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Professional Preparation

IT Leaders: Bernie Dodge Pamela Amendola , Yingnan Chen, & Gretchen Hollingsworth EDIT 6100/Fall 2009/University of Georgia. Professional Preparation. Grew up in Waterbury, CT Graduated from Kennedy High School

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Professional Preparation

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  1. IT Leaders: Bernie DodgePamela Amendola, Yingnan Chen, & Gretchen HollingsworthEDIT 6100/Fall 2009/University of Georgia

  2. Professional Preparation Grew up in Waterbury, CT Graduated from Kennedy High School Awarded a scholarship to Worchester Polytechnic Institute where he earned his B.S. in Electrical Engineering Joined the Peace Corps and taught math in Bonthe, Sherbo Island, and Sierra Leone for two years Became interested in the systematic design of instruction while working at WPI on projects and programs designed to “humanize” technologists Earned an M.A. and Ph.D. in Instructional Design at Syracuse University Currently works as a professor of Educational Technology at San Diego State University (Dodge n.d.)

  3. Current Work Focuses on computer-based learning environments and the design, implementation, and evaluation of them Develops instructional simulations and games Serves on the EMINTS advisory board Developed the equation: Power= Attention x Depth x Efficency (P=AxDxE) and presented it at MacWorld 2007 Presented at NECC 2007: Can Technology Make Us Wise? (Dodge n.d.)

  4. Bernie Dodge’s Learning Equation P=AxDxE Developed this equation as a tool to examine the value of instructional technology tools Power= Attention x Depth x Efficency (P=AxDxE) Gaining the learner’s attention is most important, and games are often effective at this. Depth refers to the amount of processing involved on a scale of 0-100, 100 representing a great deal of synthesis, judgment, problem-solving or other higher-level processing and 0 representing basic recall. Efficiency represents how many brain minutes are spent learning the game as opposed to learning the actual content. Instructional time is best spent on content, so difficult games are not typically adopted due to the amount of wasted instructional time spent learning how to play the game. 100 is a perfect score. (Infinite Thinking Machine 2007)

  5. How the Webquest Began Created the Webquest in 1995: My students used my template to create their own interdisciplinary lessons. Soon after, Tom March used the structure to develop Searching for China, as part of his work for Pacific Bell's Education First initiative. I wrote Some Thoughts About WebQuests, an article for a distance education newsletter, and suddenly the idea began to catch on. That is how it all began” (Starr 2000).

  6. Original WebQuest Rubric by Bernie Dodge A Rubric for Evaluating WebQuests The WebQuest format can be applied to a variety of teaching situations. If you take advantage of all the possibilities inherent in the format, your students will have a rich and powerful experience. This rubric will help you pinpoint the ways in which your WebQuest isn't doing everything it could do. To check this rubric, please go to: http://asimov.coehs.uwosh.edu/~cramer/325syllabus/attachments/WebQuestRubric.pdf

  7. Video Presentation: What is a WebQuestDr. Bernie Dodge, professor of Educational Technology at San Diego State University, describes how he invented the WebQuest, why they're so useful for students and teachers, what a WebQuest is and isn't, and how to go about creating your own WebQuest(Please Keep your internet connected and click F5 to watch this video)

  8. More on Webquests Designed so learners are using information rather than wasting time looking for it Give the teacher and students structure for learning The five guiding principles (FOCUS) of a good WebQuest as identified by Dodge (2001) are: 1. F-Find great sites 2. O-Orchestrate your learners and resources 3. C-Challenge your learners to think 4. U-Use the medium 5. S-Scaffold high expectations

  9. Questions About The Future Of ITE-mail Interview With Bernie Dodge In November 2009, IDT Explorers team invited Dr. Bernie Dodge to participate our IT leader presentation project and consulted him a couple of questions about the future of IT. In the next few slides, you will see some of his insightful quotes we extracted from his reply and if you’d like to see the whole version of this email interview, please go to: http://docs.google.com/Doc?docid=0Aa4CNv3LXV2cZHdnd2c4Yl83ZG0ycjZrZDI&hl=en

  10. IDT Explorers: Where do you see the field of instructional technology/educational technology in five years? Bernie Dodge: In five years, it seems to me that that evolution will continue. Being eclectic, we'll absorb ideas and research that prove workable from cognitive science, game design, social media and (at some point) brain research. What would I like to see in five years? I think we're long overdue to embrace current communication technologies to support our own field. Every conference should be webcast and archived. We should see more tightly focused discussions and collaboration among individuals in our field with common interests. Within the next 5-10 years I think we'll see the reorganization of many institutions that are part of everyday life.

  11. IDT Explorers: What has been the most fulfilling or enjoyable part of your work in the field? Bernie Dodge: On a micro-level scale, I still get a thrill when I make something out of nothing. On a more career-level scale, I'm happy to be someone who thinks up structures that work to improve learning. The WebQuest model was the one that got legs and took off, but I've done the same thing repeatedly within my own courses and in other work I've done. It's gratifying to know that something I've done made ripples that changed classrooms and changed lives. To be a teacher is great. To be a designer who impacts teachers is even better. I blundered into this field when it was still new and I feel incredibly lucky.

  12. Professional Achievements Creator of the Webquest January 2000: eSchoolNews Total Impact List Profiled as a shaper of educational technology in the August 2000 Converge magazine 2000-2005 Educational Advisory Board for Cable in the Classroom FOCUS: Five Rules for Writing Great WebQuests Education World Interview Canter's Using the Internet to Enhance Teaching and Learning Disney/WNET WebQuest Online Workshop Four Nets for Better Web Searching Lessons Learned from the San Diego Microworlds Project (Dodge n.d.)

  13. References Dodge, B. (n.d.). Bernie Dodge’s permanent record. Retrieved November 8, 2009 from http://edweb.sdsu.edu/people/BDodge/index.htm Dodge, B. (2001). Five rules for writing a great webquest. Learning & Leading with Technology, 28(8), Retrieved November 8, 2009 from http://webquest.sdsu.edu/documents/focus.pdf Starr, L. (2007). [Interview with Bernie Dodge] Meet Bernie Dodge: The Frank Lloyd Wright of Learning Environments.Retrieved November 8, 2009 from the Education World website: http://www.noodletools.com/helpdesk/index.php?article=18&action=kb Infinite Thinking Machine. (2007). ITM extra: P=AxDxE. Retrieved 11/8/09 from http://www.infinitethinkingmachine.org/2007/03/itm-extra-p-x-d-x-e.html

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