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DESIGN FOR THE WEB

Developing an iPhone App Chris LaBelle Oregon State University Extension. DESIGN FOR THE WEB. Project overview - Proof of concept, popular topic, good fit for the iPhone Department focus (not software) - Student workers (2) at ½ time for five months. DESIGN FOR THE WEB.

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DESIGN FOR THE WEB

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  1. Developing an iPhone AppChris LaBelleOregon State University Extension DESIGN FOR THE WEB

  2. Project overview - Proof of concept, popular topic, good fit for the iPhone Department focus (not software) - Student workers (2) at ½ time for five months DESIGN FOR THE WEB

  3. Lessons from ELI session on mobility (2010) • licensing (variable and not transparent) • learning curve & time sink (Objective C) • A handful of players (Stanford, New Mexico, Florida) • The question: Rogue (independent) or “by the books”? DESIGN FOR THE WEB

  4. Some Barriers • Buy in from admin and some faculty • Lack of understanding of mobile trends • Cost • Licensing • Coding competency • Maintenance and sustainability plan • Finding the right students • Design challenges (480x320) • I have other things to do! DESIGN FOR THE WEB

  5. First Steps (1) Licensing (10 months) - key partners (CWS, legal) – don’t go it alone - assurances via policy document(s) - single point of control - pros and cons of enterprise licensing - defining policy, appeasing legal, parallel effort - setting up personal account (iOS SDK, Xcode) DESIGN FOR THE WEB

  6. First Steps (2) Resources - Competency with Objective C - Time (2 months of ramp up) - 3rd party or internal - Student worker(s)? - Funding - Subject matter expert (SME) - Approval for project DESIGN FOR THE WEB

  7. First Steps (3) Instructional Design - Audience - Instructional objectives - Evaluation and iteration - User interface and nav conventions Features + functions + audience -> Platform DESIGN FOR THE WEB

  8. Platforms DESIGN FOR THE WEB

  9. First Steps (4) Partnerships - Marketing, IT - Other universities - Other departments and units - Source Forge (sharing code) - Infrastructure (central web/IT) - New project proposals / SMEs - Grants DESIGN FOR THE WEB

  10. First Steps (5) Code Stuff - Backing up (Redmine, SVN) - Programmers (audits) - Elegance - cleaning code with time - Acquiring and sharing skills - Database or XML? (SQLite, XML, php) DESIGN FOR THE WEB

  11. First Steps (6) Prototyping - Maps - Paper prototype - Usability and interface - Jakob Nielsonhttp://bit.ly/e2axI9 (Singh’s study) http://bit.ly/ho5bnI (mobile redesign) - Omnigraffle (list of others: http://bit.ly/hZuKUV) DESIGN FOR THE WEB

  12. Some Dev Resources • iPhone SDK Articles: SQLite • iOS Reference Library • UITableView – Creating a Simple Table View – iPhone SDK • CocoaDev: NSLog • Latitude and Longitude of a Point (time saver) • Custom UITableViewCell in IB << Matt Galloway's Tips • iPhone SDK 3.0 – Playing with Map Kit – ObjectGraph Blog • Guidelines for searching Google re: iPhone • Don’t overlook YouTube tutorials • Lynda.com, Stanford course DESIGN FOR THE WEB

  13. Other Options • Web app (CSS, html, Javascript library, images) • iUI (Adobe Dreamweaver CS5 has iUI widget) - http://code.google.com/p/iui/wiki/Introduction • Flash 5.5 to iPhone app (Adobe Air 2.6) http://labs.adobe.com/technologies/packagerforiphone/http://www.adobe.com/products/air/April 11, 2011 “we’re hearing from our developer community that new AIR applications for iOS devices are already being approved for the Apple App Store” DESIGN FOR THE WEB

  14. Tree Tour Application DESIGN FOR THE WEB

  15. Tree Tour Application DESIGN FOR THE WEB

  16. Tree Tour Application DESIGN FOR THE WEB

  17. Some positives • First official iPhone at OSU • Lots of publicity (local, national) • Partnerships pay off • Developer community • Generated other similar project requests • Feeds into larger understanding of mobility • Academic opportunities • Student worker opportunities and benefits DESIGN FOR THE WEB

  18. News & Marketing • First app • Good rating • Scalable • Sharing • Follow ups DESIGN FOR THE WEB

  19. Sharing CodeSource Forgehttp://sourceforge.net/projects/osutreetour/ DESIGN FOR THE WEB

  20. Testing • Paper prototype • Internal testing (formative) • - touch, attention, layout, colors, directions - navigational conventions (distance placement) - “faux” augmented reality - GPS is ancillary to tour • IRB-approved end-user testing • - more media (videos, audio) & more tours DESIGN FOR THE WEB

  21. Tree Tour Survey Responses • Testing • scrolling • learning • liked approach DESIGN FOR THE WEB

  22. Contact Info Chris.labelle@oregonstate.eduTwitter: labelle_cElectronic Papyrus Blog http://blogs.oregonstate.edu/instructionaldesign/ DESIGN FOR THE WEB

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