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Texture/ Still Life

Texture/ Still Life. Finding texture in a photo. Texture is tactile not visual Shiny metal is visual Driftwood is texture Definition Normally a relatively small scale surface characteristic that is associated with tactile quality. Lack of texture. Texture. Still Life.

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Texture/ Still Life

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  1. Texture/Still Life

  2. Finding texture in a photo • Texture is tactile not visual • Shiny metal is visual • Driftwood is texture • Definition • Normally a relatively small scale surface characteristic that is associated with tactile quality.

  3. Lack of texture

  4. Texture

  5. Still Life • Pose an object(s) that has a tactile quality. • Side lighting will help illuminate the texture, but • Heavy texture, posed, will have the same effect.

  6. What is still life? • Typically we think of still life as indoor and posed. • Flowers, bowl of fruit, tea kettle, sea shells on a table. • For our purposes we will not shoot indoors because we would need flash. • The following examples are indoors and have extraordinary lighting.

  7. Example of still life

  8. Our Still Life • First, the subject is outdoors. • The subject(s) is (are) posed. • At least it is still permanently” posed • Directional lighting from the side to create shadows to the left or right. • Examples follow…

  9. Noon

  10. Late in day-directional light

  11. See texture in the wall or cobblestone

  12. One can almost feel the braids on the rope. However, the DOF is too shallow. Shoot at f/11 or f/16!

  13. How is texture created? • What type of light would create the most texture? • Directional lighting • From a low angle. Early morning or late afternoon. • Look at the available shadows. • Sharp edge is direct • Soft edged is diffused

  14. Mid day photo, little texture because lighting is directly overhead

  15. Side lighting – lots of texture

  16. More on light • Direct or directional light creates HIGH CONTRAST (lots of black and white tones) shadows and highlights. • Diffused or soft light produces LOW CONTRAST (gray tones) shadows and highlights. • Observe the kind of shadows on your subject. Try to find subjects with lots of different tones. Remember not to shoot directly into your light source.

  17. Front lighting – using on-camera flash. Face is flat.

  18. “Loop” lighting From the side. Face is 3D.

  19. Diffused because of clouds. A wonderful photo, but No texture.

  20. Back lighting. Nice photo but NO texture.

  21. Directional side lighting in the late afternoon.

  22. Consider the time of day. • Early morning and very late afternoon • Create natural side lighting • Enhances the texture

  23. 9:30 a.m.-Little Texture

  24. 1:00 p.m. no texture

  25. 6:20 p.m. closer, more texture

  26. Again: midday, sun overhead

  27. Again, just before sundown

  28. Step by step • Locate an interesting subject. Photograph the subject from different angles. • Photograph more than one subject. • All exposures for this ( and most others) must be outdoors. • No flash. • Fill the frame with your texture(s). • Don’t use smooth surfaces for this assignment.

  29. Other help • Don’t stand back from your subject. A tree in the distance has no texture. • Don’t use dirt (sand dunes are different) or tree bark

  30. Be careful of back focus and missing your subject. Double check your focus, then check it again. Bracket each photo. Correct; one faster; one slower

  31. Grading-2 different negatives • Uniqueness of the subject. Would you put this on your wall? • Effective lighting to create texture. • Overall image quality . • Is the image sharp? • Image must be “spotted”. We’ll get that training next week. • Two final images and contact sheet, all 8x10. • EXTRA CREDIT: Turn in a third 8x10 • Contrast be used with allfinal prints.

  32. Sample Texture

  33. Midday, Flat lighting

  34. Minutes before sundown-No Filter

  35. Not the waiter, look at the walls

  36. Contrast Filters

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