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By: Red Cross Red Crescent Climate Centre & Delft University Gamelab

Social Protection Shuffle A game on information, decisions and consequences. PARTICIPATORY! (EXPECT CONFUSION). By: Red Cross Red Crescent Climate Centre & Delft University Gamelab Supported by the United Nations Food and Agricultural Organization. GROUND RULES.

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By: Red Cross Red Crescent Climate Centre & Delft University Gamelab

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  1. Social Protection Shuffle A game on information, decisions and consequences PARTICIPATORY! (EXPECT CONFUSION) • By: Red Cross Red Crescent Climate Centre & Delft University Gamelab • Supported by the United Nations Food and Agricultural Organization

  2. GROUND RULES 1. Game = simplified representation of reality No questioning of game rules • Decisions are individual But consultation is encouraged 3. You win or lose assets Assets cannot be shared - Start with 1 or 2 4. We will play 7-10 years (rounds)Expect time pressure…

  3. YOUR COUNTRY DROUGHT LAND

  4. Most of YOU (FARMER) Some of YOU (Government)

  5. EACH YEAR – RISK OF SHOCK No shock - OK! Dry spell - Lose 1 asset

  6. OBJECTIVES • Government: • 1. Keep as many farmers in the game as possible • Farmers: • Win! Get up to 6 assets • Stay in the game

  7. Most of YOU (FARMER) Zero beans left? Inactive for 1 year!

  8. Some of YOU (Government) + Budget for Disaster Response and Preparedness

  9. LET’S PLAY!

  10. YEAR 1 Dry Spell All Farmers hand in 1 asset ZERO assets? in trouble! Stay where you are Government: Disaster Response!

  11. IF Shock? Response • All but one: ask farmers how many assets they have • Give aid to farmers with 0 assets • Approach farmers individually • Cost to reach a farmer: 2. Note: after EACH farmer: pay controller. • Cost aid: pay them beans 6. You have 30 seconds! Still ZERO? --------> Inactive for 1 year

  12. YEAR 2 Dry Spell All Farmers hand in 1 asset. ZERO assets? in trouble! Stay where you are Government: 30 second Disaster Response! Still ZERO? --------> Inactive for 1 year Inactive farmers last year: Return, receive +2

  13. YEAR 3 Identification: Know how many assets a farmer has! Cost: 1 • Farmers move to numbers

  14. YEAR 3 Farmer investments Developing farmers: upgrade your production!

  15. YEAR 3 Farmer investments Developing farmers: upgrade your production! RESILIENT FARMER POOR FARMER Can invest in real life! DEVELOPING FARMER

  16. YEAR 3 Farmer investments Developing farmers (3+ assets): upgrade your production! Normal crops or Special crops upgrade existing production resistant to drought OK! +1 +2 -1

  17. YEAR 3 • Government decide: • Invest in information? • How many farmers? Developing farmers– choose your crops!

  18. YEAR 3 All Farmers keep assets! Or gain 1 or 2 (investment) Inactive farmers last year: Return, receive +2

  19. Changing risks! No shock (OK! / +2 / +1) Dry spell (-1 / -1 / 0) Severe drought! - Lose 2 assets • Special crops: Lose 1 asset

  20. YEAR 4 SOCIAL PROTECTION All poor farmers in the middle move up 1 • Government decide: • Invest in information? How many farmers? • Activate social protection? Move 1 up! Developing farmers– choose your crops!

  21. YEAR 4 Dry Spell Farmers: hand in 1 asset. Or none (special crops) ZERO assets? in trouble! Stay where you are Government: 30 second Disaster Response! Still ZERO? --------> Inactive for 1 year Inactive farmers last year: Return, receive +2

  22. YEAR 5 • Government decide: • Invest in information? How many farmers? • Activate social protection? Move 1 up! Developing farmers– choose your crops!

  23. YEAR 5 All Farmers keep assets! Or gain 1 or 2 Inactive farmers last year: Return, receive +2

  24. YEAR 6 • Government decide: • Invest in information? How many farmers? • Activate social protection? Move 1 up! Developing farmers– choose your crops!

  25. YEAR 6 Severe Drought! Farmers hand in 1 or 2 assets. ZERO assets? in trouble! Stay where you are Government: 30 second Disaster Response! Still ZERO? --------> Inactive for 1 year Inactive farmers last year: Return, receive +2

  26. YEAR 7 • Government decide: • Invest in information? How many farmers? • Activate social protection? Move 1 up! Developing farmers– choose your crops!

  27. YEAR 7 All Farmers keep assets! Or gain 1 or 2 Inactive farmers last year: Return, receive +2

  28. YEAR 8 • Government decide: • Invest in information? How many farmers? • Activate social protection? Move 1 up! Developing farmers– choose your crops!

  29. YEAR 8 Dry Spell Farmers: hand in 1 asset. Or none (special crops) ZERO assets? in trouble! Stay where you are Government: 30 second Disaster Response! Still ZERO? --------> Inactive for 1 year Inactive farmers last year: Return, receive +2

  30. YEAR 9 • Government decide: • Invest in information? How many farmers? • Activate social protection? Move 1 up! Developing farmers– choose your crops!

  31. YEAR 9 Dry Spell Farmers: hand in 1 asset. Or none (special crops) ZERO assets? in trouble! Stay where you are Government: 30 second Disaster Response! Still ZERO? --------> Inactive for 1 year Inactive farmers last year: Return, receive +2

  32. YEAR 10 • Government decide: • Invest in information? How many farmers? • Activate social protection? Move 1 up! Developing farmers– choose your crops!

  33. YEAR 10 All Farmers keep assets! Or gain 1 or 2 Inactive farmers last year: Return, receive +2

  34. DEBRIEF 1. What did you experience in the game? 2. What was the difference between targeting and not targeting? How does that relate to real life?  Let’s hear from a farmer and a government representative 3.  How did you experience social protection? How does that or any other insight from the game relate to real life?  Let’s hear from a farmer and a government representative

  35. Key take away messages GAME: Receiving social assistance helps farmers to become more resilient REALITY: Investing in flexible and scalable social protection systems is a key strategy in order to: 1. Address the root causes of poverty and vulnerability; 2. Reduce reliance to negative copying mechanisms (i.e. selling off productive assets); 3. Incentivize poor farmers to invest in resilient and climate smart agricultural practices;

  36. Key take away messages GAME: Having information regarding the poverty level before in advance, makes it more effective and efficient for the Government to allocate aid after a stress or a crisis. REALITY: Investing in flexible and scalable social protection systems is a key strategy in order to: 4. Allow for an efficient, effective and inclusive response to stress or crisis by Governments.

  37. Key messages on social protection – continued Tip! To achieve this: strong coordination is required between Social Protection and Climate Risk Management Policies Thanks for playing!

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