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Crazy Ninja by The A-Team

Crazy Ninja by The A-Team. Presented by: Jacqueline Fu, Kenji Inoue, Preston Wong to the Campers & Faculty of Access Engineering Summer Camp, June 8, 2011. Contents:. Objectives Statement of Problem Analysis Pictures Results. Objectives. Create a game in three days from scratch.

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Crazy Ninja by The A-Team

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  1. Crazy NinjabyThe A-Team Presented by: Jacqueline Fu, Kenji Inoue, Preston Wong to the Campers & Faculty of Access Engineering Summer Camp, June 8, 2011

  2. Contents: • Objectives • Statement of Problem • Analysis • Pictures • Results

  3. Objectives • Create a game in three days from scratch. • Make the game fun to play but challenging. • Learn Game Maker.

  4. What did we have to accomplish? • Problem: Design a computer game • Limitations: Three days to complete a game. • We all did not have any knowledge on how to use Game Maker • We had to use sprites that come from other games • Goals: Make a working game that is entertaining.

  5. Analysis of the problem • We went through a tutorial on Game Maker. • Learned some programming logic. • Learned about sprites and objects on Game Maker. • Learned a lot about computers and how they work.

  6. How this Software Works • Sprites • Objects • Background • Room

  7. Pictures Game Maker logo

  8. Our Group and our Mentor Sean Pierce

  9. Level 1 of our game

  10. Level Two

  11. Results • We managed to make a game. • We learned about Game Maker.

  12. Thank You!

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