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The Need for online collaboration…

The Need for online collaboration…. Walden University Tracy Snow. Collaboration tools. Collaboration Promotes. Best practices Interaction Interactivity Development of critical thinking skills Co-creation of knowledge Reflection Transformative learning Palloff & Pratt, 2005. Need.

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The Need for online collaboration…

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  1. The Need for online collaboration… Walden University Tracy Snow

  2. Collaboration tools

  3. Collaboration Promotes • Best practices • Interaction • Interactivity • Development of critical thinking skills • Co-creation of knowledge • Reflection • Transformative learning Palloff & Pratt, 2005

  4. Need Instructors are always looking for ways to improve student interaction in classes. They understand that collaboration online is different than that of face to face. They may not have the necessary tools to make this happen successfully (Palloff & Pratt, 2005). Increasing opportunity for interaction is critical for online learning. Collaboration allows this.

  5. Research

  6. Ling Thompson and Heng-Yu Ku from Regis University and the University of Northern Colorado conducted a case study to investigate the relationship between the degree of online collaboration and quality of group projects. They needed to find our how important collaboration was to online learners as they work on group projects, and how belonging to a community is essential in a collaborative learning experience (Kirschner, 2004; Palloff & Pratt, 2005). Their findings were based on four teams working in groups and their interactions. It was based on four different characteristics: participation, Interdependence, synthesis, and independence.

  7. Results (project 1 & 2)

  8. Results (project 3&4)

  9. Development

  10. The problem that this innovation encountered was the disbandment of team 2. Two members quit, and the other 2 joined teams 3 & 4. The audience for this innovation is professors (teachers).

  11. COMMERCIALIZATION • Degree of online collaboration and team performance. There was no commercialization in this case study. For future studies, the need to implement technology will be investigated.

  12. Time line

  13. Timeline of collaboration tools

  14. Why Online Collaboration • Working virtually is the next best thing that happened to us after the Fire and the Wheel. Working impeccably, across limitations, round the clock is the new way to work. Have you tried this way of working yet? I am talking about “’team work” and “collaboration”. So for teamwork to be effective, it’s important for individuals to adopt modern practices and technologies that help.

  15. Why Online Collaboration Tools • Wherever you are, share your work in a simple and efficient way. This is where good online collaboration tools come in. If you’re contemplating adopting--or proposing the adoption of online collaboration tools, there are online collaboration benefits that may help you make a decision on this useful technology. Blogs, Wikis, and Skype are a few tools that enable people to communicate and collaborate online.

  16. Engaging Tools

  17. Engaging learners with tools

  18. Growth of Innovation S-Curve

  19. Five attributes of Innovation

  20. Relative Advantage • The degree to which an innovation is perceived as being better than the idea it supersedes (Rogers, 2003). Online shopping has advantages over going to a store, driving in traffic, and waiting in lines.

  21. Compatibility • The degree to which an innovation is perceived as consistent with the existing values, past experiences, and needs of potential adopters (Rogers, 2003). Windows 7 replaced an earlier version.

  22. Complexity • The degree to which an innovation is perceived as difficult to understand and use (Rogers, 2003). There are some innovations that are complex, but full of opportunities.

  23. Trialability • It helps to be able to try innovations before buying. While this isn't common for most innovations it can reduce any uncertainty the buyer might have about committing to a purchase and can increase the speed of diffusion.

  24. Observability • When people can see an innovation being used, they are more likely to buy it. Examples are a car, homes, and computers. Innovations that are hard to see, diffuse slowly (http://openlearn.open.ac.uk/mod/oucontent/view).

  25. Critical Mass

  26. Critical Mass

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