  16. MyChina Village Virtual Chinese Immersion Camp • August 3, 2009 ~ August 28, 2009 • 2 hours everyday • 16 facilitators from Soochow University’s Teaching Chinese as a Foreign Language Program • 8 college-level intermediate learners selected from 35 applications • 1 camp counselor

  17. Why a Month-long Camp? • participant commitment • participants’ involvement and ownership in developing MyChina Village • experiment with users

  18. Camp Overview • Whole group activities: • Environmental Studies theme • Individual activities: • Learner performs quests with their assigned facilitator to achieve their own goals

  19. Lessons Learned • Time and human resources • Technology Things to be Learned • Do virtual worlds provide authentic socio-cultural context? • Is it worth it?

  20. How Can I Benefit from MyChina Village? • Join us at open house on Fridays 6 pm – 7 pm PDT during the camp • Findings will become available on CASLS Web site http://casls.uoregon.edu • kamioka@uoregon.edu

More Related