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C++ Programming: Program Design Including Data Structures, Fifth Edition

C++ Programming: Program Design Including Data Structures, Fifth Edition. Chapter 1: An Overview of Computers and Programming Languages. Objectives. In this chapter, you will: Learn about different types of computers Explore the hardware and software components of a computer system

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C++ Programming: Program Design Including Data Structures, Fifth Edition

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  1. C++ Programming: Program Design IncludingData Structures, Fifth Edition Chapter 1: An Overview of Computers and Programming Languages

  2. Objectives In this chapter, you will: • Learn about different types of computers • Explore the hardware and software components of a computer system • Learn about the language of a computer • Learn about the evolution of programming languages • Examine high-level programming languages • Discover what a compiler is and what it does • Examine a C++ program • Explore how a C++ program is processed C++ Programming: Program Design Including Data Structures, Fifth Edition

  3. Introduction • Without software, the computer is useless • Software developed with programming languages • C++ is a programming language • C++ suited for a wide variety of programming tasks • Before programming, it is useful to understand terminology and computer components C++ Programming: Program Design Including Data Structures, Fifth Edition

  4. A Brief Overview of the History of Computers • Early calculation devices • Abacus, Pascaline • (only addition and subtraction) • Leibniz device (addition, subtraction, multiplication, division) • Babbage machines: difference and analytic engines • Hollerith machine. Run on electricity and can store data. (IBM) Leibniz device Hollerith machine Leibniz device C++ Programming: Program Design Including Data Structures, Fifth Edition

  5. A Brief Overview of the History of Computers (cont'd.) • Early computer-like machines • Mark I. 52 feet long, 50 tons weight, and 750,000 parts • ENIAC. Electrical Numerical Integrator And Calculator • Von Neumann architecture. Base for Today computer design: Arithmetic logic unit, control unit, memory, input/output devices • UNIVAC. UNIVersal Automatic Computer • In1956, Transistors and microprocessors invented UNIVAC ENIAC Mark I C++ Programming: Program Design Including Data Structures, Fifth Edition

  6. A Brief Overview of the History of Computers (cont'd.) • Early computer-like machines • In 1970, microprocessor, an entire CPU on a single chip, was invited. • 1977, first Apple computer was built. • 1981, IBM introduced its personal computer. C++ Programming: Program Design Including Data Structures, Fifth Edition C++ Programming: Program Design Including Data Structures, Fifth Edition 6

  7. Elements of a Computer System • A computer is an electric device capable of performing commands. The basic commands that a computer perform are input (get data), output (display result), storage, and arithmetic and logic operations. • Hardware • CPU • Main memory • Secondary storage • Input/Output devices • Software C++ Programming: Program Design Including Data Structures, Fifth Edition

  8. Hardware - Major hardware components include: • CPU • Main memory: RAM (Random Access Memory) • Input/output devices • Secondary storage C++ Programming: Program Design Including Data Structures, Fifth Edition

  9. Central Processing Unit and Main Memory • Central processing unit • Brain of the computer • Most expensive piece of hardware • Carries out arithmetic and logical operations C++ Programming: Program Design Including Data Structures, Fifth Edition

  10. Central Processing Unit and Main Memory (cont'd.) C++ Programming: Program Design Including Data Structures, Fifth Edition

  11. Central Processing Unit and Main Memory (cont'd.) • Random access memory • Directly connected to the CPU • All programs must be loaded into main memory before they can be executed • All data must be brought into main memory before it can be manipulated • When computer power is turned off, everything in main memory is lost • Main Memory is an ordered sequence of cells. Each cell has a unique location in Main memory called address of the cell C++ Programming: Program Design Including Data Structures, Fifth Edition

  12. Secondary Storage • Secondary storage: device that stores information permanently • Examples of secondary storage: • Hard disks • Flash drives • Floppy disks • Zip disks • CD-ROMs • Tapes C++ Programming: Program Design Including Data Structures, Fifth Edition

  13. Input/Output Devices • Input devices feed data and programs into computers • Keyboard • Mouse • Secondary storage • Output devices display results • Monitor • Printer • Secondary storage C++ Programming: Program Design Including Data Structures, Fifth Edition

  14. Software • Software: programs that do specific tasks • System programs take control of the computer, such as an operating system • Application programs perform a specific task • Word processors • Spreadsheets • Games C++ Programming: Program Design Including Data Structures, Fifth Edition

  15. The Language of a Computer • Computer use Digital signals: sequences of 0s and 1s • Machine language: language of a computer which is a sequence of 0s and 1s • Binary digit (bit): • The digit 0 or 1 • Binary code: • A sequence of 0s and 1s • Byte: • A sequence of eight bits C++ Programming: Program Design Including Data Structures, Fifth Edition

  16. The Language of a Computer (cont’d.) C++ Programming: Program Design Including Data Structures, Fifth Edition

  17. The Language of a Computer (cont'd.) • Every letter, number, or special symbol on your keyboard is encoded as a sequence of bits, each having a unique representation (Code). • ASCII (American Standard Code for Information Interchange) • 128 characters • A is encoded as 01000001 • 3 is encoded as 00110011 C++ Programming: Program Design Including Data Structures, Fifth Edition

  18. The Language of a Computer (cont'd.) • EBCDIC • Used by IBM • 256 characters • Unicode • 65536 characters • Two bytes are needed to store a character C++ Programming: Program Design Including Data Structures, Fifth Edition

  19. The Evolution of Programming Languages • Early computers were programmed in machine language • To calculate wages = rates * hours in machine language: 100100 010001 //Load 100110 010010 //Multiply 100010 010011 //Store • Problem: Very difficult to Remember theMachine language codes for various operations C++ Programming: Program Design Including Data Structures, Fifth Edition

  20. The Evolution of Programming Languages (cont'd.) • Assembly language instructions are mnemonic • Assembler: translates a program written in assembly language into machine language C++ Programming: Program Design Including Data Structures, Fifth Edition

  21. The Evolution of Programming Languages (cont'd.) • Using assembly language instructions, wages = rates * hours can be written as: LOAD rate MULT hour STOR wages C++ Programming: Program Design Including Data Structures, Fifth Edition

  22. The Evolution of Programming Languages (cont'd.) • High-level languages closer to natural languages • High-level languages include Basic, FORTRAN, COBOL, Pascal, C, C++, C#, and Java • Compiler: translates a program written in a high-level language machine language • The equation wages = rate * hours can be written in C++ as: wages = rate * hours; C++ Programming: Program Design Including Data Structures, Fifth Edition

  23. Processing a C++ Program #include <iostream> using namespace std; int main() { cout << "My first C++ program." << endl; return 0; } Sample Run: My first C++ program. C++ Programming: Program Design Including Data Structures, Fifth Edition

  24. Processing a C++ Program (cont'd.) • To execute a C++ program: • Use an editor to create a source program in C++ • Preprocessor directives begin with # and are processed by a the preprocessor • Use the compiler to: • Check that the program obeys the rules • Translate into machine language (object program) C++ Programming: Program Design Including Data Structures, Fifth Edition

  25. Processing a C++ Program (cont'd.) • To execute a C++ program (cont'd.): • Linker: • Combines object program with other programs provided by the SDK to create executable code • Loader: • Loads executable program into main memory • The last step is to execute the program C++ Programming: Program Design Including Data Structures, Fifth Edition

  26. Processing a C++ Program (cont'd.) C++ Programming: Program Design Including Data Structures, Fifth Edition

  27. Summary • Computer: electronic device that can perform arithmetic and logical operations • Computer system has hardware and software • Central processing unit (CPU): brain • Primary storage (MM) is volatile; secondary storage (e.g., disk) is permanent • Operating system monitors the overall activity of the computer and provides services. • Various kinds of languages, such as machine language, assembly, high-level C++ Programming: Program Design Including Data Structures, Fifth Edition

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