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FIRST Robot Design: a team-based process

FIRST Robot Design: a team-based process. Andy Baker Mechanical Engineer, Delphi Corporation Co-Owner, AndyMark.biz Lead Engineer, team 45. Overview. Foundation Know the Game Brainstorm Sub-Teams Presentations Team Decision Assignments Be Ready to Change Final Exam. Foundation.

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FIRST Robot Design: a team-based process

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  1. FIRST Robot Design: a team-based process Andy Baker Mechanical Engineer, Delphi Corporation Co-Owner, AndyMark.biz Lead Engineer, team 45

  2. Overview • Foundation • Know the Game • Brainstorm • Sub-Teams • Presentations • Team Decision • Assignments • Be Ready to Change • Final Exam

  3. Foundation …before Kickoff, • Know your team • Fall team builders • Assess your resources • Equipment, talent, $$, leadership • Develop your skills • Training, design, fabrication, software, etc.

  4. Team Development = Community Involvement

  5. Know the Game • Watch Kickoff as a team • 1st 3-4 days after kickoff: • Review the game before each meeting • Go over the rules many times • Don’t get left behind Saturday

  6. Brainstorming 101 • Brainstorm 1st time w/ entire team • All ideas are heard • Each person has equal opinion • Let ideas flow • Don’t critique until complete • Record and categorize ideas Saturday

  7. BEFORE KICKOFF Divide the entire team into 3-4 equal sub-teams Name each team Pick adult and student leaders for teams AFTER KICKOFF Sub-teams meet after initial team brainstorming Get to know sub-team members Plan meeting times Encourage all for input The Sub-team Process

  8. BRAINSTORM Organize & categorize ideas strategy scoring methods defensive methods ways to grab object etc. Focus on OVERALL GAME PLAY Sub-Team: Get Ideas Saturday Sunday

  9. Critique and eliminate ideas Analyze ideas Do the math Construct prototypes Play “mock matches” Do CAD/Animation Decide which ideas are best Agree on overall design Sub-team: Decide on Concept MondayTuesday

  10. Sub-teams sell their concept to entire team Use professional presentation materials Show analysis Demo prototypes Explain match, walk through mock match Display robot design Review positives and negatives Students lead presentations, adults help as needed Present to team, sponsors, administrators, parents, media, etc. Sub-Team: Presentations Wednesday

  11. Sleep on it Make the decision the day after sub-team presentations. Team Decision

  12. Review and critique, using GP Discuss common ideas Make a Decision Matrix Assign values to qualities Rate each team’s idea per each quality Total each sub-team’s points Highest point total wins Focus on concept with highest point total Add common features from other concepts Team Decision Thursday

  13. Decision Matrix These weights determine everything, and are dependent on the game.

  14. Assign tasks • Leaders commit to tasks • Drive base, Arm, Grabber, etc. • Have overall robot design leader • Leaders communicate • Daily standing meetings • Email discussions • Weekly design reviews during team meetings • Don’t let a irresponsible leader drag you down

  15. Celebrate mistakes • Design mistakes found early are your friend • Design mistakes found late (during a Regional) are your enemy

  16. Be ready to tweak • Start scouting early Regionals • Know when to fold ‘em and hold ‘em • Teams who win Championships are often struggling early in the year • Strategy dictates design

  17. Thank you! www.AndyMark.biz

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