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Multi Sensory Environment (MSE ) Training SENSORIUM 4

Multi Sensory Environment (MSE ) Training SENSORIUM 4. Partial proceeds from this training goes to the Hidden Angel Foundation. 1. SENSORIUM 4. THE PHYSCIAL SPACE Equipment and Room Design. DESIGN CONSIDERATIONS. =. Accessibility Safety Seating/Comfort Light control

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Multi Sensory Environment (MSE ) Training SENSORIUM 4

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  1. Multi Sensory Environment (MSE) Training SENSORIUM 4 Partial proceeds from this training goes to the Hidden Angel Foundation 1

  2. SENSORIUM 4 THE PHYSCIAL SPACE Equipment and Room Design

  3. DESIGN CONSIDERATIONS • = • Accessibility • Safety • Seating/Comfort • Light control • Noise control • Choice/Interaction

  4. DESIGN CONSIDERATIONS When designing a room, space requirements depend on: types of populations served (various populations with disabilities or a specific population); ages to be served; number and function of rooms (e.g., soft play rooms, vestibular room, tactile room, auditory room, computer operated, or pool); special themes and utilization of the hall spaces as part of MSE; number of people to use the room at one time (e.g., an individual using the room with their caregiver or family or groups of individuals); a transportation system for free movement within the room and facility (e.g., ceiling track); access requirements that go beyond ADA; electrical requirements; space for transition. For example: changing shows, space for changing areas, and secure storage for belongings. It is also recommended to install a video system so that sessions can be recorded and observed later. • =

  5. DESIGN CONSIDERATIONS MSE utilizes visual, auditory, tactile, olfactory, gustatory, and kinesthetic (vestibular and proprioception) stimulation and sensory input to help individuals self-select the stimulation that creates pleasure and balance. MSE is a medium to assist in education or therapy by providing a variety of sensorimotor activities that increase arousal and/or reduce stress The MSE is a medium that allows for nonverbal communication through the primary senses, allowing a person to experience the process and communicate with the environment. To make this communication most effective, careful thought must be given to the room design and equipment selection. • =

  6. Sensory Receptors • proprioceptors and exteroceptors making up the senses that inform the individual where self ends and the environment begins. • Historically, Multi-sensory environments focused on exteroceptors that receive stimuli that relate to the external environment and help one detect, identify and locate objects in the environment. These senses include taste, smell, touch, hearing, vision, and cutaneous senses (pressure and temperature senses). (c) Fornes, 2009

  7. DESIGN CONSIDERATIONS The design must offer uninterrupted quiet, dimming of lighting, control for comfortable temperatures, good acoustics, and enough space to allow for areas of self-isolation/privacy and openness for movement by the individual. It must also have a designated control center for the operation of the MSE equipment. Controlling the external variables to make the room comfortable provides an open opportunity for a positive learning experience, motivation, and empowerment. A comfortable MSE is a place to meet new challenges because the environment decreases stress levels that might be associated with meeting new demands • =

  8. TYPES OF ROOM • WHITE ROOM • BLACK LIGHT • SENSORY GARDEN • SENSORY POOL

  9. MSE – White Rooms • The White Room are multifunctional in design that uses light and sound and is accompanied with white floor, ceilings, walls and furniture to form a giant 3D screen on which visual effects can be projected by a wheel effects projectors or rotating mirror ball to create an recreational, educational environment that can help relax, calm and stimulate individuals.

  10. MSE –Black Light Rooms • Black Room also uses light and sound, the main area of difference is the furniture, ceilings, floors and walls are black where images can be presented with maximum definition and minimum visual distraction. The principal use of the room is for visual stimulation, both ophthalmic and cortical. The black helps with particular visual problems; brightly colored items against a black surface are easier to identify because the black doesn’t reflect the light. Ultra Violet light is used extensively within a Black Room along with UV reactive equipment

  11. The wonderful array of colors, sounds and aromas together with the tactile experience of textures helps to develop life skills taking into account things such as access for wheel chairs, height of planters and sunshades. All the small detail essential to perfect sensory garden. SENSORY GARDEN 11

  12. Sensory Pool • Individuals benefit from a program that combines both the sensory aspects and the medicinal benefits of a heated therapy pool in an integrated social environment. Introducing all the imagery and color of a Multisensory area gives a total unique, exciting and stimulating experience. A multi-sensory hydrotherapy pool with therapeutic temperatures of 92-96 degrees provides a sound and light systems blend quality sound, intelligent lighting, affects projectors and sound-to-light color floods into a controlled environment

  13. Sensory FUN

  14. EQUIPMENT

  15. EQUIPMENT • Have at least one or two pieces of equipment that are awe–inspiring, such as bubble tubes. • Each MSE element or equipment is selected based on multiple layers of sensory output that influences the individual’s sensory system. • Choose equipment that stimulates more than one sense. For example, bubble tubes offer visual, auditory, and tactile (particularly vibration) effects. • Include a variety of instrumental music and a sound system that can play at least three different musical selections as seamlessly as possible. • Make sure that the equipment provides enough choices and control to empower the individual. • The equipment should have enough variety to provide all types of primary sensations to elicit and access an individual’s sensory interest and to act as motivators to the individual. • Have just enough change so the person’s sensory/nervous system does not habituate for too long to the sensation. The MSE room and equipment should provide a variety of stimuli including:

  16. EQUIPMENT • (a) Light effects produced by projectors and effect wheels that disburse light patterns throughout the room, bubble columns, spotlights, star panels, fiber optics, UV lights, mirror balls, and sound activated string light and fan light. • (b) Sound effects, including pleasant music, nature sounds, interactive sound and music boards. Select rhythmic music with a variety of tone, pitch, rhythm, and spacing. • (c) Tactile experiences of changing textures on an interactive tactile wall panel or gentle vibrations and massage, fans that generate wind. Soft comfortable items to touch or hug such as a tactile column made with fur, feathers, etc. • (e) Soft items, such as thick floor mats, pillows, vibrating chairs, waterbeds, and beanbags. • (g) Sensory activities, such as blowing bubbles, drums, musical instruments, finger painting, and using play dough.

  17. EQUIPMENT • (f) Tasting experiences of different flavored drinks and foods. • (h) Motion stimulation, including soft therapy rockers, platform swings, and ball pools. Ball pools provide comfortable pressure. The effect projector can also be used to stimulate the vestibular system. • (i) If possible, hydrotherapy such as whirlpool, Jacuzzi, running water in a fountain that can be touched and interacted with. • (j) Aroma diffusers should be added with caution. Since the sense of smell goes directly to the limbic brain and is a primitive sense, it is a very powerful stimulus and can evoke very powerful responses. So unless the facilitator is sure of the likes and dislikes of the user, they should refrain from using aroma. Although an interactive aroma box, where the child is able to press a button and chose the aroma is effective and since it is self-selected and not long lasting, it is less likely to cause negative reactions.

  18. EQUIPMENT • (k) The room should have a central control center near the entrance where each piece of equipment can be controlled by a switch on the wall. The regular lights in the room should be on a dimmer switch so that transition into the room can take place through control of the intensity of the room’s lights. All equipment elements should be capable of either a passive or interactive mode using switches. Various switches allow the individual to have control over the MSE and establish an interactive approach to MSE.

  19. Bubble Tubes

  20. Effect Projectors With a variety of wheels and accessories, combined with music options the effect projector can be used for relaxation or arousal. The effect projector can also be linked to educational themes. Blank wheels can also be for children to draw on and create their own topic. Photos and slides can be printed on the wheels as well. Use of the panoramic rotator allows the facilitator to increase stimulation to the visual processing system and, as the user turns his or her head and neck to follow it around, the vestibular system is stimulated. developed a continuum of effect wheels to affect arousal levels

  21. Fiber Optics

  22. Interactive tactile walls and floors

  23. Vibroacoustics

  24. More on Vibroacoustics • Vibroacoustics is the process of hearing sound vibrations through the body (Boakes, 1990). • This is accomplished through specially constructed chairs, treatment tables, or beds (some with water) that are equipped with powerful speakers designed to vibrate the body with optimal psychological and physical impact (Pierson, 1996). • The purpose of vibroacoustics is to create tactile-soma integration. • The body holds emotional events in cellular memory. • The use of vibration from 8–180 Hz has the effect of disengaging those resonant patterns that seem to run in loops and fixate themselves in the body (Pierson, 1996  ). • Vibroacoustics change the bio-electrical signature of the emotional imprint. Pierson (1996) emphasizes the power of bone conduction, others consider skin absorption of sound equally important. • Whole-body acoustic stimulation is based on the skin as a powerful sense organ: Our skin is not just a covering; it is an enormously sensitive organ with hundreds of thousands of receptors for temperature and vibrotactile input. • Every organ of perception develops ontologically and phytogenetically out of skin. In the embryo, skin folds and then forms our eyes and ears. Our skin may contain the latent capacity to perceive light and sound. Stimulating the skin with energy in the right way, you can potentially repolarize the brain and charge it with energy (Patrick Flannigan , ). • Benefits of vibroacoustics include pain management, anxiety relief, symptom reduction, physical therapy, and health improvement. Vibroacoustics can also increase quality of life and be used to manage behavior in psychiatric settings, geriatric facilities, child life centers, and palliative care facilities (Boyd-Brewer , ) Olav Skille

  25. MSE- Passive vs. Active Passive Equipment runs automatically, no interactivity. Principle use is for relaxation. Active Rooms are interactive where equipment can be activated either by an enabler (facilitator) or by the individual. The interactive area is where vocal or movement sensitive switches enable individuals to consistently and immediately produce effect that is rewarding and meaningful for the individual. The principal use of this area is to promote tan understanding of the relationship between cause and effect through the use of switches. Switches are designed to suit the ability of individual children. They include large or small touch pads that can manipulate by toes, feet, figures, hands, arms, or legs or movement of the head. Manipulation may range from gentle touch or movement to squeeze.

  26. Switches - an Interactive Approach One of the most important components of an MSE is the ability for the user to control their environment. Various switches provide an interactive approach that allows for self-choice, control, and produces a cause-and-effect relationship. An interactive environment produces a feeling of achievement, enjoyment, control, and a shared experience with the facilitator. The use of switches allows the individual to control items within his or her environment, enticing the user to reach out and explore. There are numerous switching (cause) devices that allow individuals with severe/profound and multiple disabilities to turn on and off equipment.

  27. EQUIPMENT TheDST System • Select equipment for your MSE that can be interfaced with various switching devices so as to be controlled by both the user and the facilitator. • DST system works using cause and effects products to create a 'cause & effect' interaction. • All DST products work wirelessly • Cause: the magic cube and the buttons • Effects: bubble tubes, fiber optics

  28. LINKING the Effects (bubble tubes, twirler, fiber optics) with the Cause - DST BUTTONS • Simply Press and hold the red button on external control connected to the effect element while pressing any button on the DST button unit. The effect element (i.e. bubble tube, twirler or fiber optic) will now respond to the buttons. • A point to note is that if you press and hold the program button for more than about 6 secs, the unit will go into automatic passive mode. LINKING the Effects (bubble tubes, twirler, fiber optics) with the Cause - DST CUBE • Again, Simply Press and hold the red button on external control connected to the effect element while turning over the cube to any color. The effect element (i.e. bubble tube, twirler or fiber optic) will now respond to the magic cube.

  29. Recording the Speaker (unit with red record button located on the top) • To record your own message on the speaker follow the simple steps: 1. Place the cube on the side you wish to record our message (i.e. to record on the green side, place the cube green side up). 2. The message corresponding to this side will be heard from the speaker. (If no message has been recorded, this will be the factory set message). 3. Press and hold the RED Record button on the top of the speaker unit while directing your new message, or sound into the front of the speaker. Recording starts straight away. 4. Note – this will erase the message previously recorded to this side 5. Release the record button. The Message you have just recorded will be heard from the speaker, and will be heard each time this side is selected on the cube. 6. If you are not happy with your recording, simply follow steps 3+4.

  30. EQUIPMENT PURPOSE

  31. Changing Brain Arousal • Must have a continuum of accessories to match the individual’s arousal level to be able to move it up and down the continuum to change arousal states and mediate behavior.

  32. Our Inspiration Christopher Douglas Fornes (1981-2006) For further information: Sandra Fornesphone: 205-594-4875 fax: 954-252-2522e-mail: info@cdhaf.orgwww.CDHAF.org Christopher Douglas Hidden Angel Foundation (CDHAF) is a registered charitable organization in Canada and the USA. 1

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