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Survey of Procedural Content

Survey of Procedural Content. CSE 3541 Matt Boggus. Procedural Content Generation. Procedural generation refers to content generated algorithmically rather than manually. Why have procedural content? Replayability Scene variety Infinite levels Development time and costs.

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Survey of Procedural Content

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  1. Survey of Procedural Content CSE 3541 Matt Boggus

  2. Procedural Content Generation • Procedural generation refers to content generated algorithmically rather than manually. • Why have procedural content? • Replayability • Scene variety • Infinite levels • Development time and costs

  3. Development costs – facts and figures • Gran Turismo 5 budget: $60 Million [source] • Grand Theft Auto 5 budget: $266 Million [source] • Average AAA game development cost: $28 Million [source] • For comparison: • Movie budgets • Kick-Ass (2012) : budget of $28 Million • Television • Game of Thrones : budget approx. $60 Million [source]

  4. Development costs – facts and figures • How the Wii was born • Cost and Sales breakdowns • $60 price point – inflation and cost breakdown

  5. Procedural content in games

  6. Procedural generation algorithms

  7. Examples in commercial games

  8. Additional reading and resources • Procedural Content Generation for Games: A Survey • Direct Link to author’s preprint • ACM Digital Library Link • Essential facts about the computer and video game industry: Sales, demographics, and usage data • 2012 infographic

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