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Documentation

This documentation explains the importance of having proper documentation in all programming projects and provides best practices for documenting code. It covers topics like documentation headers, regular comments, following department standards, and more.

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Documentation

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  1. Documentation • Need to have documentation in all programs • Documentation header • Regular comments inside programs • Follow department standard • Copy-and-paste shell command in Putty • Highlight the part to copy • Right-click to paste

  2. Review • Q. What does #include do? • Q. What is namespace std? • Q. How many main( ) function(s)? • Q. What does a preprocessor do? • cout cout<<“Hello “<< “World!”<<endl; • “\n” and endl

  3. Variable • Named memory location • Used to hold data • Name • Type • Different type holds different kinds of data • Capacity • How large is this location? • Determined by type • Duration • Gets recycled after lifetime is over

  4. To define a variable • Specify type and name intnum; // reserve a location of four bytes in RAM // used for storing an integer // reference the location using name num • Define several variables of same type in an instruction int rate, hour, pay; //reserve three locations with four bytes each

  5. Rules for choosing variable names • Use numbers, letters, underscore • Cannot start with number • Cannot be keywords • Make it meaningful • C++ is case sensitive! • Hour and hour are two different variables!

  6. Valid and Invalid variable names

  7. Valid and Invalid variable names

  8. Variable Type: Integer • positive and negative whole numbers, e.g. 5, -52, 343222 • short, int, long • represented internally in binary 16 is represented as 00010000 • To define: int number;

  9. Variable Type: Floating point number • Real number (integral and fractional part) 2.5, 3.66666666, -.000034, 5.0 • float, double, long double • Stored internally as mantissa and exponent (base 2) 16.0 is represented as mantissa 1.0 and exponent 4

  10. Variable Type: Floating point number • To define: • float amount; • double hour, rate;

  11. Variable Type: Boolean • Logical variable • Named for George Boole • Values: true and false • To define: bool flag;

  12. Variable Type: Character • represent individual character values E.g. ’A’ ’a’ ’2’ ’*’ ’”’ ’ ’ • stored in 1 byte of memory • special characters: escape sequences ’\n’ ’\b’ ’\r’ ’\t’ ‘\’’ • To define: char letter;

  13. string type • A sequence of characters • Can contain zero or more character • “” empty string • “A” string with one char • “Hello” string with five characters

  14. string type • Be careful with single and double quotes (“ versus ")when using word processor • Not a primitive type (size varies) • A string can have arbitrary number of characters

  15. To define a string • Same syntax //reserve 2 or 4 bytes to store the //address of the string //store the string dynamically in //another place string course_name;

  16. For whole numbers short (2 bytes) int (4 bytes) long (4 or 8 bytes) For floating point numbers float (4 bytes) double (8 bytes) For single character char (1 byte) For Boolean (true/false) values bool (1 bit) For string string (varies) In summary

  17. More examples float x, y; int num1, num2; float salary; string flower_name;

  18. Assignment operator = • Two-step action • Evaluate the value of right hand side • Assign the value to left hand side int num; num = 5; num = num + 1; num = num * 2; num = num * num;

  19. Left hand side must be a variable 12 = item; // ERROR! Left hand side does not reference a location a + 5 = a; //Same error

  20. Variable initiation • Combine variable declaration and initial assignment into a single instruction int num = 5; //declare an integer variable num //assign 5 to num • Can also write them separately int num; num = 5;

  21. Variable declaration without initial values • An uninitialized variable has a random value, i.e. we do not know what value is stored int num; char letter; float rate;

  22. Literal vs. Variable • A literal is a value that is written into a program’s code. "hello, there" (string literal) 12 (integer literal) ‘C’(character literal) 3.5 (floating point number literal) • Value of a literal cannot be changed. 3 is always 3. • Value of a variable can be changed.

  23. 20 is an integer literal

  24. This is a string literal

  25. This is also a string literal

  26. Output a variable • The current value of the variable will be printed • Don’t enclose a variable name in double quotes int num= 5; num = num * num; cout << "The value of num is " << num << endl;

  27. More examples char letter = 'c';//declare letter, assign ‘c’ to letter //don’t forget single quote Q. What about the following? char letter = c;//c is considered as a variable //Error! may or may not compile

  28. More examples bool flag = true; // true is a keyword string name = "John"; //use double quote string name = John; // Error! John is treated as a variable name

  29. Define before use

  30. What is the output? int a=5, b=7, c=10; a = a + 3; b = a + c; cout << a << " " << b << " " << c << endl; Every object (string, variable, or manipulator) needs a separate << in a cout instruction. //Error! cout << a << " " << b << " " c << endl;

  31. Characters and strings • A character is stored as its ASCII value (Appendix B) • ‘A’ 65 • ‘B’ 66 • ‘y’ 121 • ‘$’ 36 • A string is stored as a sequence of characters • “John” • Always has the NULL character (‘\0’) at the end

  32. ‘A’ and “A” • Q. Are they the same? • 'A' is a single character, stored in 1 byte of memory • "A" is a string of length one, stored as 2 bytes of memory

  33. Summary • Variable basics • How to declare and initialize • Various types • Assignment operator • Difference between characters and strings • Output variable values using cout • Literals

  34. Review • Section 2.3 Variable types and declarations • http://www.cppforschool.com/tutorial/variable-memory-concept.html

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