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Virtual reality

Kristi Garrett AIL690: Seminar in Instructional Technology. Virtual reality. What is Virtual Reality? Facts and Statistics Advantages Disadvantages Virtual Reality Examples Sources Questions. Overview. Termed coined by Jaron Lanier in 1989 Artificial environment

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Virtual reality

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  1. Kristi Garrett AIL690: Seminar in Instructional Technology Virtual reality

  2. What is Virtual Reality? • Facts and Statistics • Advantages • Disadvantages • Virtual Reality Examples • Sources • Questions Overview

  3. Termed coined by Jaron Lanier in 1989 Artificial environment Experienced through the sight and sound senses Offers simulation for training and interactive activities What is virtual Reality?

  4. In 2007, the Associated Press and AOL reported: • 44% of adults play online • Second Life: • 180,000 residents by April 2006 • 13 million residents by March 2008 • Approximately 10 million people from the real world use Second Life Facts and statistics

  5. Highlights critical features Provides a different perspective and analysis Provides multiple media and formats Offer flexible opportunities for learning and demonstrating skills Advantages

  6. The experience in virtual reality does not always correspond to the experience of the ordinary world Virtual reality is not a concrete reality like a physical object (lack touch, feel, smell senses) Reduces ability to work in real world settings Encourages introvert behaviors Disadvantages

  7. TurnItIn tutorial using Captivate • Used as a training tool • Gives the viewer the feeling of one-on-one interaction • Available for instant replay • Deal or No Deal (rated 4.1 out of 5 of 316 votes) • Same use of theme music from the TV version • Virtual interaction with “The Banker” • Ability to select briefcases virtual reality examples

  8. AP and AOL Statistics: http://www.secretlair.com/index.php?/clickableculture/C183 • Second Life Statistics: http://www.uncp.edu/home/acurtis/NewMedia/CenterForTheStudyOfVirtualWorlds/CenterForTheStudyOfVirtualWorlds.html • TurnItIn: www.TurnItIn.com • Virtual Reality : • http://searchcio-midmarket.techtarget.com/sDefinition/0,,sid183_gci213303,00.html • http://www.evl.uic.edu/park/papers/VSMM01/park_distance.pdf Sources

  9. questions Thinking outside the box

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