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What is The Story Grammar Marker (SGM)?

What is The Story Grammar Marker (SGM)?. The Story Grammar Marker is a tool to help us tell, retell, and write stories. Developed by Mindwing Concepts, Inc. (Maryellen Rooney Moreau) Power Point Presentation by Kelly Llerandi 2009 . The Story Grammar Marker. Character Setting Kick Off

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What is The Story Grammar Marker (SGM)?

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  1. What is The Story Grammar Marker (SGM)? The Story Grammar Marker is a tool to help us tell, retell, and write stories. Developed by Mindwing Concepts, Inc. (Maryellen Rooney Moreau) Power Point Presentation by Kelly Llerandi 2009

  2. The Story Grammar Marker Character Setting Kick Off Feelings Plan Actions/Attempts ( the details) Consequence Resolution The Story Grammar Marker(SGM)Each symbol or icon on SGM represents an element of a story.

  3. Who is the story about? Think about: person, animal, or being age/gender physical description likes and dislikes personality The Character / The Face

  4. Where and When does the story take place? Think about the “ho-hum” day in the setting. The Setting/ The Star

  5. Kick-Off / The Shoe • The Initiating Event: • What good or bad eventhappened to the Character to cause him/her to do something? • Think about a football game and how the kick-off starts the game. • The Kick-Off is the part of the story that changes the typical or “ho-hum” day. • It’s a “ho-hum” day UNTIL…. • The Kick-Off is often something that one does not expect to happen.

  6. Internal Response: What are the Character’s feelings about what happened? Emotions, goals, intentions, or thoughts. (happy, sad, mad, surprised, disgusted, afraid, embarrassed, proud, lonely) Feelings / The Heart

  7. STOP - THINK What does the Character want to do? Think about the kick-off and the internal response? What does the Character want to achieve? The Plan / The Hand

  8. Initiating Event Feeling Words (happy, sad, angry, jealous, surprised, scared) Planning Words (want, decide, plan, desire, intend, need) Thinking verbs (know, realize, think, understand, remember, believe) Critical Thinking Triangle

  9. What action does the Character take to achieve the plan? Attempt 1 Attempt 2 Attempt 3 ….. May involve multiple plans, or attempts at the plan. The DETAILS … (To begin with, First, Then, Next, Furthermore, Finally) Attempts or Actions / The Rings

  10. What happened as a result of the Character’s plan and attempts? The “tie-up” As a result…. Direct Consequence / The Bow

  11. How does the Character feel about the direct consequence? Think about… - feelings - lesson learned - moral of the story Resolution / Hearts and Strings

  12. Face = Character Star = Setting Shoe = Kick-Off Heart = Feelings Hand = Plan Rings = Actions/Attempts Bow = Direct Consequence Hearts & Strings = Resolution Story Grammar Marker (SGM)

  13. You have now learned the icons that make up Story Grammar Marker (SGM). Use these icons to: - help you understand the elements in a story - recall information to retell a story - create / write your own story Story Grammar Marker

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