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Profiling Customer: Customer Profile and Persona

Profiling Customer: Customer Profile and Persona. Minder Chen, Ph.D. Professor of Management Information Systems Martin V. Smith School of Business and Economics California State University Channel Islands Camarillo, CA 93012 Minder.chen@csuci.edu minderchen@gmail.com.

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Profiling Customer: Customer Profile and Persona

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  1. Profiling Customer:Customer Profile and Persona Minder Chen, Ph.D. Professor of Management Information Systems Martin V. Smith School of Business and Economics California State University Channel Islands Camarillo, CA 93012 Minder.chen@csuci.edu minderchen@gmail.com

  2. 4. TAM: Total Addressable Market 12. DMU: Decision Making Unit (for purchasing our products) 17. LTC: Life Time Value 19. COCA: Costs of Customer Acquisition 22. MVBP: Minimum Viable Business Product Source: Disciplined Entrepreneurship in 24 Steps

  3. The single necessary and sufficient condition for a business is a paying customer. Source: Disciplined Entrepreneurship in 24 Steps

  4. Customer Profile • End User: The individual (a real person!) who will use your product. The end user is usually a member of the household (B2C) or organization (B2B) that purchases your product. • Decision-Making Unit: The individual(s) who decide whether the customer will buy your product, consisting of: • Champion: The person who wants the customer to purchase the product; often the end user. • Primary Economic Buyer: The person with the authority to spend money to purchase the product. Sometimes this is the end user. • Influencers, Veto Power, Purchasing Department, and so on: People who have sway or direct control over the decisions of the Primary Economic Buyer.

  5. Profiling Customers There are several approaches that are used to segment a market so that you can determine what their wants and needs are. The traditional segmentation approaches include: • Geographic • Demographic • Socioeconomic • Psychographic • Behavior • Culture • Benefits Generic Description with range http://www.101businessinsights.info/14985/entrepreneurship/your-target-customer-part-2-of-6/

  6. Persona Personas are imaginary, yet realistic and detailed descriptionsspecific but representative users of your product. They provide a basis for design discussions by concentrating many pieces of user data into key, focused, believable descriptions of your primary audience. Creating personas gives your design team a shorthand way of describing who they're building things for, rather than saying, the user, which could mean anyone.  • Key users • Give you focus in your product/service design • Create from site visit data or field research http://www.lynda.com/Web-User-Experience-tutorials/Creating-persona/144082/158945-4.html?

  7. Persona Definition • Persona is a design tool that helps ensure that programs, services and systems are designed for real users. • Alan Cooper, pioneer of software interaction design, coined the term, defining personas as a “hypothetical individual that takes on the characteristic of real users,” representing real people throughout the process of designing a service or product. • Personas are developed “with significant rigor and precision...we don’t so much ‘make up’ personas as discover them as a byproduct of the investigation process.” http://www.innovation.va.gov/docs/Toward_A_Veteran_Centered_VA_JULY2014.pdf

  8. Persona For the design of a CRM System http://www.lynda.com/Web-User-Experience-tutorials/Creating-persona/144082/158945-4.html? http://diytoolkit.org/tools/personas-2/

  9. Persona • Name • Age • Photo • Candid quotes • Personal information • Work environment • Computer proficiency • Motivation for using the product • Information-seeking habits • Personal and professional goals • A persona is an archetype of an organization’s typical customer, and is defined primarily by a customer’s goals when interacting with the products. • They are not real people, but are used to represent real users during the design process. • Products generally have a “cast” of personas, ranging from 3 to 8, one of which is considered the primary persona. • These are best presented as narratives which provides a persona with realistic characteristics. • Evokes a strong sense of empathy in the project team • Eliminates the need to design for an abstract, elastic “user group” whose goals and needs are not fully understood • Facilitates user-centered design – focusing on the goals of your typical customers rather than the project team Source: The ABCs of Personas: Design for People, Design for Success

  10. MeYouHealth.Com: 7 Personas & Their Motivation • Aware & Achieving, Me-Time Impoverished, Validation Seeker, Enlightened and Discovering, Idle, Excuse Maker, Enabled • Monumental mobile app with gaming feature  Daily Challenge

  11. Different Approaches to Improve Wellbeing of Different Persona

  12. Customer persona template Customer segment: ______________________ Name: __________________________ Who are they? Purchasing decisions/ Usage Scenario? Picture Sample quotation Goals & pain points

  13. Example Customer segment: Name: _____________ Philip Exampleton Classroom teacher • Who are they? • 28 years old • Has been teaching grades 7 & 8 for 3 years • Works at a medium-sized public school in a lower socio-economic neighbourhood • Purchasing decisions? • Tries new resources based on colleague recommendations • Highly active on Twitter: #edchat, #gafe • Can request small amounts of money for resources, but has no control over budgets Goals & pain points Highly artistic and creative, Philip wants his students to try new things, but is often frustrated by the lack of time and money to do so. Quote: “I really want to make a difference at my school, and I want my superintendent to help me make a difference in other schools as well.”

  14. Example Name: Monica Profiletti Customer segment: Superintendent • Who are they? • 49 years old • Oversees 7 elementary and 4 secondary schools • Was principal of an elementary school for 4 years before moving to her current position • Purchasing decisions? • Attends 4 to 5 educational conferences per year to learn about new resources • Has a budget specific to educational technologies • Bulk purchases must be approved by a committee • Prefers to work with official vendors Goals & pain points Monica wants to help her teachers with innovative new classroom resources, but is often frustrated by slow adoption rates. Quote: “I want my schools to take full advantage of new technologies that increase learning, but the costs have to make sense.”

  15. The Difference Between Customer Profiles & Buyer Personas http://blog.strategyzer.com/posts/2016/3/17/the-difference-between-customer

  16. Extra slides

  17. Customer Personas Customer personas areresearch-based archetypal (modeled) representations of  who buyers are,  what they are trying to accomplish,  what goals drive their behavior,  how they think,  how they buy,  why they make buying decisions,  where they buy and  when buyers decide to buy. Persona (link) https://www.youtube.com/watch?v=StAeA16gNPY

  18. Persona: A Case Study of VA Services • We identify high level trends in ways Veterans seek out assistance, use technology, take advantage of services, and react to challenging interactions. Based on these patterns we have created a set of four profiles, or personas, that represent the kinds of users with whom we spoke. • Each persona is an archetype based on commonalities we observed amongst Veterans who exhibited similar behaviors and approaches to accessing VA services. They are not categorized by positive or negative experiences, but by shared expectations and needs. • In drawing together users by the ways in which they engage with the service at hand, we can identify trends and ensure we are meeting the needs of the varied types of customers we serve. http://www.innovation.va.gov/docs/Toward_A_Veteran_Centered_VA_JULY2014.pdf

  19. VA Users’ Personas

  20. Persona: Lifer

  21. Designing for The Lifer Include info about local Veteran support chapters in communications. Provide me with a single online tool or a call center where they can refill prescriptions, see test results, and maintain all aspects of the VA needs. Give high level of feedback loops so that I can be assured my request was submitted and is being handled. Allow me to pause and ask questions, and to have access to a VA professional to speak with frequently and in a timely manner.

  22. Example Source: Disciplined Entrepreneurship in 24 Steps

  23. Ideal Customer Profile https://s-media-cache-ak0.pinimg.com/originals/06/ea/f8/06eaf8a2e6a630cc55f16d881aac4c00.png

  24. Customer Profile http://blog.sumall.com/journal/create-accurate-customer-profile.html

  25. Persona Example https://xtensio.com/user-persona/

  26. https://www.managertoday.com.tw/glossary/view/213

  27. Pitch Outline • 一、簡述公司的產品與業務你的產品是做什麼的?你能否用最簡單的一句話解釋你的產品在做什麼? • 二、你在解決什麼問題你的產品在解決什麼問題,你是在解決一個還沒被解決的痛點或是剛需嗎!? • 三、你是如何解決問題的針對上述問題,你的解決方案是什麼?你又是如何解決的? • 四、產品或服務介紹作為解決方案,人們該如何使用你的產品?能夠給出一個使用場景更好。 • 五、市場規模你產品未來的市場是否足夠大,是否能夠讓投資人在5年內獲取10倍以上的回報? • http://www.inside.com.tw/2014/12/02/microsoft-ventures-pitch-skills

  28. Pitch Skills • 六、商業模式你的產品如何獲利?你的產品可以在一兩年內都不獲利,但你必須要在創業第一天開始就思考獲利方式。 • 七、競品分析你的競爭對手是誰,彼此之間又有什麼優劣勢?相較於你的競爭對手,你的核心競爭力在哪裏?為什麼你能說你的產品比競爭對手更好? • 八、團隊對於投資人來說,決定是否投資早期項目最關鍵的三件事情是「團隊,團隊,團隊」。你的團隊成員過去是否有過相關行業的從業經驗或是技術積累,你的團隊是否能夠證明你就是最能解決市場問題的不二人選? • 九、財務預測與融資規劃未來你需要花多少錢,會如何花錢?你現階段需要融多少錢?融到資後又會如何花錢?

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