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“It’s Not About the Powerpoints : Taking Advantage of  the Online Learning Experience”

“It’s Not About the Powerpoints : Taking Advantage of  the Online Learning Experience”. Mike Racer mracer@memphis.edu x3285. Overview. Philosophy Craft Resources Structure MSCM Concerns Other Thoughts. Why Go Online?. B = S + E – C Benefits = Simplicity + Efficiency – Complications

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“It’s Not About the Powerpoints : Taking Advantage of  the Online Learning Experience”

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  1. “It’s Not About the Powerpoints: Taking Advantage of the Online Learning Experience” Mike Racer mracer@memphis.edu x3285

  2. Overview • Philosophy • Craft • Resources • Structure • MSCM • Concerns • Other Thoughts

  3. Why Go Online? • B = S + E – C • Benefits = Simplicity + Efficiency – Complications • Flipped Framework • Out of Class: reading and PPT’s • In Class: activities and homework

  4. Education Today • Learner-centered • Learning • Occurs in context • Is social • Is reflective • Is active • Needs • JIT learning • Learn experientially • Learning as problem-solving • Learn best when the value is immediate • 3 P’s • Projects • Performance • Presentations

  5. Today’s Student • Digital native • Social networker • Emergent Learner • Maturity • Mature – communicate vertically • Less mature – communicate horizontally

  6. Collaborative Learning • Teachers are less involved in transmitting knowledge, more as designers of intellectual experiences • Emergent Learning • Spend more time in discussion (2-way) • Focus on how the student learns • Integrate the info they have now  construct new knowledge

  7. Technology and Learning • Widespread Accessibility & Connectivity • Student Choice • Shaping Thinking & Learning • Simplification of Processes

  8. Steps to Significant Learning • Information • Experience • Authenticity • Reflection • Meaning

  9. EDGE • Explain • Present the material • Demonstrate • Show how to use the material • Guide • Help the student solve a problem • Enable • Give the student a chance to teach another

  10. Online Course Design

  11. Online Course Design • Four Buckets of Learning Approaches • Behaviorist (The mind is a black box) • Explicit Outcomes • Test for achievement • Sequenced materials • Feedback for correction • Cognitivist (learning is an internal process) • Advanced organizers • Chunking • Learning Styles • Metacognition

  12. Online Course Design • Constructivist (Learning is active) • Control of learning Processes • Active processing • Collaboration • Cooperation • Connectivist (Learning in a network environment) • Exploration • Unlearning • Multi-channel • Multidisciplinary

  13. The New Learning Environment • 21st Century Fluencies • New media and communication tools • The power of visualization • Location, and critical use of it • Connecting science to society • Learning Space • ThinkSpace • StudySpace • OfficeSpace

  14. CARAT @ University of MichiganCollaboratory for Advanced Researchand Academic Technologies • Purpose • CARAT is the location for the interaction of advanced research and academic technologies. • CARAT brings together faculty, staff and student researchers to join the latest research and learning in exciting projects. • CARAT engages corporate partners with university researchers to develop joint enterprises that bring the cutting edge of new initiatives to teaching and learning settings. • CARAT allows researchers from different disciplines to collaborate on the discovery and use of new technology in learning. • http://carat.umich.edu/carat/home • Evaluation and Assessment Tools • Presentations • Reports

  15. Quality Matters (http://www.qualitymatters.org/) • Standards • Course Overview and Introduction • Learning Objectives • Assessment and Measurement • Resources and Materials • Learner Engagement • Course Technology • Learner Support • Accessibility • Details • QM_RubricStandards2008-2010.pdf

  16. EDUCAUSE • 7 Things • Next generation presentation tools • Google Wave • Telepresence • Microblogging • Personal learning environments • Alternate reality games • Lecture capture • Second Life • Google Apps • Data Visualization • Wikipedia • Virtual worlds • Google Jockeying • Clickers

  17. EDUCAUSE • ELI (EDUCAUSE Learning Initiative) • Learners • Learning Principles & Practices • Learning Technologies • ELI Resources • ELI Challenge • Create learning environments that promote active learning, critical thinking, collaboration, knowledge creation • Develop 21st century literacy • Reach and engage today’s learner • Encourage faculty adoption in teaching & learning with IT • Advance innovation in T&L in era of budget cuts

  18. EDUCAUSE • ELI Faculty • How is faculty work likely to change in the next five to ten years? What changes will be required to meet student expectations? To improve the quality of faculty life? • At what point in a faculty (or future faculty) member's career is education regarding pedagogy, technology, and learning practice most helpful? • What models are most effective in helping faculty use technology in service to learning? • What resources remove barriers to faculty adoption of technology?

  19. MERLOT(Multimedia Educational Resource for Learning and Online Teaching) • Provides • Tips for using technology to teach business courses • People who participate in our community of educators • Learning Materials that you can use in your classes • Beyond MERLOT includes resources outside MERLOT that can help you as a faculty member • Showcase features some of our award winning websites in the business discipline • http://www.merlot.org/merlot/index.htm

  20. Other Online Resources • Open Source • Many schools are establishing globally-available sources • Sourceforge.net • Download and develop free open source software. • ITunesU and similar • Simteach.com • Information and Community for Educators using M.U.V.E.'s (Multi-User Virtual Environments )

  21. Software Sample • Camtasia • Turning Point • Classroom response • Wimba • Wimba Classroom™ 6.0A robust, virtual learning environment that includes audio, video, application sharing and content display – now with advanced MP4 functionality. • Wimba Pronto™ 3.0The only instant messaging system designed for educators to advance and promote learning – now with a state-of-the-art whiteboard. • Wimba Voice™ 6.0An audio solution that supports traditional communicative styles of language learning for online learning – now with an integrated gradebook.

  22. Faculty Resource Dropboxes • Course • ISDS2710 • ISDS3711 • … • Drop • Questions • Comments • Linkages • Templates • Navigation • Why? • Course Integration • Uniformity

  23. Class-to-Class • BackLinks • Supporting Concepts and Materials • ForwardLinks • Development/Application of Concepts

  24. Student’s Personal Learning Space • Courses • ISDS2710 • MKTG.. • Resources • .. • People • Faculty • Students • Others • Documents • Coursework • Blog • Other • Etc. • Suggestions for use

  25. Global Network for Higher Learning • Stages • Course Content Exchange • Course Content Collaboration • Course content Co-innovation • Knowledge Co-creation • Collaborative Learning Connection • Maybe we should pursue this within MSCM/Fogelman/UM as a start

  26. 2710 OrganizationThe Big Picture • Goals • Review • Graphics • Numerical • Glossary • Topics • Discrete • Binomial • Hypergeometric • Poisson • … • Course flowchart • Assessments • Topics • Modeling • Calculations • So what? • Related Courses • Links to prior course • Topical support • Links to coming courses • Quick peaks on how the material fits into the curriculum

  27. 2710 WORLD – Top Level

  28. 2710 WORLD– Second Level

  29. Concerns: Academic Integrity • Software • Turnitin • SafeAssign • Respondus • Alternatives • Projects • Visit: Center for Academic Integrity • http://www.academicintegrity.org/ • UM is not now a member

  30. Other thoughts • Coordinating OL and in-class courses • Using technology in the classroom more effectively (stepping towards OL) • Cloud computing • Open-Source

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