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Production pipeline Pertemuan 02

Production pipeline Pertemuan 02. Matakuliah : UO656 / DKV IV Tahun : 2009. Production pipeline. Production pipeline. development. Initial planning stages, story development, character design, art directing, storyboards. pre production.

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Production pipeline Pertemuan 02

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  1. Production pipelinePertemuan 02 Matakuliah : UO656 / DKV IV Tahun : 2009

  2. Production pipeline

  3. Production pipeline development Initial planning stages, story development, character design, art directing, storyboards pre production Production planning, dialogue, 3d modeling, texturing, character setup production Production stage, animation, lighting, rendering, FX post production Music & audio, final editing, titling, marketing 4

  4. story character Art direction storyboards Production planning Sound Effects & Music Vocal tracks Titles & Credits 3d animatic Marketing & Distributing Layout Animation Lighting n Rendering FX Compositing Modelling Texture Mapping Character Setup production pipeline Story reel development pre production production 5 post production

  5. our production schedule 01 02 03 04 05 06 07 08 09 10 11 12 13 development pre production production postpro 15% P1 15% P2 20% P3 45% FP story storyboard reel char design envi design modelling texture rig+skin morph 3Danimatic animation light setup rendering audio 6 video editing

  6. Day 01 assignment • Create a short story idea ! • Title, Synopsis of your story • Character, character description (simple sketch, many alternatives) 7

  7. assignment sample • Silhouette by Amber Rudolph and Tonya Noerr • Musical animation inspired by Beethoven’s Sixth Symphony in Allegro. • The story takes place at night. There is a music box on top of a dresser in a young woman’s room. As the music box opens, the tune of Beethoven’s Sixth Symphony in Allegro is heard. The ballerina comes to live and dances to the music. As the music intensifies, her shadow on the wall begins to take on its own personality. The shadow continues to grow larger and frightening until its finally pops out on the wall and takes on three-dimensional form. The ballerina backs up in fear, but the shadow continues to toward to her in a similar style of movement. When the ballerina finally reaches the point of being trapped by her shadow, she realizes that the shadow is not really attacking her, but mimicking her movement. At this point of realization, she begins moving toward the shadow and overcoming her fear by taking control. As she takes control of the shadow, the shadow begins to shrank and eventually fades away, an her fear is conquered. 8

  8. Character design study : ballerina assignment sample

  9. Character design study : villain: the shadow assignment sample 10

  10. day 02 Breakdown your story! Character development & design Environment design, Art directing & visual style 11

  11. Breakdown your story! • Script breakdown : • Scene : sets or location where the action occurs • Shoot : camera sets for your scene • Character, environment & properties breakdown • Shoot list & storyboard 12

  12. Script elements • Titles • Set (EXT, INT, DAY, NIGHT, etc) • Setting description • Editing instruction (cut to, dissolve to, etc) • Camera/scene type/cinematography (LS, CU, MCU, etc) • Character • Dialogue (or OS) • Character’s expression 13

  13. Script 14

  14. script 15

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  19. shoot list 20

  20. character style • Realistic, semi realistic, cartoon, abstract ? • Human, semi human, animals, plants, vegetable, monsters, robots, inanimate objects, abstracts ? 21

  21. character style samples 22

  22. character style samples 23

  23. character style samples 24

  24. character types • Protagonistmain character, not always hero, not always perfect (believable) • Partner, antagonist, object of desire Partner  shrek & donkey, spongebob & pattrick, lilo & stitch Antagonist  villain, lex luthor, big AL (toy story), dr.Evil (austin powers) Object of desire  kidnapped princes, rescuing people in fire, etc • Supporting rolessupporting character for protagonist or antagonist • Minor charactersadditional characters, don’t have direct contact with main characters • Extraminor obstacles, crowds, etc 25

  25. character development & design • Build your character resume (biography) • Important elements for audience connection and to get audience attention to whole of your short movie • Name? Age? Size? Where did he come from? Favorite food? Favorite hobby? Biggest fear? etc • Simple & exaggerate • Simplify your character in design and personality. • Let the audience know your character’s personality from its visual design. • Do not shows the details of your character when you don’t need it on your story. • Exaggerate to clarity its characterization. 26

  26. Character biography 27

  27. Character biography 28

  28. Character biography LULU LULU adalah putri tunggal dalam keluarganya. Ia dan ibunya adalah pendatang di desa pahlawan. Ibunya seorang penari dan ayahnya adalah seorang koki kapal pesiar jadi jarang pulang ke rumah. LULU cantik seperti ibunya, berkulit putih pucat dan berwarna dominan merah (pakaian dan bandonya), rambut model Bob, memakai stoking putih dan bersepatu coklat. Ia memiliki asesori bel kecil di kakinya, membuat suara denting apabila sedang mendekati kita. Memiliki peliharaan landak betina bernama JING. LULU selalu penuh rasa ingin tahu sehingga menyebabkan ia banyak bertanya dan lebih jauhnya ia selalu ingin tahu urusan orang. Kreatif dan inovatif. Penuh Energi, selalu dalam keadaan gerak, sikap diam membuatnya mengantuk. Antusias tapi kadang tidak logis. Sifat lugu dan polos membuatnya tak mampu berbohong tapi LULU cukup mahir dalam berakting. Spontan dan ekspresif. Moodnya cepat sekali berubah, selalu berhati riang. Ceroboh dalam bertindak dan berbicara. Berteman dengan siapa saja. Suka beramai-ramai dan juga suka menikmati kesendiriannya. lemah pujian. Selalu menjadi diri sendiri. 29

  29. character development tools • Namesdescriptive, indicate species, profession, personality, nationalityroger rabbit, luxo jr, mr.potato head, martin the martian, etc • Words (text, narration, speech) supporting character behavior, for introduction or end of film • Designgive the audience visual clues of your character • Behavior give it exaggerated mannerism 30

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  37. sliding scale of your character 38

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