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MultiMedia Authoring 2 Project Design

MultiMedia Authoring 2 Project Design. Team 8 Tim Verweij Pascal Snijders Blok. Amazing Labyrinth. Board (7 * 7 pieces) One extra piece Sliding Labyrinth 24 Treasures (6 to collect) Maximum of 4 Players a.k.a ‘De betoverde Doolhof’ ‘Das verrückte Labyrinth’. Labyrinth (Rules).

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MultiMedia Authoring 2 Project Design

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  1. MultiMedia Authoring 2 Project Design Team 8 Tim Verweij Pascal Snijders Blok

  2. Amazing Labyrinth • Board (7 * 7 pieces) • One extra piece • Sliding Labyrinth • 24 Treasures (6 to collect) • Maximum of 4 Players • a.k.a ‘De betoverde Doolhof’ ‘Das verrückte Labyrinth’.

  3. Labyrinth (Rules) • Each player starts on one of the corners of the board. • The winner is the first player that reaches his or her starting position after collecting the 6 treasures assigned to that player. • To collect the treasures you must shift the pieces of the maze. This is done by pushing the extra maze piece into the labyrinth at some point so that you can move as far as you wish along its open passageways.

  4. Labyrinth (Functionalities) • BoardGame (Max. 4 Players) • Switch between 2D and 3D Viewpoints • Multi-Player (network+hot-seat) • Alternative Networking (PHP+VRML) • Automatic Pathfinder (DLP) • Computer Player (DLP) • Mouse Input

  5. Labyrinth (Design Decisions) • Every piece has a small-random difference in color. • Treasures are always viewed from the front • One piece can contain 4 pawns + 1 treasure. • The rotation of the extra piece corresponds with the board. (wysiwyg rotation) • Turnable 3D viewpoint of the board, can be switched to 2D. • Arrows around the board point to the input-locations for the single piece. • Moving is done with an inside-viewpoint. • One computer can have multiple players human or cpu.

  6. Labyrinth (Design)

  7. Labyrinth (Inside)

  8. Labyrinth (Objects)

  9. Network-test (VRML+PHP)

  10. VRML Browser PHP Data Files VRML Browser Network-test (VRML+PHP) VRML  PHP Data encoded in URL PHP  VRML PHP generates VRML code

  11. Labyrinth (BoardRepresentation) • Each piece is represented by: • Type (Corner,T-Junction,Straight) • Rotation (range 0-3) • Contents (Pawns, Treasure) • DLP: List of 7 lists (rows) of 7 pieces each Pieces are defined by structured atoms • VRML: MFNode of (custom made) BoardPiece PROTO instances • PHP / Data File: …

  12. Questions?

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