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Beyond the Turing Test

Beyond the Turing Test. Tom Ray ATR HIP Labs, Kyoto Zoology Department University of Oklahoma. The Turing Test. The Turing Test suggests that we can know that machines have become intelligent when we can not distinguish them from human, in free conversation over a teletype. The Turing Test.

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Beyond the Turing Test

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  1. Beyond the Turing Test Tom Ray ATR HIP Labs, Kyoto Zoology Department University of Oklahoma

  2. The Turing Test • The Turing Test suggests that we can know that machines have become intelligent when we can not distinguish them from human, in free conversation over a teletype

  3. The Turing Test • The Turing Test suggests that we can know that machines have become intelligent when we can not distinguish them from human, in free conversation over a teletype • The Turing Test is one of he biggest red-herrings in science

  4. Early Cinema • It reminds me of early cinema when we set a camera in front of a stage and filmed a play. • Because the cinema medium was new, we didn’t fully understand what it is and what we can do with it.

  5. The Nature of the Medium • We didn’t understand the nature of the medium of cinema. • We are almost in the same position today with respect to the digital medium.

  6. Spaces • Over and over again, in a variety of ways, we are shaping cyberspace in the form of the 3D material space that we inhabit. • But cyberspace is not a material space and it is not inherently 3D.

  7. A place for the mind • I have heard it said that cyberspace is a place for the mind, yet we feel compelled to take our bodies with us. • 3D virtual worlds and avatars are a manifestation of this. • Why do these worlds look and function as much as possible like the real thing?

  8. Virtual Tower Records Store • I have seen virtual worlds where you walk down streets lined by buildings. • In one I saw a Tower Records store, whose front looked like the real thing. • You approached the door, opened it, entered, and saw rows of CDs on racks, and an escalator to take you to the next floor.

  9. Virtual Tower Records Store • I have seen virtual worlds where you walk down streets lined by buildings. • In one I saw a Tower Records store, whose front looked like the real thing. • You approached the door, opened it, entered, and saw rows of CDs on racks, and an escalator to take you to the next floor. • Just Like The Real Thing!

  10. Alpha World • I saw a demo of Alpha World, built by hundreds of thousands of mostly teenagers. • It was the day after Princess Diana died, and there were many memorials to her, bouquets of flowers by fountains, photos of Diana with messages.

  11. Alpha World • I saw a demo of Alpha World, built by hundreds of thousands of mostly teenagers. • It was the day after Princess Diana died, and there were many memorials to her, bouquets of flowers by fountains, photos of Diana with messages. • It looked Just Like The Real memorials to Diana.

  12. Why? • I wondered, why do these worlds look and function as much as possible like the real thing?

  13. We can do anything • This is cyberspace, where we can do anything. • We can move from point A to point B instantly without passing through the space in between. • So why are we forcing ourselves to walk down streets and halls and to open doors?

  14. A Different Physics • Cyberspace is not a 3D Euclidean space. • It is not a material world. • We are not constrained by the same laws of physics, unless we impose them upon ourselves.

  15. Liberate our Minds • We need to liberate our minds from what we are familiar with, before we can use the full potential of cyberspace. • Why should we compute collision avoidance for avatars in virtual worlds • when we have the alternative to find out how many avatars can dance on the head of a pin?

  16. Artificial Intelligence • A machine might exhibit an intelligence exactly like and indistinguishable from humans (Turing AI) • Or a machine might exhibit a fundamentally different kind of intelligence, • like some science fiction alien intelligences.

  17. Sample Size of One • Everything we know about life is based on one example of life: Life on Earth • Everything we know about intelligence is based on one example of intelligence: Human Intelligence • This limited experience burdens us with preconceptions, and limits our imaginations

  18. Thought Experiment • We are all robots • Our bodies are made of metal and our brains of silicon chips • We have no experience or knowledge of carbon based life, • not even in our science fiction

  19. This stuff? • Now one of us robots comes to our physics seminar with a flask of methane, ammonia, hydrogen, water, and some dissolved minerals. • The robot asks: “Do you suppose we could build a computer from this stuff?”

  20. The Engineers Solution • The engineers among us might propose nano-molecular devices with fullerene switches, or even DNA-like computers. • But I am sure that they would never think of neurons. • Neurons are astronomically large structures compared to the molecules we are starting with

  21. The Carbon Medium • Faced with the raw medium of carbon chemistry, and no knowledge of organic life, • we would never think of brains built of neurons, • supported by circulatory and digestive systems, • in bodies with limbs for mobility, • bodies which can only exist in the context of the ecological community that feeds them.

  22. The Digital Medium • We are in a similar position today as we face the raw medium of digital computation and communications. • The preconceptions and limited imaginations deriving from our organic-only experience of life and intelligence, • make it difficult for us to understand the nature of this new medium, and the forms of life and intelligence that might inhabit it

  23. Going Beyond? • How can we go beyond our conceptual limits, • find the natural form of intelligent processes in the digital medium, • and work with the medium to bring it to its full potential, • rather than just imposing the world we know upon it by forcing it to run a simulation of our physics, chemistry, and biology?

  24. Evolution • In the carbon medium it was evolution that explored the possibilities inherent in the medium, and created the human mind. • Evolution listens to the medium that it is embedded in. • It has the advantage of being mindless, • and therefore devoid of preconceptions, • and not limited by imagination.

  25. Digital Nature • I propose the creation of a digital nature. • A system of wildlife reserves in cyberspace • in the interstices between human colonizations, • feeding off of unused CPU-cycles • and permitted a share of our bandwidth

  26. Spontaneous Digital Evolution • This would be a place where evolution can spontaneously generate complex information processes, • free from the demands of human engineers and market analysts telling it what the target applications are. • A place for a digital Cambrian explosion of diversity and complexity

  27. Prospecting Digital Nature • Digital naturalists can then explore this cyber-nature in search of applications for the products of digital evolution, • in the same way that our ancestors found applications among the products of organic nature, such as: rice, wheat, corn, chickens, cows, pharmaceuticals, silk, mahogany. • But, of course, the applications that we might find in the living digital world would not be material, they would be information processes.

  28. The Emergence of a “Natural”Artificial Intelligence • It is possible that out of this digital nature, • there might emerge a digital intelligence, • truly rooted in the nature of the medium, • rather than brutishly copied and downloaded from organic nature. • It would be a fundamentally alien intelligence, • but one which would complement rather than duplicate our talents and abilities

  29. Evolution of Digital Organisms

  30. Evolution in the Organic Medium • Evolution by natural selection on Earth has organized the form and process of matter and energy from the molecular level up through the ecosystem level

  31. ~ 12 Orders of Magnitude • The organization generated by evolution spans about twelve orders of magnitude of scale • from the molecular to the ecosystem level

  32. Each Level of Scale • At each level of scale, there are richly organized structures and processes

  33. Hierarchical • At each level of scale, the structures are built hierarchically from the structures of the level below

  34. Built by Evolution • All of this rich hierarchically organized structure through twelve orders of magnitude of scale, • was built by the process of evolution by natural selection embedded in the medium of carbon chemistry.

  35. Other Planets – Other Media • However, in theory, the process of evolution is neither limited to occurring on the Earth, nor in carbon chemistry. • Just as it may occur on other planets, it may also operate in other media, such as the medium of digital computation. • And just as evolution on other planets is not a model of life on Earth, nor is natural evolution in the digital medium.

  36. A Different Physics • The digital medium is not a material medium. • It is a logical, informational medium. • The digital medium does not exhibit the laws of thermodynamics. • Cyberspace is not a 3D Euclidean space. • We are not constrained by the same laws of physics, unless we impose them upon ourselves.

  37. Evolution Sees the Medium • Evolutions sees the medium that it is embedded in. • In the organic medium, evolutions sees the laws of conventional chemistry and physics. • In the digital medium, evolution sees the logic of the machine code, the rules of the operating system, and the structure of memory, • as a surrogate physics and chemistry.

  38. The Hardware is Invisible • Embedded within the digital medium, evolution can not see the hardware from which the computer is constructed. • Mechanical switches, vacuum tubes, transistors, integrated circuits, • all look the same to evolution if they implement the same logic. • Evolution only sees the logic.

  39. Digital Time • A computer built from integrated circuits will be faster than one built from mechanical switches. • But the unit of time is the CPU clock cycle. • From within the digital medium, evolution can not tell if it is a second or a nanosecond

  40. Topology of Cyberspace • Cyberspace is not a Euclidean space. • There is no obvious distance metric. • How can we analyze the topology?

  41. Time is Distance? • The time that it takes to move data between two points might serve as a distance metric. • Within the (flat) RAM memory of a single computer, all pairs of points are equidistant. • Points in cache memory are closer together. • Points on disk memory are farther apart. • Distances between machines depend on network topology and traffic conditions.

  42. Conditions for Darwinian Evolution • Self-replicating entities • Turn-over of generations • Genetic inheritance • Genetic variation

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