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Learners and Learning

Explore different instructional design models and learning theories to design effective instruction. Discover the principles of Bloom & Gagné, Cybergogy, and e-learning design. Gain insights into behaviorism, cognitivism, and constructivism. Learn how technology can enhance learning. Discover the concept of engaged learning and how to apply Bloom's Taxonomy in e-learning. Discover Gagné's nine events of instruction. Explore the new learning theory of Cybergogy. Understand the importance of emotive and social factors in learning.

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Learners and Learning

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  1. Learners and Learning *pulled from loads of sites :0) A Quick Tour of Instructional Design Models and Learning Theories

  2. Designing Instruction… Or not… http://wejew.com/media/977/Seinfeld_History_Lesson/ http://www.dailymotion.com/video/xa83cm_snl-seinfeld-school-sketch_fun

  3. Our Roadmap… • Models: • Bloom & Gagné • Cybergogy • 6-C’s of Motivation • e-learning design • Theories: • Behaviorism • Cognitivism • Constructivism • Technology: • all kinds

  4. Models & Principles Review this Awesome site: Emerging Perspectives on Learning, Teaching & Tech

  5. What is Engaged Learning? http://edutechwiki.unige.ch/en/Cybergogy

  6. Bloom’s Taxonomy Cognitive and Affective Domain http://www.odu.edu/educ/llschult/blooms_taxonomy.htm

  7. Bloom’s Taxonomy Cognitive and Affective Domain Q: How would you change the design of your instruction to match each of these classifications in e-learning? Q: What do you want your students to do? Good link: http://www.odu.edu/educ/llschult/blooms_taxonomy.htm

  8. Bloom’s Taxonomy Links to learn more … Applying Bloom’s Taxonomy (sample verbs, questions stems, potential activities and products)http://www.teachers.ash.org.au/researchskills/dalton.htm Advice on Bloom’s, verb selection, effective questioning techniques from St. Edward’s University Center for Teaching Excellence http://www.stedwards.edu/cte/files/BloomPolygon.pdf Question cues for test items based on Bloom’s Taxonomy from University of Victoriahttp://www.coun.uvic.ca/learning/exams/blooms-taxonomy.html

  9. Gagné’s Nine Events of Instruction – Why Gagné? • Provide a framework for planning and delivering instruction • Works across differing types of learning outcomes • Intellectual skill • Cognitive strategy • Verbal information • Attitude • Motor skill

  10. Gagné’s Nine Events of Instruction • Getting Started: • 1. Gaining Attention • 2. Informing the Learner of the Objective(s) • 3. Stimulating Recall of Prior Learning • Delivering the Goods: • 4. Presenting Stimuli • 5. Guiding Learning

  11. Gagné’s Nine Events of Instruction • Checking for Comprehension: • 6. Eliciting Performance • 7. Providing Information • Taking it to The Next Level • 8. Assessing Performance • 9. Enhancing Retention and Transfer

  12. Gagné’s Nine Events of Instruction • Look for how the 9 events • fit different models of instruction and instructional design for your final group project – it will help you!

  13. New Learning Theory: Cybergogy for Engaged Learning (Wang & Kang, 2006; 2007) • Pedagogy: teaching methods for k-12 • Andragogy: for adults • Cybergogy: for online • Check this Wiki site out below:

  14. Emotive presence • expressing feelings of self, others, learning About Presence (the Lana example) • Social presence/visibility • presenting oneself as a “real person” in a virtual learning environment • Cognitive presence • sharing information and resources, and constructing new knowledge

  15. Sample Strategies • Designing engaging instruction • interactive, collaborative or solo and competitive • Facilitating online communication • Cultivating a better sense of self

  16. Course Design Framework Cognitive Factors • Prior knowledge/Experience • Achievement of goals • Learning activity • Cognitive/learning style Cognitive Factors Cognitive Load Theory Behaviorism Engaged Learning Emotive Factors • Feeling of self • Feeling of community • Feeling of learning atmosphere • Feeling of learning process Emotive Factors Social Factors Social Factors • Personal attributes • Context • Community • Communication Online Learning Environment Keller’s ARCS Constructivism Adult Learning Theory Social Constructivism

  17. Behaviorism Pavlov & Skinner • Overt behaviors that can be measured • Sequence of cues teach objectives • Use of positive and negative feedback • Common applications: • Behavior Modification • Reinforcement Schedules • Automaticity: Focus on repeating new behavior patterns until they become automatic

  18. Behaviorism Pavlov & Skinner Strengths Weaknesses • Teaching facts, simple procedures, concepts, and rules • Most successful when learning cues are same as the desired performance • Difficult to transfer to novel situations • Unpredictable result when stimulus is absent • No problem solving strategies

  19. Behaviorism Pavlov & Skinner • Not for a quiz… but think to yourself: • A scenario • where you would use • a Behaviorist approach in e-learning.

  20. Cognitivism Mental Maps • How we think is important is to how we learn. • There is an objective reality—a best way to do something • We create a mental map of reality and use that map to make decisions • To learn, we build mental maps (schemas) that are consistent with and modeled after those of an expert • Focus on internal knowledge structure, information processing, short term, long term memory

  21. Cognitivism Mental Maps Strengths Weaknesses • Skill transfer • Effective to teach • Complex behaviors • The best way to perform a task • Single way to perform within a specific population (company, military) • Rules or ways to think • Creates uniform behaviors • Assumes behavior is the only or best way

  22. Cognitivism Mental Maps • Again, think to yourself: • of cognitivist teaching in e-learning and • learning situations in your world.

  23. Constructivism Piaget, Dewey, Vygotsky • Common terms: • Inquiry-based, learning by doing, hands-on, collaborative • Assumptions: (based on Merrill) • Constructed from experience • Learning is personal interpretation and an active process • Situated in realistic settings • Share, common knowledge

  24. Constructivism Piaget, Dewey, Vygotsky Strengths Weaknesses • Effective to teach: • “real life” situations • solve novel problems • problem solving skills with multiple solutions • Supports development of metacognitive skills • Inefficient to teach: • Recall of facts • Memorization • Situations where there is a single way to perform • Difficult to evaluate learning objectively

  25. Constructivism Piaget, Dewey, Vygotsky • Yes, again - How do you use • Constructivist techniques now in online education ? • How might you in the future?

  26. Constructivism Piaget, Dewey, Vygotsky • Authentic, real scenario • Ill-defined problems • Collaborative problem-solving • Simulated problem-solving • Producing “real” products • Really cool site: • Anchored instruction • Jasper Woodbury Adventure Series http://peabody.vanderbilt.edu/projects/funded/jasper/default.html

  27. Think About This: As you select your final group project where will you use Behaviorist, Cognitivist Cybergogy, or Constructivist strategies, ? In what aspects of your instruction? How would you use these strategies in e-learning or hybrid classes or technology enhanced face to face classes?

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