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Welcome!

Welcome!. Lisa Taylor School Library Media Specialist. Highlights, information and resources from the first annual ALA TechSource “Gaming, Learning And Libraries Symposium”. ALA TechSource in collaboration with the Association of College and Research Libraries.

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Welcome!

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  1. Welcome! Lisa Taylor School Library Media Specialist

  2. Highlights, information and resources from the first annual ALA TechSource “Gaming, Learning And Libraries Symposium”

  3. ALA TechSource in collaboration with the Association of College and Research Libraries http://gaming.techsource.ala.org/index.php/Main_Page

  4. Keynote: Jim Gee 1970-1984 Literacy Gap is identified. Gee feels that this is only part of the bigger picture/problem that still exists today.

  5. Gee also found: • Applications Gap • Knowledge Gap • Tech Savvy Gap (kids are not afraid) • Innovation Gap

  6. “Curriculum in schools is killing innovation”

  7. Schools make things that kids are good at, hard. Undervalue basic principles of learning, learning is a passionate activity. Learning of itself is a reward. –Harlowe Games are designed to combine learning and pleasure.

  8. What can games do?

  9. Lower the consequences of failure:

  10. Explore and take risks • Fail early, fail often • Performance before competence • Players are powerful, agents/co-designers

  11. Players are powerful, agents/co-designers • Problems are well ordered • Cycles of challenge/consolidation/new challenge • Encourage players to think about systems • Empathy for a complex system

  12. Let’s look at a few games:

  13. 2007 Sessions3 out of 25 http://gaming.techsource.ala.org/index.php/2007_Sessions

  14. ToxMystery: Using a Game to Make Learning about Chemicals Fun for Kids by Stephanie Publicker National Library of Science

  15. Quarantined: Axl Wise and the Information Outbreak: Creating an Online Game to Teach Information Skills By Tammy Allgood and Bee Gallegos Fletcher Library Game Project Arizona State Unversity

  16. Games Students Play: A New Approach to Online Information Literacy Instruction By Scott Rice and Amy Harris The University of North Carolina, Greensboro

  17. Before we go, let’s design a game: • Tools • Rules • Skill, strategy, and chance • Single or multi-player????????????? • Card game, video game, role-playing game, online????????????

  18. GAME OVER! Good bye And Good Luck! LTaylor12@schools.nyc.gov

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