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Structures For

Structures For. Cooperative Learning & Active Engagement. JoRae Myers. 26 years of teaching K-3rd Grade ESL Endorsement Masters Degree in Curriculum and Instruction. About Me. I have two daughters. My favorite hobby is gardening. I have been in a tornado. Find/Guess the Fib.

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Structures For

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  1. Structures For Cooperative Learning & Active Engagement

  2. JoRae Myers • 26 years of teaching • K-3rd Grade • ESL Endorsement • Masters Degree in Curriculum and Instruction

  3. About Me • I have two daughters. • My favorite hobby is gardening. • I have been in a tornado.

  4. Find/Guess the Fib • Classbuilding - Teambuilding: • Team shares some laughs as one teammate presents statements to their team and the other teammates work together to figure out which one of the statements is the fib. • Response Modes: • Thumbs up, thumbs down • Finger Responses - 1, 2, 3 • Card Responses

  5. Guess the Fib • Partner Activity: • Just the Fax - Favorite Movie • Use fib cards • Discuss the fib and make it correct • Make sure students correct the fib so students remember correct information.

  6. Find Someone Who • Classbuilding: • Students need information from other students. Students answer and initial their response. • Variations: • People Hunt • Find Those Who • Fact Bingo

  7. Find Someone Who • Classbuilding: • Has a dog and a cat • Wears glasses • Skis in the winter • Academic: • Can count by 3’s to 51 • Can identify a cloud type • Knows the capital • Can differentiate between fact and opinion • Has read the book…….

  8. Find Someone Who • Classbuilding - Teambuilding: • Individuals • Mixing • Turn-Taking

  9. Housekeeping • Cheerios/Cheer Box • Quiet Signal • Hand up, signals others, Look! • Research states that a teacher can lose up to 18 school days trying to get students to quiet down. • Partners (shoulder, eyeball) • Hogs - Logs • Forming Teams (4) • Make note cards - Color code - Number team members • Sort Students • Change every 6 wks. • Team Names, cheers, handshakes, etc.

  10. Four Corners • Classbuilding: • Students receive a prompt with four answer choices. They move to the corner of the room that corresponds to their answer choice. Discussion follows… • Response Modes: • Rallyrobin in Corners - Rally ideas w/partner • Roundrobin in Corners - Share ideas around the group • Paraphrase in Corners - become active listeners to points different than their own

  11. Four Corners • I am most like a…… • My favorite story character is…

  12. Line Ups • Each team receives one set of sequencing cards. Each student gets one card. Each teammate reads his/her card using Roundrobin. Students state where they should stand in the line. Team checks the finished sequence, makes adjustments if necessary and celebrates when correct. • Students find they each occupy a unique position in the team and teammates can see at a glance where everyone stands.

  13. Line Ups • Teams participate in line up samples: • Teambuilding: Bedtime • Academic: Story sequence, ABC Order, Fraction Strips • CELEBRATE

  14. Day 2 Review: • Cheerios/Cheer Box • Quiet Signal • Hand up, signals others, Look! • Research states that a teacher can lose up to 18 school days trying to get students to quiet down. • Partners (shoulder, eyeball) Structures: Find/Guess the Fib Find Someone Who Four Corners Line Ups

  15. Fan - N- Pick • Each team receives the Fan-n-Pick mat, an identical text for each student on the team and a set of cards. The mat is placed in the center of the team table with each corner pointing to a student. Student #1 (Fan) holds question cards in a fan and says, “Pick a card, any card!” • Student #2 (Pick and Read) picks a card, reads the question and allows think time. • Student #3 (Answer) responds orally and/or shows the answer. • Student #4 (Check and Praise) responds to the answer by praising or coaching. • Then, the Fan-n-Pick mat is rotated and questioning continues.

  16. FAN-N-PICK Story Elements: Knuffle Bunny - A CAUTIONARY TALE BY: MO WILLEMS Count the Coins:

  17. Talking Chips • Students may respond in any order, but they must place their talking chip in the center of the team table to indicate they’ve participated. • Review Chips • Tight Times by: Trina Schart Hyman

  18. Quiz - Quiz - Trade • Students quiz a partner, get quizzed by a partner and then trade cards to repeat the process with a new partner. • Lost & Found

  19. Quiz Quiz Trade • Time • Homophones • Letter Patterns

  20. Mix Freeze Group • The classroom is bursting with energy as students rapidly “Mix” around the room, “Freeze” in their tracks and frantically “Group” to avoid falling into the lost and found. • Students sharpen their listening and thinking skills because they must hear the question, solve it mentally and act quickly. Students interact with many classmates. Students feel needed and included by other classmates.

  21. Mix Freeze Group • What’s My Sign?

  22. Writing • Round Table: • 1 paper, 1 pencil around the team. • Word Choice: Write a word that means eat. • Inside - Outside Circle: • In concentric circles, students rotate to face new partners and answer questions. • Spell My Word • Prewriting Circles • The amount of writing that students produce is in proportion to the amount of talking and processing that they get to do before they write.

  23. REMEMBER • Cooperative learning is defined by a set of processes which help people interact together in order to accomplish a specific goal or develop an end product. These sets of processes are structures. • Structures may be used to deliver a range of academic content, may be used repeatedly with almost every subject matter and at a large range of grade levels and at various points in a lesson plan.

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