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LingoBoingo Joining Forces to Promote Games for Linguistic Research and Technology Development

LingoBoingo Joining Forces to Promote Games for Linguistic Research and Technology Development. Christopher Cieri, James Fiumara. s upported by generous grants from the U.S. National Science Foundation (CRI CI-P 569801 and CRI CI-NEW 572166 ). Background. Need

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LingoBoingo Joining Forces to Promote Games for Linguistic Research and Technology Development

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  1. LingoBoingoJoining Forces to Promote Games for Linguistic Research and Technology Development Christopher Cieri, James Fiumara supported by generous grants from the U.S. National Science Foundation(CRI CI-P 569801 and CRI CI-NEW 572166)

  2. Background • Need • scant coverage of the world’s language • limits of current approaches • Inspirations – LibriVox, Zooniverse, GLG, etc. • Incentives • information, entertainment, self-expression, socializing, developing skills, demonstrating competence, competition, status, prestige, recognition, access to (HLT) services, contributing to a greater cause or good • Workforces & X-sourcing • recruiting, task scaling, assessing skills, multiple annotations, comparing • Workflows & Post-processing • NIEUW & its role in the effort • infrastructure • activities • portals: games, citizen science, language professionals Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  3. Inspiration: Great Language Game >16M judgments in 9 months >38M judgements extrapolated probably many more but only confusability data, no new annotations Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  4. Name that Language! Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  5. Game Parameters • Game Play: using bonus round to collect novel annotations • # moves, levels, ‘lives’ • reward for correct, penalty for incorrect - normally and in bonus round • frequency of bonus rounds • skip or answer before clip complete • # languages, # distractors, closed set • Data • language of clips relative to player’s • location • native language • performance • language of distractors relative to • all above • distance from target language • phonemically • in terms of family tree Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  6. Others: Language Squad seems easier than Great Language Game Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  7. Others: LingYourLanguage seems much more difficult than Great Language Game Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  8. LingoBoingo Portal • Portal - links • Authentication • Back-end • Publicity • analysis Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  9. Publicity: Plannedhat tip U. Essex • November: sites snapshot current # players, # annotations • December: LDC newsletter, social media; cross promotion among sites • January: LinguistList mailer (includes single post to FB, Twitter, G+) • February: SciStarter • March: Facebook direct • April: Philadelphia Science Festival (55,000 attendees to Carnival) • May: Twitter direct • June: Google AdWords Events Measures • Games • Items • Annotations Per Item • Countries • Lifetime Judgements • Average Judgements per Player • Average Lifetime Play • Monthly Active Users • Retention (months/weeks) • Throughput (hours/days) • User Performance (precision, recall, f) • System Performance (precision, recall, f) • with and without voting Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  10. Publicity: Actual • April • SciStarter • 4/4 project added • Philadelphia Science Fair • 4/28 • May • SciStarter • 5/15 promotion campaign to start • December • LDC • 12/6 Facebook and Twitter pages • 12/15 Newsletter • 12/18 “What’s New” on homepage • January • LinguistList • 1/22 Mailer • Facebook post • Twitter post • G+ post • February • SciStarter discussion started • March • SciStarter discussion continues Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  11. Sessions/Day & Outgoing Clicks PSF LDC LinguistList SciStarter Correlation with sessions received at: Tile Attack=.96 Zombilingo=.94 Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  12. Geographical Distribution Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

  13. Findings & Future • Findings • Still ‘intra-research-community’ • Not everyone who visits LingoBoingo plays a game immediately • Individual publicity events affect games differently. • Use decreases during weekends • Entropy but some cumulative effect apparent • To join: • game • resulting data shared with research community • track impact of publicity • Thanks to: • Massimo Poesio, Udo Kruschwitz, Jon Chamberlain, Chris Madge; Karën Fort, Bruno Guillaume; Mathieu Lafourcade for their collaboration Games4NLP Workshop, LREC 2018, 7 May, Miyazaki, Japan

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