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Problem

Lexical resources acquisition Long Costly Normative … often not so relevant Not dynamic. Problem. Lexical resources acquisition Lexical Network Ideas associations cat : animal, dog, tomcat, Félix, mouse, … Ontological relations generic/specific– part-of/whole-of - … Lexical functions

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Problem

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  1. Lexical resources acquisition Long Costly Normative … often not so relevant Not dynamic Problem

  2. Lexical resources acquisition Lexical Network Ideas associations cat : animal, dog, tomcat, Félix, mouse, … Ontological relations generic/specific– part-of/whole-of - … Lexical functions Magn(fever) = high fever, … Goals

  3. Lexical resources acquisitionwith games Free (sometimes people are even willing to pay for playing) Fast Rather good quality (precision and recall) Hypothesis

  4. Lexical network Nodes Terms word usage (instead of meanings…) difficulty, frequency, trust… levels Relations label weight trust Resources targeted

  5. Target word+ instructions Game play • player 1 • player 2 • = • Target word+ instructions • propositions • intersection • propositions

  6. Target word+ instructions Game play • player 1 • player 2 • = • Target word+ instructions • accordance • propositions • intersection • propositions

  7. Mot cible+ consigne Game play • Joueur 1 • Joueur 2 • Creation or intensificationof the occurrence of the relation in the database • = • Mot cible+ consigne • accordance • propositions • intersection • propositions

  8. Mot cible+ consigne Game play • player 1 • player 2 • = • Mot cible+ consigne • Reward • accordance • propositions • intersection • propositions

  9. Properties Randomized words The other player is not know during the game Until its completion and the display of the results Asynchronous play Either creation of a new game or completion of a pending game Points + if the relation has a low weight - if the relation has a high weight Taboo words When for t1--R:w->t2 if we have : w > threshold then t2 is taboo Game principle

  10. Properties Randomized words The other player is not know during the game Until its completion and the display of the results Asynchronous play Either creation of a new game or completion of a pending game Points + if the relation has a low weight - if the relation has a high weight Taboo words When for t1--R:w->t2 if we have : w > threshold then t2 is taboo Game principle • Player dilemna • 1 being original • 2 guessing the other player proposals

  11. Properties Randomized words The other player is not know during the game Until its completion and the display of the results Asynchronous play Either creation of a new game or completion of a pending game Points + if the relation has a low weight - if the relation has a high weight Taboo words When for t1--R:w->t2 if we have : w > threshold then t2 is taboo Result • further recall

  12. In few months – state of December > 400 players – >30000 games created – > 8000 pending games > 40000 relation occurrences > 500 new terms (total > 151000) Fast emergence Strongest associations first Strong recall and good precision (weight) Common mistake identification Dalila/Dalida – Montgolfière/Mongolfière - … Conclusion

  13. DEMO http://www.lirmm.fr/jeuxdemots Conclusion

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