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Capstone Convocation May 13, 2011 Fort Hays State University

Capstone Convocation May 13, 2011 Fort Hays State University. Tyler Thompson Riley Schmidt Ben Brassart Levi Spicer Nathan Long. Importance of Networking. Integral Critical Versatile. Training. Multiple Vendors Cisco Focus @ FHSU: 73% Market Share Versatile Skills Cross-Application

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Capstone Convocation May 13, 2011 Fort Hays State University

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  1. Capstone ConvocationMay 13, 2011Fort Hays State University Tyler Thompson Riley SchmidtBen Brassart Levi SpicerNathan Long

  2. Importance of Networking • Integral • Critical • Versatile

  3. Training • Multiple Vendors • Cisco Focus @ FHSU: 73% Market Share • Versatile Skills • Cross-Application • Foundation Knowledge • Packet Tracer

  4. Competition • Educational Tool • Marketing Vehicle • Curriculum Development • Networking • Leadership Opportunities

  5. Event Logistics • Virtual Contestants • Global Participation • On-Campus Contestants • Two Divisions • Three Events

  6. Communication

  7. Logistics Successes • Increased participation by 62.5% • Brought 3 teams to campus • Potential graduate and transfer students • Networking opportunities • Twitter • Used as a support channel • #TNC2011 • Observed by NSA Representative

  8. Participating School Locations

  9. Collaboration

  10. Teamwork

  11. Problem Solving

  12. Command and Control

  13. Support

  14. Logistics Challenges • Registration Plug-in • Failed under load • WebEx • Exceeded intended capacity • Extensive audio problems • Going International • “The Great Firewall”

  15. Router Wars • Teams use learned skills to navigate network • Skills span CCNA curriculum • Working with team members to troubleshoot • Common Occurrence in Real Life • Time Limit • Real World Pressure

  16. Design • Teams Traverse Network • Collect Passwords From Devices • Entered on Website • 1 point per Key

  17. What’s New • Virtual vs. Physical Devices • Cisco System’s Packet Tracer 5.3.2 • Multi-User Connection vs. Telnet

  18. Conversion Process • Review Past Setup • Design and Create Topology in Packet Tracer • Expandable

  19. Requirements • Windows Machine with XP or Later • 1GB RAM • 1.0 GHz Processor or later • Packet Tracer 5.3.1 or Later • Cisco Certified Networking Associate (CCNA) Knowledge of Cisco Devices

  20. Setting up the Network • Design IP Addressing • Configure Devices • Implement Access Lists • Enable Telnet • Configure Passwords & Clues • Create Submission Form • Create Test Network • Packet Tracer Activity Files

  21. Testing the Network • 2 days prior to event. • Problems • Telnet blocked from China • Packet Tracer crashed • Proposed Solution • Setup Virtual Machines • One Virtual Machine for each China team • remote access • One Virtual Machine for Router Wars Competition

  22. Problems on Competition Day • Team Packet Tracer Problems • Not Installed • Wrong Version Installed • Packet Tracer Crashed • Too many users • Simultaneous Initial Connections • Teams reported connection refused • Due to Saturation

  23. Projected Future Solutions • Limit each Packet Tracer Server to have max. 4 concurrent connections • Use VMWare to better manage resources • Test multi-user connection • Work with Cisco about Packet Tracer limitations and possible fixes

  24. Lessons • Importance of Testing • Lab Environment vs. Live Environment • Murphy’s Law – What can happen will happen • Never Expect People to Follow Directions

  25. Troubleshooting • Activity • Test competitors abilities • Real life • Stress critical thinking • Worst case scenario • Break the Rules

  26. Design • Built on Packet Tracer • Download File • Work on activity • Email activity

  27. Implementation • Troubleshooting Methodology • Real World Skill • Wide Spread Issues • Lots of issues • Keep Looking • Varying Difficulties

  28. Topology

  29. Concepts • Problem areas • ACL (2) • IP (22) • NAT (2) • OTHER (37) • Physical (15) • ROUTING (8) • SWITCHING (5)

  30. Where teams focused* *Average of all submitted activities

  31. Where the Problems Were

  32. Problems with Troubleshooting • Communication • Deployment of activity • Timing • Timely submission

  33. Lessons • Simultaneous Coordination • Importance of Communication • Again – Murphy’s Law

  34. Quiz Bowl • Tested Knowledge • Entertaining & Enjoyable • Broad Scope • Follow CCNA • Personal Experience • Helps Define Strength/Weakness

  35. Design • Jeopardy Style • Flash Game • Free • Differences • Round-Robin • No Final Jeopardy

  36. Questions • Five Categories • Commands – CCNA 1-4 • Subnetting – CCNA 1-4 • Routing – CCNA 2 • Switching – CCNA 3 • Access Lists – CCNA 4 • Based on Curriculum • 60 Sec/Question • 400/500 Subnetting – 120 Sec/Question

  37. Logistics • Five Teams/Session • 2 sessions simultaneously • WebEx for Communication • Screen Sharing for Jeopardy Board • Answers either verbal or typed • Typed Commands

  38. Lessons • Coordinating Many Individuals • Consider Multiple Answers • Chat-Only In Future? • Audio Feedback • No Voice Support • Time Consuming

  39. Website • Complete Integration • Registration • Communication • Organization • Scoring • Re-Usable

  40. Registration • Register for Event • Login to Website • Team-Specific Information • Information Collection • User Roles

  41. Organization • Three Events, Three Rounds • Group Assignments • File Distribution • Packet Tracer Activities • Router Wars • Troubleshooting • Information Portal

  42. Scoring • Router Wars • Password Entry w/Automatic Grading • Troubleshooting • Score Input and Ranking • Quiz Bowl • Score Calculation and Ranking • Master Scoring • Compiles Overall Ranking

  43. Re-Usable • Re-Usable Year-to-Year • Completely Year Based • Intuitive Interface • Minimal Instruction

  44. Lessons Overall • Communication Before and After • Up to date • In the loop • Communication Methods • Chat • Email • Phone

  45. Feedback

  46. Questions?

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