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Developing Best Practices for Innovative Technology Programming

Developing Best Practices for Innovative Technology Programming . Media MashUp. Institute of Museum and Library Services Nation of Leaders Demonstration Grant November 2008 – June 2010 An Outcome based project that the library community can learn from. Rethinking Programs.

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Developing Best Practices for Innovative Technology Programming

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  1. Developing Best Practices for Innovative Technology Programming

  2. Media MashUp Institute of Museum and Library Services Nation of Leaders Demonstration Grant November 2008 – June 2010 An Outcome based project that the library community can learn from

  3. Rethinking Programs • Do our programs respond to emerging needs of youth and education in 21st Century society? • What do we give up? Always painful choices – keep an eye on participant outcomes. • Do our library policies and plans support new programs? • Do our administrative practices support new programs, especially those that involve technology?

  4. Commitment Patience Persistence Risk Tolerance All it takes is a little …

  5. Benefits What are they? Who gets them?

  6. Libraries • Support youth development • Provide leadership opportunities • Maintain safe spaces for youth to express self and experiment • Build community of new users • Expand understanding of library role • Encourage literacy skills of all kinds

  7. Kids • Learn to solve problems • Get a new idea of what a library can be • Engage in collaborative work • Find a new group of friends • Learn to work outsidecomfort zone • Explore their creative selves

  8. After all, it’s for the kids …

  9. Make it happen at your library!

  10. All it takes is … Technology Tools Technology Capacity Community of Support Staff Skills Communications Marketing

  11. Attributes • Flexibility and Problem Solving • Courage • Willingness • Humility • Enthusiasm • Helpers

  12. Location and Support • Program hardware and software • Time to gather materials • Program place • Time to plan • Scheduling support • Tolerance

  13. Plan for Success • Set a goal • Low key, semi-structured • Age appropriate icebreakers • Culture of and expectation for sharing • Instruction, trials and exploration • Acknowledge kids who emerge as leaders

  14. Then bring on the kids …

  15. Teaching Techniques • Ask relevant questions • Redirect frustrated kids • Listen to needs • ENCOURAGE! • Model problem-solving strategies • Be a co-learner, make mistakes

  16. Ranier BeachSeattle Public Library

  17. Wilmette and Hennepin County Libraries

  18. Imaginon at the Charlotte Mecklenburg Library

  19. Memphis Public Library

  20. It won’t work at my library! • Off desk time • Volunteer recruitment • IT policies • Selling the program • Staff skills • Money • Space and equipment

  21. Leverage Resources Community Partners . . . SIM in Memphis, Library Foundation in Philadelphia, YMCA in Seattle, County Corrections in Charlotte, Science Museum in Minnesota Community Volunteers . . . Teen and adult

  22. Find out more Media MashUp check out the project’s newsletters, reports and documentation Scratch at MIT see what it’s all about, download the software, join the community

  23. Contact us

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