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Ready to Engineer C onceiving- D esigning- I mplementing – O perating Edward Crawley

Ready to Engineer C onceiving- D esigning- I mplementing – O perating Edward Crawley. Desired Attributes of an Engineering Graduate Understanding of fundamentals Understanding of design and manufacturing process Possess a multi-disciplinary system perspective Good communication skills

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Ready to Engineer C onceiving- D esigning- I mplementing – O perating Edward Crawley

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  1. Ready to Engineer Conceiving- Designing- Implementing – Operating Edward Crawley

  2. Desired Attributes of an Engineering Graduate Understanding of fundamentals Understanding of design and manufacturing process Possess a multi-disciplinary system perspective Good communication skills High ethical standards, etc. Underlying Need Educate students who: Understand how to conceive- design-implement-operate Complex value-added engineering systems In a modern team-based engineering environment THE NEED We have adopted CDIO as the engineering context of our education

  3. DEVELOPMENT OF ENGINEERING EDUCATION Personal, Interpersonal and Design -System Building Pre-1950s:Practice 2010s:CDIO 1960s:Science & practice 1980s:Science DisciplinaryKnowledge Engineers need both dimensions, and we need to develop education that delivers both

  4. GOALS OF CDIO • To educate students to master a deeper working knowledge of the technical fundamentals • To educate engineers to lead in the creation and operation of new products and systems

  5. VISION We envision an education that stresses the fundamentals, set in the context of Conceiving – Designing – Implementing – Operating systems and products: A curriculum organised around mutually supporting disciplines, but with authentic activities highly interwoven Rich with student design-build projects Featuring active and experiential learning Set in both classrooms and modern engineering learning workspaces Constantly improved through robust assessment and evaluation processes

  6. PEDAGOGIC LOGIC • Most engineers learn from the concrete to the abstract Manipulate objects to understand abstractions • Students arrive at university lacking personal experience • We must provide dual impactauthentic activitiesto allow mapping of new knowledge • Using CDIO as authentic activity achieves two goals -- Provides education in the creation and operation of systems Builds the cognitive structure to understand the fundamentals more deeply

  7. CDIO APPROACH, STRUCTURE AND RESOURCES GOOD PRACTICE SCHOLARSHIP CONTEXT (1) LEARNING OUTCOMES (2) LEARNING PLANS & ACTIVITIES (3-8) SKILLS AND EVALUATION (9-12) CO- DEVELOPMENT SHARING CHANGE PROCESS

  8. ENGINEERING EDUCATION CONTEXT What should be the context of engineering education? - the product/process/system lifecycle • A focus on the needs of the customer • Delivery of products, services and systems • Incorporation of new inventions and technologies • A focus on the solution, not disciplines • Working with others, and within resources Water Bike Project Courtesy of Royal Institute of Technology (KTH), Stockholm

  9. BENEFITS OF LEARNING IN THIS CONTEXT Setting the education of engineers in the context of engineering practice gains the benefits of Contextual Learning • Increases retention of new knowledge and skills • Interconnects concepts and knowledge that build on each other • Communicates the rationale for, meaning of, and relevance of, what students are learning

  10. EFFECTIVE PRACTICE: CONTEXT STANDARD ONE Adoption of the principle that product, process, and system lifecycle development and deployment -- Conceiving, Designing, Implementing and Operating -- are the context for engineering education • It is authentic - what engineers do! • It is the underlying need and basis for the skills lists that industry proposes to university educators • It is the natural context in which to teach these skills to engineering students • It better supports the learning of the technical fundamentals

  11. Educate students who: Understand how to conceive- design-implement-operate Complex value-added engineering systems In a modern team-based engineering environment And are mature and thoughtful individuals NEED TO GOALS: WHAT WE TEACH Process Product 4. CDIO 1. Technical 2. Personal 3. Inter- personal Team Self The CDIO Syllabus - a comprehensive statement of detailed Goals for an Engineering Education

  12. THE CDIO REVISED SYLLABUS v2.0 AND UNESCO FOUR PILLARS 1.0 Disciplinary Knowledge & Reasoning: LEARNING TO KNOW Knowledge of underlying mathematics and sciences Core engineering fundamental knowledge Advanced engineering fundamental knowledge, methods and tools 2.0 Personal and Professional Skills & Attributes LEARNING TO BE Analytical reasoning and problem solving Experimentation, investigation and knowledge discovery System thinking Attitudes, thought and learning Ethics, equity and other responsibility 3.0 Interpersonal Skills: Teamwork & Communication LEARNING TO WORK Teamwork TOGETHER Communications Communication in a foreign language 4.0 Conceiving, Designing, Implementing & Operating Systems in the Enterprise, Societal and Environmental Context LEARNING TO DO External, societal and environmental context Enterprise and business context Conceiving, systems engineering and management Designing Implementing Operating

  13. VALIDATION WITH KEY STAKEHOLDERS Stakeholders are individuals or groups who share an interest, and have an investment, in graduates of a particular program. They benefit from the program’s success, and hold programs accountable for results. Who are the stakeholders of your programs? Methods to get stakeholder input and support: • Interviews • Focus-group discussions • Surveys • Peer review • Workshops

  14. SYLLABUS LEVEL OF PROFICIENCY • 6 groups surveyed: 1st and 4th year students, alumni 25 years old, alumni 35 years old, faculty, leaders of industry • Question: For each attribute, please indicate which of the five levels of proficiency you desire in a graduating engineering student: • 1 To have experienced or been exposed to • 2 To be able to participate in and contribute to • 3 To be able to understand and explain • 4 To be skilled in the practice or implementation of • 5 To be able to lead or innovate in

  15. PROFICIENCY EXPECTATIONS Proficiency Expectations at MIT Aero/Astro Innovate Skilled Practice Understand Participate Exposure REMARKABLE AGREEMENT!

  16. EFFECTIVE PRACTICE: OUTCOMES STANDARD 2 Specific, detailed learning outcomes for personal and interpersonal skills, and product, process, and system building skills, as well as disciplinary knowledge, consistent with program goals and validated by program stakeholders • “Resolves” tensions among stakeholders • Allows for the design of curriculum • Basis of student evaluation • Tells us what to teach

  17. HOW CAN WE DO BETTER? Make better use of current assets and resources in: • Curriculum • Laboratories and workspaces • Teaching and learning • Assessment and evaluation • Faculty competence Evolve to a model in which these resources are: Better employed to promote student learning, More efficiently developed by sharing resources

  18. THE CDIO STANDARDS: EFFECTIVE PRACTICE FRAMWORK 7. Integrated Learning Experiences* Integrated learning experiences that lead to the acquisition of disciplinary knowledge, as well as personal, interpersonal, and product and system building skills 8. Active Learning Teaching and learning based on active experiential learning methods 9. Enhancement of Faculty CDIO Skills* Actions that enhance faculty competence in personal, interpersonal, and product and system building skills 10. Enhancement of Faculty Teaching Skills Actions that enhance faculty competence in providing integrated learning experiences, in using active experiential learning methods, and in assessing student learning 11. CDIO Skills Assessment* Assessment of student learning in personal, interpersonal, and product and system building skills, as well as in disciplinary knowledge 12. CDIO Program Evaluation A system that evaluates programs against these 12 standards, and provides feedback to students, faculty, and other stakeholders for the purposes of continuous improvement *essential 1. CDIO as Context* Adoption of the principle that product and system lifecycle development and deployment are the context for engineering education 2. CDIO Syllabus Outcomes* Specific, detailed learning outcomes for personal, interpersonal, and product and system building skills, consistent with program goals and validated by program stakeholders 3. Integrated Curriculum* A curriculum designed with mutually supporting disciplinary subjects, with an explicit plan to integrate personal, interpersonal, and product and system building skills 4. Introduction to Engineering An introductory course that provides the framework for engineering practice in product and system building, and introduces essential personal and interpersonal skills 5. Design-Build Experiences* A curriculum that includes two or more design-build experiences, including one at a basic level and one at an advanced level 6. CDIO Workspaces Workspaces and laboratories that support and encourage hands-on learning of product and system building, disciplinary knowledge, and social learning

  19. EFFECTIVE PRACTICE: RE-TASK CURRICULUM • Standard 3: Create mutually-supportive disciplinary courses integrating personal, interpersonal and product, process and system building skills

  20. A strict disciplinary curriculum Organized around disciplines, with no explicit introductions or skills An Integrated curriculum Organized around disciplines, but with skills and projects interwoven A Problem Based curriculum Organized around problems, but with disciplines interwoven An apprenticeship model Based on projects, with no organized introductions of disciplines CURRICULAR ORGANIZATIONS Disciplines run vertically, Skills and projects run horizontally

  21. SEQUENCING THE CURRICULUM All courses or modules in the program are presented through their input and output only • Enables efficient discussions • Makes connections visible (as well as lack thereof) • Serves as a basis for improving coordination between courses THE BLACK-BOX EXERCISE OUTPUT: ”Final” learning outcomes, competence for the engineer Course (black box) INPUT:Previous knowledge and skills Input to following courses

  22. OVERLAY DESIGN • For each Syllabus topic, need to develop an appropriate cognitive progression • For example, for design: Design process Design by redesign Disciplinary design Design for implementation Multidisciplinary design • Then identify where content will be taught

  23. INTEGRATING SKILLS • Call them engineering skills Problem solving, critical thinking, communicating and working in teams, and design are ways to express and apply technical knowledge. Therefore, these are engineering skills • Provide opportunities to develop skills - not to “add more content” Learning is best achieved through practicing, reflecting, and giving and receiving feedback, rather than lecturing on the underlying psychological and social principles of these skills. • Integrate learning - do not “append” skills modules Practicing personal, interpersonal, product, process, and system building skills is the way to apply and express technical knowledge. Engineering skills are learned in the technical context.

  24. EFFECTIVE PRACTICE: RE-TASK LABS AND WORKSPACES • Standard 5: Ensure that students participate in two or more design-implement experiences, including one at a basic level and one at and advanced level

  25. CAPSTONE DESIGN-BUILD EXPERIENCES Design build experiences: • Provide authentic activities onto which more abstract learning can be mapped • Provide the natural context in which to teach many CDIO syllabus skills (teamwork, etc.) • Reinforce by application previously learned abstract knowledge, to deepen comprehension

  26. SUSAN AMBROSE’S 7 PRINCIPLES OF LEARNING AND IMPACT ON TEACHING • Students prior knowledge can help or hinder teaching • Have to provide knowledge • Have to build upon it and activate it • Early projects create knowledge, later project activate • How students organize knowledge influences how they learn and apply what they know • Absent structure, knowledge decays quickly • Experts’ structure is different from early learner • Projects provide knowledge and structure • Student’s motivation determines, directs and sustains what they do to learn • Values and self efficacy create motivation • Leads to behavior and eventually performance • Projects motivate students

  27. INTRODUCTORY COURSE • To motivate students to study engineering • To provide “prior knowledge” - system building and some early and essential skills (e.g., teamwork) • To provide a set of personal experiences which will students to understand structure, and therefore better learn fundamentals Capstone Disciplines Intro Sciences

  28. EFFECTIVE PRACTICE: RE-TASK TEACHING AND LEARNING • Standard 8: Teaching and learning based on active and experiential learning

  29. ACTIVE LEARNING Engages students directly in manipulating, applying, analyzing, and evaluating ideas Examples: Pair-and-Share Group discussions Debates Concept questions EXPERIENTIAL LEARNING Active learning in which students take on roles that simulate professional engineering practice Examples: Design-build projects Problem-based learning Simulations Case studies Dissections ACTIVE AND EXPERIENTIAL LEARNING

  30. CONCEPT QUESTIONS A black box is sitting over a hole in a table. It is isolated in every way from its surroundings with the exception of a very thin thread which is connected to a weight. You observe the weight slowly moving upwards towards the box. 1) This situation violates the First Law of Thermodynamics 2) Heat must be transferred down the thread 3) The First Law is satisfied, the energy in the box is increasing 4) The First Law is satisfied, the energy in the box is decreasing 5) The First Law is satisfied, the energy in the box is constant (Original problem due to Levenspiel, 1996)

  31. PEER INSTRUCTION Responses from sophomores

  32. EDUCATION AS ANINPUT-OUTPUT PROCESS noise noise X0 X2 X1 Reflecting, Integrating,Forgetting Dynamics Learning Dynamics curricular pedagogy Cz Cy noise z y goals assessment knowledge skills attitudes X = X1 - X0 = learning

  33. EFFECTIVE PRACTICE: RE-TASK ASSESSMENT AND EVALUATION • Standard 11: Assess student knowledge and skills in personal, interpersonal, and product, process and system building, as well as disciplinary knowledge

  34. Self-efficacy is the specific confidence that you have that you can execute a task With successful performance of tasks, self-efficacy increases and encourages the individual to take on tasks of greater difficulty, which increases self-efficacy further Performance and self are closely correlated Self-efficacy, which can be easily measured, is a good basis of pre/post test assessment We are developing a battery of self-efficacy based leaning assessment instruments across that spectrum of CDIO Syllabus skills SELF-EFFICACY BASED ASSESSMENT Intention & Action Self-efficacy Performance Self-efficacy Performance Self-efficacy 34

  35. EFFECTIVE PRACTICE: RE-TASK ASSESSMENT AND EVALUATION • Standard 12: Evaluate programs against these twelve standards, and provide continuous feedback to students, faculty, and other stakeholders for continuous improvement

  36. CONTENT OF THE STANDARDS • For each of the 12 Standards, there is: • The Standard itself • A Description, Rationale • A set of six ranking rubrics, both in a generic template, and specialized set for each of the 12 Standards • The Rubrics suggest the evidence that would backup the ranking • A questionnaire that guides you though self evaluation and helps to identify how you would improve

  37. GENERIC RUBRICS, AND SPECIALIZED RUBRICS FOR STANDARD 3

  38. CONTENT OF THE STANDARDS • For each of the 12 Standards, there is: • The Standard itself • A Description, Rationale • A set of six ranking rubrics, both in a generic template, and specialized set for each of the 12 Standards • The Rubrics suggest the evidence that would backup the ranking • A questionnaire that guides you though self evaluation and helps to identify how you would improve • Are you a CDIO Program?? Try rating yourself on this standard?

  39. EDUCATIONAL PRODUCT DEVELOPMENT Typical: • Professor identifies need • Gets idea • Not familiar with literature or other practice • Tries something • It works • Is replaced or gets tired • Back to status quo Improved: • University/Industry team identifies need • Idea developed • Informed by literature and other practice • Parallel experimentation • Good evaluation • Recognition and reward • Institutionalized reform Transformation requires: resources, coordination, expertise, mechanism for sharing, incentives

  40. Visit www.cdio.org! CDIO RESOURCES • Published papers and conference presentations • Implementation support • Support for change process • Book: Rethinking Engineering Education - The CDIO Approach • Local and regional workshops • CDIO International Conference –MIT/Harvard June 2013, Barcelona 2014

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