1 / 16

TARGET: Touch-Activated Response Gaming Entertainment Table

TARGET: Touch-Activated Response Gaming Entertainment Table. Team Siqueira : Pat DeRoy , Cory Gorman, Marc Perras. Midway Design Review. Last time…. In PDR, we discussed our motivations and goals for the project

said
Download Presentation

TARGET: Touch-Activated Response Gaming Entertainment Table

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. TARGET:Touch-Activated Response Gaming Entertainment Table Team Siqueira: Pat DeRoy, Cory Gorman, Marc Perras Midway Design Review

  2. Last time… • In PDR, we discussed our motivations and goals for the project • We also discussed design constraints and alternatives, as well as our budget and timeline • Additionally, we set goals for our MDR prototype • For MDR, we will: • Overview the project’s current status • Goals met from PDR, team roles, etc. • Discuss new design challenges and possible solutions for them • Revisit our updated timeline and budget • Give a demo of our current prototype

  3. Our Current Prototype • PDR: For MDR, we want to have the table built, the IR input working, and the proper projection setup • Design Change: LLP instead of FTIR • Currently: • Table structure built, yet adjustable • Laser mounts built and lasers in position • Camera modified for picking up IR • Have captured finger touches • Experimenting and testing using tracking software in Windows • Working on aligning projector and mirror system

  4. Laser Light Plane • Mount IR lasers (780nm) on the four corners of the surface • Align very close to surface (~1mm) • Use line generators to allow wide coverage • When finger is placed on surface, IR is scattered downward into camera • Occlusion is avoided by using multiple lasers

  5. Block Diagram

  6. Design Hurdles • Projector: • Keystone correction • Brightness • Mirror mechanism • Camera: • Filter • Focus • IR Noise • Lasers: • Strength • Mounts • Reflection • Occlusion • Table • Height • Adjustability

  7. Keystone Effect

  8. Design Hurdles • Projector: • Keystone correction • Brightness • Mirror mechanism • Camera: • Filter • Focus • IR Noise • Lasers: • Strength • Mounts • Focus • Occlusion • Table • Height • Adjustability

  9. It Works! • But we have to prove it! • Experiment: Measure the responsiveness and false positive rate of our touch input • Responsiveness: percentage of touches the tracking software registers correctly • False positive: percentage of “touches” registered by tracking software caused by factors other than user touch

  10. Results • Our goals: • Responsiveness: 99% or higher in all settings • False positives: 0.01% or lower in all settings

  11. User Input to Image Processing • Community Core Vision (CCV) • Tracking software • Uses TUIO protocol which transmits finger touch data in UDP packets • We can use socket programming to receive this data as input to our games

  12. What’s Next? • 1. For CDR: Acquire (build?) projector, determine alignment, get TUIO receiver working using a PC. • 2. Successfully interface board with camera and projector. (End of February) • “Draw” circles around touches. • 3. Simultaneously develop software for graphics processing, physics engine, control menus, game applications. (End of March) • 4. For FPR: Finish table, including cooling system and enclosure, and possible expansion.

  13. Timeline Finishing Touches/ Expansion PC prototype Software LLP PDR CDR MDR FPR SDP Day Finished Table Interface Components Projector

  14. Budget Revisited • Intel Atom: $100 • PS3 Camera: $40 • IR filter: $30 • Mirror(s): $45 • IR Lasers: 4 @ $7 = $28 • Line generators: 4 @ $3 = $12 • Laser mount materials: $10 • Casters: 4 @ $5 = $20 • Vellum: $25 • Fans: 4 @ $2 = $8 • Wood: $50 • Acrylic: $80 • DIY Projector: $250 • Tentative Total: $698

  15. TARGET Website

  16. Play with our table!

More Related