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MULTI OFFENSE PLAYBOOK - 3-4 DEFENSIVE PLAYBOOK - RANDY ALBANO

MULTI OFFENSE PLAYBOOK - 3-4 DEFENSIVE PLAYBOOK <br>PLAYERS PLAYBOOK HIGH SCHOOL OFFENSE - DEFENSE

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MULTI OFFENSE PLAYBOOK - 3-4 DEFENSIVE PLAYBOOK - RANDY ALBANO

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  1. P.12 P.3 P.4 P.5 P.2 P.12 ANDERSON OFFENSIVE PLAYBOOK Player 3-4 DEFENSE PLAYBOOK P.78 P.37 P.14 P.15 P.13 P.27 P.39 P.45 P.44 P.49 P.47 P.95 P.88 P.90 P.114 P.106 1 P.61 P.73 P.78 P.58 P.55

  2. HUDDLE/PLAY CALL/CADENCE TEAM HUDDLE Q T G C G T X T Y F Z PLAY CALLING • LINE VARIATION OR SHIFT CALL • FORMATION • MOTION IF ANY OR FORMATION VARIATION • PLAY CALL • CADENCE CADENCE • AUTOMATIC • SET • COLOR • 91 • COLOR • 91 • HIKE SAMPLE PLAY CALLING • I SLOT RIGHT PW 2 RIGHT • JUMP PRO LEFT X-SLANT • GUN SPREAD RIGHT MOTION 90 SLANT/ARROW HUDDLE VARIATIONS • NORMAL – 7 YDS DEEP FROM LOS • INDY – NO HUDDLE PLAY CALLED FROM WRIST COACH • NASCAR(SPREAD) – NO HUDDLE LINE UP AND CALLED FROM SIDE • HEAVY(PW TEAM)- NO HUDDLE CALLED FROM SIDE 2 BACK TO OFF. INDEX

  3. PERSONEL PERSONNEL GROUPINGS GROUP 00 FIVE RECEIVERS NO BACKS NO TE’S 10 ONE BACK ZERO TE’S 11` ONE BACK ONE TE 12 ONE BACK TWO TE’S 21 TWO BACKS ONE TE 22 TWO BACK TWO TE’S 23 TWO BACKS TWO TE’S 31 THREE BACKS ONE TE • THREE BACKS TWO TE’S 32 HEAVY - BRING BIGGEST LINEMEN 3 BACK TO OFF. INDEX

  4. HOLES NUMBERING – SKILLED IDENTIFICATION LETTERS LEFT SWEEP RIGHT SWEEP 4 0 6 0 2 2 4 8 8 3ft 2ft 2ft 2ft 2ft X X X X X Y Y Y Y Y Y X X Y X X Y Y Z Q T Z Z Z T T Q Q Q Q Q Z T Q Z Z T Z PERSONNEL BASE FORMATIONS Q 21 Personnel 11 Personnel F F F F F F Z Q F F F T T T T 32 Personnel (32 HEAVY) 10 Personnel 31 Personnel 12 Personnel 22 Personnel • 30 Personnel 4 BACK BACK TO OFF. INDEX

  5. FORMATION BASE DIFFERENT BACKFIELD SETS ALL FORMATIONS TO RIGHT X Y X Y Q Z Q Z T F T F RIGHT O-RIGHT X Y X Y Q Z Q Z WEAK RIGHT Q F T F OVER RIGHT T X Y X Y Q Z Z Q F F GUN STRONG RIGHT I-RIGHT T T FORMATION PRO DIFFERENT BACKFIELD SETS ALL FORMATIONS TO RIGHT X Y X Y Q Z Q Z T F T F PRO RIGHT O- PRO RIGHT X Y X Y Z Q Z GUN WEAK PRO RIGHT Q F T F OVER PRO RIGHT T X Y X Y Q Z Q Z F F STRONG PRO RIGHT I-RIGHT T T 5 BACK TO OFF. INDEX BACK

  6. FORMATION FORMATION SLOT DIFFERENT BACKFIELD SETS DIFFERENT BACKFIELD SETS ALL FORMATIONS TO LEFT ALL FORMATIONS TO LEFT X Y X Y Z Q Z Q F T T F SLOT LEFT O- SLOT LEFT X Y X Y Z Q Z Q OVER SLOT LEFT T F STRONG SLOT LEFT F T X Y X Y Z Q Z Q F F WEAK SLOT LEFT I-SLOT LEFT T T FORMATION TWINS DIFFERENT BACKFIELD SETS ALL FORMATIONS TO LEFT X Y X Y Z Z Q Q T F T F TWINS LEFT O- TWINS LEFT X Y X Y Z Z Q Q T STRONG TWINS LEFT F F OVER TWINS LEFT T X Y X Y Z Z Q Q F F WEAK TWINS LEFT I-TWINS LEFT T T 6

  7. FORMATION BACKFIELD SET FORMATION ALL FORMATIONS TO LEFT NEAR UNDER CENTER Y X X Y F Q F Z Q Z T NEAR SLOT LEFT I NEAR- TWINS LEFT T Y X Y X Z Q Z F F Q T OVER NEAR PRO LEFT I NEAR LEFT T X Y X Y Z Q F Z Q F T I NEAR SLOT LEFT I NEAR PRO LEFT T BACKFIELD SET FORMATION FORMATION ALL FORMATIONS TO LEFT FAR UNDER CENTER Y Y X X Q F F Q Z Z T FAR SLOT LEFT T OVER FAR TWINS LEFT Y X Y X Z F Q Z F Q I FAR PRO LEFT T I FAR LEFT T X Y Y X Q F Q Z Z F T T FAR TWINS LEFT OVER FAR SLOT LEFT WIDE 7

  8. FORMATION BACKFIELD SET FORMATION ALL FORMATIONS TO LEFT GUN NEAR T LOCATION DETERMINE BY PLAY CALL Y Y X X F F Z Z Q T T Q GUN NEAR SLOT LEFT GUN NEAR- TWINS LEFT Y X Y X Z Z F F Q T Q GUN NEAR PRO LEFT T GUN NEAR LEFT X Y X Y Z T F F Z Q Q GUN PISTOL NEAR SLOT LEFT GUN DBL NEAR LEFT T BACKFIELD SET FORMATION FORMATION ALL FORMATIONS TO LEFT GUN FAR T LOCATION DETERMINE BY PLAY CALL Y Y X X F F Z Z Q T GUN FAR SLOT LEFT T Q GUN FAR- TWINS LEFT Y X Y X Z F Z F T Q Q GUN FAR PRO LEFT T GUN FAR LEFT X Y X Y T F F Z Z Q GUN FAR SPREAD LEFT Q GUN PISTOL FAR SLOT LEFT WIDE T 8

  9. FORMATION F- ONE BACK FB SINGLE BACK ALL FORMATIONS TO RIGHT X Y X Y T Q Z Q T Z SPREAD RIGHT F F DOUBLE FLANKER RIGHT X Y X Y Q T Z Q T Z F BUNCH RIGHT F TRIO RIGHT X X Y Y T Q Z T Q Z F F DOUBLES DOUBLE TWINS X X Y Y T Q Z T Q Z F F WING RIGHT SHOOT 9 BAC

  10. FORMATION T- ONE BACK TB SINGLE BACK ALL FORMATIONS TO RIGHT F Y X Y X Q Z Q F Z T FROSTY RIGHT ACE RIGHT T X Y X Y Q F Z Z Q F T FREEZE RIGHT FANG RIGHT T X X Y Y F Q Z F Q Z DOUBLE SPLITS DUCES T T X X Y Y F Q Z F Q Z ON F CALL F ALWAYS AWAY FROM Z T T BANG WING F X Y Y X F Z Q F Q Z T T TWINS RIGHT F PRO RIGHT F 10 BAC

  11. EMPTY X Y F Y F T Z X T Z EMPTY TRIO EMPTY TRIO SWITCH X F Y Y Z T Z x t F EMPTY SWITCH EMPTY RIGHT x F X Y T Z Y t Z F EMPTY TRIPS RIGHT EMPTY TRIPS SWITCH 11 BACK TO OFF. INDEX

  12. FORMATION VARIATIONS CALLS IF VARIATION IS BEFORE FORMATION IT IS A SHIFT X Y X Y Z Q Z F T F T F FLEX-TE LINES UP 3YDS OUTSIDE TACKLE PRO RIGHT FLEX TIGHT- SE(X) LINES UP IN TEPOSITION PRO RIGHT TIGHT X X Z Y Z Y F Q F T F T WIDE – TE LINES UP 10 YDS OUTSDE TACKLE I-PRO RIGHT WIDE SWITCH – TWO REC. SIDE SWITCH – LOS MOVES OFF LOS - OFF LOS ON LOS RIGHT SWITCH T Y X T Y X Z Z Q F T F T F TARZAN – LINE VARIATION – UNBALANCE TACKLE MOVES TO CALLED SIDE TARZAN RIGHT TAX – TE & SE ON SAME SIDE TAX RIGHT 12 BACK TO OFF. INDEX

  13. MOTIONS JET MOTION – Z WILL GO ON 91 AND EITHER RECEIVE OR FAKE FROM QB – FB WILL FAKE ON MOTION SIDE UNLESS PLAY DICTATES OTHERWISE X Y X Y Z Q Z F T F T F RIGHT/LEFT SHORT MOTION PRO RIGHT/LEFT MOTION X Y X Y Z Q Z F F F T T OVER RIGHT/LEFT T-MOTION OVERPRO RIGHT/LEFT SEAL MOTION X Y X Y Z Q Z F T Q F GUN FAR PRO RIGHT F BLOCK-MOTION I RIGHT/LEFT OUT-MOTION T MOTION – TOUCH QB AS YOU PASS ANGLE BACK SLIGHTLY SHORT- RUN DIRECTLY AT FB BUTT FULL SPEED OUT – RUN AWAY FROM QB ANGLE BACK SLIGHTLY HALF – RUN AND TOUCH QB THEN GO BACK DIRECTION YOU CAME SEAL – SLOW JOG TOWARDS QB NEVER GET PAST TACKLE JET – FULL SPEED AT QB –QB WILL TIME MOTION FOR AN RUN OR FAKE OF SWEEP BLOCK – BLOCK MOTION IS A SLIDE MOTION INSIDE THE TACKLES WHICH SETS YOU UP TO LEAD BLOCK MOTION IS ALWAYS DIRECTED TO Z UNLESS LETTER OF POSITION PRECEDES MOTION CALL 13

  14. SHIFTS SHIFT CHANGE X X Y Y Y Y X Z Z F Z Q T F T F SHIFT RIGHT TE LINES UP ON OPPOSITE SIDE THEN SHIFTS TO CALL POSITION CHANGE PRO LEFT– LINE UP IN FORMATION OPPOSITE OF CALL THEN GO TO CALLED FORMATION JUMP MOVE X Y Z Y X X Y Z Q F T Z Z T Y Q F T F F F T MOVE TRIO LEFT - START OUT IN O BACKFIELD WITH TE BEHIND QB – Z LINES UP ON LOS(R) AND X LINES UP ON LOS(L) THEN GO TO CALLED FORMATION JUMP I RIGHTJUMP GUN TO UNDER CENTER OR VICE VERSA UNDER CENTER TO GUN-----SHIFTS TO CALL POSITION BUDGE TRANSFER Y Y Y X X X Z F Z T T Q Q T F Z F T F TRANSFER WING RIGHT RB & FB LINES UP OUTSIDE TACKLES WITHIN 5 YARDS THEN GO TO CALLED POSITION FB ALWAYS GOTO RIGHT AND RB GO LEFT – TE IS WIDE ON CALLED SIDE - Z & X WILL BE WITHIN 5 YDS OF CALLED POSITION OF FORMATION BACK BUDGE OVER RIGHT RB & FB LINES UP OUTSIDE TACKLES WITHIN 5 YARDS THEN GO TO CALLED POSITION FB ALWAYS GOTO RIGHT AND RB GO LEFT 14 BACK TO OFF. INDEX

  15. LINEMENBLOCKING SCHEMES BACK BACK TO OFF. INDEX

  16. LINE CALLS Y Y Y Y Y Y Q Q Q Q Q Q GAP F F F F GAP LEFT F F T T T T T T 2 0 2 1 4 0 2 2 4 3 2 4 1 1 2 2 2 1 2 3 2 3 3 1 3 3 2 3 1 1 0 0 3 1 1 1 0 4 3 3 1 2 THIS COULD ALSO BE UNO CALL FOR PW 2/4 GAP CALL ACCORDING TO PLAY SIDE TAKES AWAY ALL PULLS GAP RIGHT ZORRO CALL MADE BY CENTER MEANS ZONE IT ALL PULLS ARE CANCELLED PW PLAY BECOMES 52 ZONE X UNO CALL BY GUARD PW 4 LEFT SWITCH CALL MADE WHEN A TO ANOTHER LINEMAN THAT CAN NOT GET TO ASSIGNED BLOCK – SWITCH ASSIGNMENTS 16 BACK TO OFF. INDEX BACK

  17. COUNT RULE Y Y Y Q Q Q F F F T T T 1 1 3 3 0 2 3 2 0 2 3 2 0 3 3 1 1 2 2 1 1 ODD FRONT EVEN FRONT 2 BACKSIDE FRONTSIDE 4-4 FRONT BACK TO OFF. INDEX 17

  18. FST; COUNT #2 BST: COUNT #1 CENTER: COUNT #0, 4-4 ES ILS BST 3 TECH BSG: COUNT #1 BST: COUNT #2 TE: COUNT#3 18 BACK TO OFF. INDEX

  19. ZONE BLOCKING DETERMINE YOUR ASSIGNMENT: Zone blocking BEGINS with assigning everyone a MAN( COUNT RULE). C responsibility # 0 OG’s responsibility # 1 OT’s responsibility # 2 Y,Z OR F responsibility # 3 2. DETERMINE WHETHER YOU ARE COVERED OR UNCOVERED: (covered means a defender is on the LOS on any part of your body! If there is a question, clarify with blocking call)_. If you are UNCOVERED – ZONE WITH YOUR TEAMMATE TO PLAYSIDE. If you are COVERED, look at your backside teammate If backside teammate is UNCOVERED, zone with him (he will combo with you to LB) If backside teammate is COVERED, man block (no help from him) IMPORTANCE OF PRESNAP LOOK AND UNDERSTANDING TECHNIQUE OF DEFENDER: A CRUCIAL phase of teaching zone blocking is for the uncovered man to know the TECHNIQUE of the DLM on his covered play side teammate (covered man can use CALLS to indicate this). EXAMPLE (I'm the RG & uncovered): If my P/S teammate has a man on his INSIDE SHOULDER - it is 90% certain that I will END up on him. If there is a man HEAD UP on him - it is 50% (or better) that I will END up on him. If there is a man on his OUTSIDE SHOULDER - odds are only about 10% that I might END up on him. (NOTE: "END UP" meaning that the other man comes off on LB). 19

  20. FST: COUNT #2, MAN ON ANGLE AWAY BLOCK LB FSG: COUNT #1. MAN ON ANGLE AWAY BLOCK LB CENTER: COUNT #0 4-4 PS, MAN ON ANGLE AWAY BLOCK LB BSG: Zone BLOCK BST: Zone BLOCK TE: COUNT #3. 20 BACK TO OFF. INDEX

  21. FST: COUNT #2, BLOCK DOWN 3 TECH FSG: COUNT #1, LOOP 3 TECH CENTER: COUNT #0. MAN ON LOS 5 BSG: PULL 1ST MAN PAST CENTER ON LOS BST: COUNT #2 FST: COUNT #2, BLOCK DOWN 3 TECH FSG: COUNT #1, LOOP 3 TECH CENTER: COUNT #0. MAN ON LOS 5 BSG: PULL OUTSIDE TRAP (DE) BST: COUNT #2 21 BACK TO OFF. INDEX

  22. FST: COUNT #2, FST: COUNT #1 CENTER: COUNT #0,4.4 RS ILS BSG: COUNT #1 BST: COUNT#2 TE: COUNT #3 FST: COUNT #2, BSG: COUNT #1 CENTER: COUNT #0,4.4 RS ILS BSG: COUNT #1 BST: COUNT#2 TE: COUNT #4 – DON’T BLOCK OUTSIDE END 22 BACK TO OFF. INDEX

  23. TE: BLOCK#3 PSG: RELEASE TO LB PST: INSIDE RELEASE TO LB BSG: BLOCK BACKSIDE BST: BLOCK BACKSIDE C: BLOCK BACKSIDE 23 BACK TO OFF. INDEX

  24. FS SS C B B B C E N T E ISO BLOCKING(ISO LEAD ZONE) 80 BEAR FS FS C C R M W SS C W M C E N T E E T N T E SS 50 30 FS SS FS C C FST; COMBO NEVER GO TO SECOND LEVEL BST: COMBO UNTIL COMBO BLOCK IS COMPLETED CENTER: COMBO NEVER GO DIRECTLY TO SECOND LEVEL BSG: COMBO BST: COMBO TE: COMBO C C C W M R M W SS E T N T E E N E BACK TO OFF. INDEX

  25. FS SS C B BB C E N T E COUNTER BLOCKING 80 BEAR FS FS C C R M W SS C W M C E N T E E T N T E SS 50 33 FS SS FS C C FST; BLOCK DOWN NEVER GO TO SECOND LEVEL BST: BLOCK DOWN UNTIL COMBO BLOCK IS COMPLETED CENTER: COMBO NEVER GO DIRECTLY TO SECOND LEVEL BSG: PULL KICK OUT END BST: PULL TURN UP PAST G/T HIT 1ST MAN UN BLOCKED TE: BLOCK DOWN CALLED SIDE - AWAY BLOCK #3/#4 C C C R M W SS W M E T N T E E N E BACK TO OFF. INDEX

  26. FS SS C B BB C E N T E RAM BLOCKING GUN FAR/NEAR 80 6-2 FS FS C C R M W SS C C W M E T N N T E E N T E 50 30 FS SS FS C C FST; BLOCK DOWN BST: BLOCK DOWN CENTER: BLOCK DOWN BSG: PULL KICK OUT END BST: REACH BLOCK TE: BLOCK DOWN / BACKSIDE REACH BLOCK NEAR/FAR BACK: PULL TURN UP 2/4 HOLE BLOCK 1ST MAN TO SHOW C C W M LB R M W LB E T N T E E N E

  27. RUN GAME 21/32 Personnel 27 BACK TO OFF. INDEX

  28. BACK TO OFF. INDEX

  29. BACK TO OFF. INDEX

  30. REVERSES Z Z Z Z Z Z Z Z 35 BACK TO OFF. INDEX

  31. JET SERIES OVER RIGHT JET MOTION OVER RIGHT JET MOTION ZERO RIGHT TWO LEFT OVER RIGHT JET MOTION OVER RIGHT JET MOTION JET BOOTLEG PASS RIGHT BOOTLEG PASS RIGHT SHOOT T-JET MOTION WING RIGHT FB TRAP RT OPTION JET SWEEP LEFT I-RIGHT I-RIGHT EIGHT RIGHT 40 RIGHT BACK TO OFF. INDEX 36

  32. RUN GAME 12/21 Personnel 37 BACK TO OFF. INDEX

  33. RUN GAME SPREAD OFFENSE GUN BACK ALIGNMENT ACCORDING TO PLAY 20,22,40,42 & SWEEP --- BACK GETTING BALL SAME SIDE AS CALLED SIDE 42 RIGHT 20.22,40 & 42 (OPTION,VEER,MIDLINE) --- BACK GETTING BALL SAME SIDE AS CALLED SIDE • 40 OPTION RIGHT POWER 2/4,50 & 52 --- LINE UP AWAY FROM CALLED SIDE • 52 LEFT PISTOL – ALL PLAYS TO PLAYSIDE UNLESS PLAY DICTATES AWAY • 52 RIGHT ALL THE REST ALIGNMENT AWAY FROM CALL IF GETTING BALL Y Y Y Y B B B B B B B B B B B B E E E E N N N N B B B E E E E B 39

  34. GUN FORMATIONS BASE PLAYS 2 BACKSCAN ALSO RUN SWEEP,FB SWEEP, NO NUMBER 100 -200 -300 ETC. 4-3 BASE PATTERN ONE REC SIDE 34 DEF BASE PATTERN TWO REC SIDE S S S S C C C COV 3 C B B B B POST B B B 4 0 4 5 1 3 5 Y X X Y Z Z T F T F GUN SLOT RIGHT BOOTLEG PASS LEFT GUN RIGHT MOTION PW 4 PASS RT BACKSIDE ONE RECEIVER SIDE CALL TWO RECEIVER SIDE CALL OUTSIDE RECEIVER: OUT/FADE TE-CORNER INSIDE RECEIVER: DEEP DRAG BACKSIDE RECEIVER: POST-POST DIG COVER3 OUTSIDE FADE INSIDE RECEIVER: OUT BACKSIDE RECEIVER: POST-POST DIG COVER3 MAN COVERAGE: FADE OR DRAG COVER 2 COVERAGE: BULLET FADE – POST COVER 3 COVERAGE: OUT -FLAT– POST DIG COVER 4 COVERAGE:THROW UNDERNEATH QB SHOULD LOOK FOR WEAKEST DEFENDER IN SITUATIONS EXAMPLE:LB COVERING RECEIVER 40 5-2 4-4 S S C C C C B B B BBB S 5 3 0 5 9 5 1 3 7 X Y X Y UNO CALL Z Z T F F T GUN TWIN LEFT 42 RT GUN TWINS LEFT WIDE PW 2 LEFT 3-5 4-3 S S C S GUN SLOT LEFT SHUFFLE PASS RIGHT C C C B BBBB B B B 4 0 4 5 1 3 9 X Y X Y DON’T BLOCK END Z Z F T T F GUN RIGHT PW 4 RIGHT DEEP FLARE BACK TO CALLED SIDE – MUST STAY BEHIND LOS ON CATCH

  35. RUN GAME FAR/NEAR 42 POWER LF X X X X Y Y Y Y GUN NEAR PRO RT Z Z F F Z Z F F T T T Q Q Q Q T 52 ISO RT GUN NEAR RT 52 ZONE RT S S S S S S S S B B B B B B B B B B B B C C C C C C C C E E E E T T T T N N N N E E E E GUN FAR SLOT LF 52 RAM RT 41 BACK TO OFF. INDEX

  36. RUN GAME FAR/NEAR 50 POWER RT X X X X Y Y Y Y GUN NEAR PRO RT Z F Z F Z T Z F T T T Q Q Q Q F 40 POWER RT GUN FAR TWINS LF QB SWEEP RT S S S S S S S S B B B B B B B B B B B B C C C C C C C C E E E T T T T E N N N N E E E E GUN DBL NEAR RT 52 RAM LF GUN NEAR PRO RT 42 BACK TO OFF. INDEX

  37. BACK TO OFF. INDEX

  38. PASSING GAMEPROTECTIONCOVERAGESBASE PATTERNSCALLED PATTERNSSCREENSPLAY ACTIONSROUTE PACKAGESSET PATTERNSMIRROR PATTERNS 44 BACK TO OFF. INDEX

  39. TWO BACK PROTECTION PASS PROTECTION NO NUMBER CALLED PATTERN QB: NO NUMBER 3-STEP DROP ON ALL CALLED PATTERNS EXCEPT REDDOG AND POP BACKS BLOCK ENDS LINEMEN AREA BLOCK 1 1 B B E T N T E 3 2 0 2 3 90 &100 BLOCKING QB: 5 -STEP DROP ON OR USE FOR SHOTGUN BACKS BLOCK LB’S(90 QB 3 STEP DROP) CENTER – PASS BLOCK COUNT 0 -6-2 BLOCK AREA GUARDS – 1ST MAN ON OR OUTSIDE TACKLES- 2ND MAN ON OR OUTSIDE B B E T N T E 2 1 0 1 2 QB: 200 STEP 45 DEGREES AND SET UP BEHIND TACKLE – 300 SAME ACTION EXCEPT DON’T SET UP CONTINUE ON AND SPRINTOUT CALLED SIDE BACK – ATTACK AND BLOCK END BACKSIDE BACK – BLOCK LB CENTER – PASS BLOCK COUNT 0 -6-2 BLOCK AREA PLAYSIDE GUARDS – COUNT BLOCK #1 PLAYSIDE TACKLE – COUNT BLOCK #2 BACKSIDE TACKLE AND GUARD – 100 BLOCKING 200 & 300 BLOCKING 1 B B E T N T E 2 1 0 2 300 200 45 BACK TO OFF. INDEX BACK

  40. ONE BACK PROTECTIONS NO NUMBER BLOCKING B E N T E QB: NO NUMBER GET FEET SET AND THROW BACK ATTACK END LINEMEN AREA BLOCK –GAP CALL R OR L IN ONE BACK - CALLED AWAY FROM FB – SPLITS 12 INCHES FB AWAY FROM 1 TECH –GAP CALL TO 1 TECH T G C G T F 90 & 100 BLOCKING QB:((90-3 STEP) 5 -STEP DROP – 3 STEP FOR SHOTGUN BACK BLOCK FS LB CENTER – C & G AWAY FROM BACK MUST WORK TOGETHER(80(4-4)) GUARDS – 1ST MAN ON OR OUTSIDE TACKLES- 2ND MAN ON OR OUTSIDE B B E N T E 46 BACK TO OFF. INDEX

  41. ONE BACK PROTECTIONS 200 & 300 BLOCKING 200 & 300 BLOCKING HOT QB: 200 STEP 45 DEGREES(5-STEPS) AND SET UP BEHIND TACKLE – 300 SAME ACTION EXCEPT DON’T SET UP CONTINUE ON AND SPRINTOUT – SHOT GUN 200 3 STEP TO CALLED SIDE BACK – ATTACK AND BLOCK END CENTER – PASS BLOCK COUNT 0 -6-2 BLOCK AREA PLAYSIDE GUARDS – COUNT BLOCK #1 HELP IF NO NUM 1 RUSHING WORK WITH CENTER PLAYSIDE TACKLE – COUNT BLOCK #2 BACKSIDE TACKLE AND GUARD – 100 BLOCKING GAP CALL CAN ALSO BE MADE ON THIS CENTER-GUARD-TACKLE HINGE BACKSIDE B B E T N T E 1 2 1 0 2 400 BLOCKING B B E T N T E QB: 200 STEP 45 DEGREES AND SET UP BEHIND TACKLE CALLED SIDE BACK – ATTACK AND BLOCK END CENTER – PASS BLOCK COUNT 0 -6-2 BLOCK AREA PLAYSIDE GUARDS – REACH BLOCK 100 PLAYSIDE TACKLE – REACH BLOCK 100 BACKSIDE TACKLE AND GUARD – 100 BLOCKING WITH KICK SLIDE HINGE 2 1 0 2 1 400 47 BACK TO OFF. INDEX

  42. QB DROPS UNDER CENTER NO NUMBER GUN NO NUMBER 3-STEP DROP EXCEPT POP, JET & REDDOG ONE STEP DROP UNDER CENTER GUN 90 90 3-STEP DROP EXCEPT POP, JET & REDDOG ONE STEP DROP UNDER CENTER GUN 100 100 5-STEP DROP 3- STEP DROP UNDER CENTER GUN 200 & 400 200 & 400 5-STEP DROP 5 OR 7 O’CLOCK CALLED SIDE 3- STEP DROP 5 OR 7 O’CLOCK CALLED SIDE UNDER CENTER GUN 300 300 48 5-STEP DROP 4 OR 8 O’CLOCK THEN SPRINT OUT 3-STEP DROP 4 0R 8 O’CLOCK THEN SPRINT OUT

  43. BASE PATTERNS SE(X) –Y(TE) – Z(WB) RECEIVERS ONE RECEIVER SIDE CALL TWO RECEIVER SIDE CALL OUTSIDE RECEIVER: OUT/FADE INSIDE RECEIVER: DEEP DRAG BACKSIDE RECEIVER: POST-POST DIG COVER3 OUTSIDE FADE INSIDE RECEIVER: OUT BACKSIDE RECEIVER: POST-POST DIG COVER3 ONE REC. SIDE TWO REC. SIDE OUTSIDE BACK NOT IN BACKFIELD OUTSIDE OUTSIDE BACKSIDE INSIDE OUTSIDE BACKSIDE X Y X Y INSIDE T Z Z F T F BACK NOT IN BACKFIELD – BASE PATTERNS CALL TO YOUR SIDE – FLAT CALL AWAY FROM YOUR SIDE SHORT DRAG PRE READ - FIND WHERE SAFETIES ARE AND THEIR LOCATION(MOFO)(MOFC) MAN COVERAGE: FADE –DRAG - BACK COVER 2 COVERAGE: FADE – POST COVER 3 COVERAGE: OUT-FLAT- POST DIG COVER 4 COVERAGE:THROW UNDERNEATH QB SHOULD LOOK FOR WEAKEST DEFENDER IN SITUATIONS EXAMPLE:LB COVERING RECEIVER OR BACK – THIS IS MISS MATCH INSIDE OF FIELD OPEN INSIDE OF FIELD CLOSED MOFC MOFO S S S S COVER 2 TWO DEEP COVER 4 FOUR DEEP COVER 2 MAN UNDER TWO DEEP MAN FREE COVER 3 3 DEEP COVER 1 MAN UNDER MAN FREE 49

  44. BASE PATTERN 2 REC SIDE I C O O F T 2 REC. SIDE CALL FORMATION DIG 13-15 FADE - CORNER IN WING POST COVER 3 10 OUT 8-10 TWO REC. SIDE INSIDE OUTSIDE B.S. OUTSIDE O C O O C I I O TWO REC. SIDE F T F T SLOT PRO Y C X O C O Z T I TWO REC. SIDE F TWO REC. SIDE F T TWINS SPREAD I C F O C I O O T O TWO REC. SIDE TWO REC. SIDE T TRIO F ACE MAN COVERAGE: FADE –DRAG - BACK COVER 2 COVERAGE: FADE – POST COVER 3 COVERAGE: OUT-FLAT- POST DIG COVER 4 COVERAGE:THROW UNDERNEATH QB SHOULD LOOK FOR WEAKEST DEFENDER IN SITUATIONS EXAMPLE:LB COVERING RECEIVER OR BACK – THIS IS MISS MATCH 50 BACK

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